Small, C. (1998). Musicking: The meanings of performing and listening. Hanover, NH: Wesleyan University Press. |
|
Last edited by: Mark Grimshaw-Aagaard 22/11/2023, 17:15 |
|
Smirnov, A. (2013). Sound in Z: Experiments in sound and electronic music in early 20th-century Russia. London: Koenig Books. |
|
Added by: Mark Grimshaw-Aagaard 14/12/2023, 11:07 |
|
Smith, J. H. 2020, July, Imagining presence. Unpublished paper presented at Husserl Circle 2014. |
|
Added by: Mark Grimshaw-Aagaard 07/12/2020, 09:52 |
|
Smith, B. R. (2004). Listening to the wild blue yonder: The challenges of acoustic ecology. In V. Erlmann (Ed.), Hearing Cultures: Essays on Sound Listening and Modernity (pp. 21–41). Oxford: Berg. |
|
Added by: Mark Grimshaw-Aagaard 20/09/2012, 12:10 |
|
Smith, S. D., Nixon, C. W., & Von Gierke, H. E. (2006). Damage risk criteria for hearing and human body vibration. In I. L. Vér & L. L. Beranek (Eds), Noise and Vibration Control Engineering: Principles and Applications 2nd ed. (pp. 857–886). Wiley Online Library. (Original work published 2005). |
|
Added by: Mark Grimshaw-Aagaard 06/12/2022, 10:54 |
|
Snow, B. (2009). Realistic game audio has us pining for beeps of yesteryear. ars technica, Retrieved March 20, 2009, from http://arstechnica.com/ ... c-punch-to-the-face.ars |
|
Added by: Mark Grimshaw-Aagaard 20/03/2009, 05:39 |
|
Somers, E. 2000, April 2–5, Abstract sound objects to expand the vocabulary of sound design for visual and theatrical media. Paper presented at 6th International Conference on Auditory Display, Atlanta. |
|
Added by: Mark Grimshaw-Aagaard 16/09/2005, 13:58 |
|
Sopory, P., & Dillard, J. P. (2002). The persuasive effects of metaphor: A meta-analysis. Human Communication Research, 28(3), 382–419. |
|
Added by: Mark Grimshaw-Aagaard 23/05/2005, 23:16 |
|
Sorensen, R. (1997-2018). Vagueness. Stanford Encyclopedia of Philosophy. Retrieved October 27, 2021, from https://plato.stanford.edu/entries/vagueness/. |
|
Last edited by: Mark Grimshaw-Aagaard 18/11/2021, 11:56 |
|
Sounding out!. (n.d.). Retrieved February 5, 2016, from http://soundstudiesblog ... mental-sound-practices/ |
|
Last edited by: Mark Grimshaw-Aagaard 05/02/2016, 11:09 |
|
Sounds of New York City. (n.d.). Retrieved May 2, 2022, from https://steinhardt.nyu. ... nds-new-york-city-sonyc |
|
Added by: Mark Grimshaw-Aagaard 02/05/2022, 09:36 |
|
Sounds of space. (2014). Retrieved December 12, 2014, from http://sonicstudies.org/current |
|
Last edited by: Mark Grimshaw-Aagaard 12/12/2014, 09:57 |
|
Souriau, E. (Ed.). (1953). L'Univers filmique. Paris: Flammarion. |
|
Added by: Mark Grimshaw-Aagaard 01/02/2006, 16:43 |
|
Southworth, M. (1969). The sonic environment of cities. Environment and Behavior, 1(1), 49–70. |
|
Added by: Mark Grimshaw-Aagaard 01/01/2020, 16:55 |
|
de Souza, C. S. (1993). The semiotic engineering of user interface languages. International Journal of Man-Machine Studies, 39(5), 753–773. |
|
Added by: Mark Grimshaw-Aagaard 27/09/2005, 12:17 |
|
Space invaders. (1978). [Computer game]. Taito. |
|
Last edited by: Mark Grimshaw-Aagaard 21/11/2021, 12:13 |
|
Spadoni, R. (2007). The sound and the horror. University of Chicago Magazine, 100(1). Retrieved November 20, 2008, from http://magazine.uchicag ... 0/features/horror.shtml |
|
Added by: Mark Grimshaw-Aagaard 20/11/2008, 08:38 |
|
Spadoni, R. (2007). Uncanny bodies: The coming of sound film and the origins of the horror genre. Berkeley: University of California Press. |
|
Added by: Mark Grimshaw-Aagaard 05/01/2009, 11:05 |
|
Spasim. (1974). [Computer Game]. |
|
Last edited by: Mark Grimshaw-Aagaard 10/08/2006, 17:04 |
|
Špelda, D. (2017). The role of the telescope and microscope in the constitution of the Idea of scientific progress. The Seventeenth Century, 34(1), 107–126. |
|
Last edited by: Mark Grimshaw-Aagaard 20/02/2021, 12:40 |
|