Sound Research WIKINDX

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Displaying 1041 - 1060  of 1301 (Bibliography: WIKINDX Master Bibliography)
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Scirea, M., Togelius, J., & Nelson, M. 2015, April 8–10, Moody music generator: Characterising control parameters using crowdsourcing. Paper presented at Evolutionary and Biologically Inspired Music, Sound, Art and Design, Copenhagen.   
Added by: Mark Grimshaw-Aagaard 09/04/2015, 10:10
Scott, R. (Director) (1979). Alien [Film]. G. Carroll, D. Giler & W. Hill (Producers). USA: 20th Century Fox.   
Added by: Mark Grimshaw-Aagaard 07/05/2006, 16:54
Scruton, R. (2009). Sounds as secondary objects and pure events. In M. Nudds & C. O'Callaghan (Eds), Sounds & Perception (pp. 50–68). Oxford: Oxford University Press.   
Added by: Mark Grimshaw-Aagaard 07/02/2014, 14:10
Seiça, M., Roque, L., Martins, P., & Cardoso, F. A. (2023). An interdisciplinary journey towards an aesthetics of sonification experience. Journal of Multimodal User Interfaces, 17, 263–284.   
Added by: Mark Grimshaw-Aagaard 27/11/2023, 10:37
Selectparks: Sonichima. (2005). Retrieved October 24, 2006, from http://www.selectparks. ... ?name=News&new_topic=29   
Last edited by: Mark Grimshaw-Aagaard 24/10/2006, 11:46
Sennett, A. (2011-2021). Ambiguity. Stanford Encyclopedia of Philosophy. Retrieved October 27, 2021, from https://plato.stanford.edu/entries/ambiguity/.   
Last edited by: Mark Grimshaw-Aagaard 18/11/2021, 12:09
Shakespeare, W. 1606. King Lear. [Drama].   
Last edited by: Mark Grimshaw-Aagaard 23/12/2015, 10:41
Shakespeare, W. 1610-1611. The tempest. [Drama].   
Last edited by: Mark Grimshaw-Aagaard 18/01/2016, 16:52
Sheridan, T. B. (1992). Defining our terms. Presence: Teleoperators and Virtual Environments, 1(2), 272–274.   
Last edited by: Mark Grimshaw-Aagaard 17/07/2018, 12:26
Sheridan, T. B. (1992). Musings on telepresence and virtual presence. Presence: Teleoperators and Virtual Environments, 1(1), 120–127.   
Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:17
Sheridan, T. B. (1996). Further musings on the psychophysics of presence. Presence: Teleoperators and Virtual Environments, 5(2), 241–246.   
Added by: Mark Grimshaw-Aagaard 27/07/2018, 12:11
Sheridan, T. B. (1999). Descartes, Heidegger, Gibson, and God: Toward an eclectic ontology of presence. Presence: Teleoperators and Virtual Environments, 8(5), 551–559.   
Last edited by: Mark Grimshaw-Aagaard 12/05/2020, 10:06
Sheridan, T. B. (2016). Recollections on Presence beginnings, and some challenges for augmented and virtual reality. Presence: Teleoperators and Virtual Environments, 25(1).   
Last edited by: Mark Grimshaw-Aagaard 09/03/2018, 13:22
Shilling, R., & Krebs, E. 2002, Videogame and entertainment industry standard sound design techniques and architectures for use in videogames, virtual environments and training. Naval Postgraduate School.   
Added by: Mark Grimshaw-Aagaard 02/02/2009, 08:34
Shilling, R., Zyda, M., & Wardynski, E. C. 2002, November 30, Introducing emotion into military simulation and videogame design: America’s Army: Operations and VIRTE. Paper presented at GameOn, London.   
Last edited by: Mark Grimshaw-Aagaard 19/12/2010, 06:19
Shinn-Cunningham, B. 2001, May 26–29, Localizing sound in rooms. Paper presented at ACM SIGGRAPH and Eurographics Campfire: Acoustic Rendering for Virtual Environments, Snowbird, Utah.   
Added by: Mark Grimshaw-Aagaard 30/08/2005, 11:06
Shinn-Cunningham, B. G. 2004, April 4–9, The perceptual consequences of creating a realistic, reverberant 3-D audio display. Paper presented at The International Congress on Acoustics, Kyoto, Japan.   
Last edited by: Mark Grimshaw-Aagaard 02/02/2006, 13:48
Shinn-Cunningham, B. G., Lin, I.-F., & Streeter, T. 2005, July 22–27, Trading directional accuracy for realism in virtual auditory display. Paper presented at 1st. International Conference on Virtual Reality.   
Last edited by: Mark Grimshaw-Aagaard 01/09/2005, 14:19
Shinn-Cunningham, B. 2001, August 5–10, Creating three dimensions in virtual auditory displays. Paper presented at International Cognitive Engineering, Intelligent Agents and Virtual Reality.   
Added by: Mark Grimshaw-Aagaard 26/08/2005, 15:57
Shotgun sound design deconstructed from Terminator 2. (2018). Retrieved June 21, 2020, from https://www.youtube.com/watch?v=tiq-oBeEn1M   
Added by: Mark Grimshaw-Aagaard 21/06/2020, 10:29
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WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)