Sound Research WIKINDX

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Displaying 1 - 20 of 1185 (Bibliography: WIKINDX Master Bibliography)
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Aarseth, E. (2001). Computer game studies, year one. Game Studies, 1(1). Retrieved August 31, 2006, from http://www.gamestudies.org/0101/editorial.html  
Added by: Mark Grimshaw-Aagaard 8/31/06, 9:49 AM
Aarseth, E., Smedstad, S. M., & Sunnanå, L. 2003, November 4–6, A multi-dimensional typology of games. Paper presented at Level Up.  
Last edited by: Mark Grimshaw-Aagaard 9/20/05, 10:18 AM
Abbate, C. (2004). Music: Drastic or gnostic. Critical Inquiry, 30(3), 505–536.  
Added by: Mark Grimshaw-Aagaard 8/11/20, 4:57 PM
Abraham Kuyper bibliography. (2006). Retrieved August 3, 2006, from http://www.kuyperresearch.org/wikindx3/  
Last edited by: Mark Grimshaw-Aagaard 9/23/06, 8:26 AM
Accredited Standards Committee S1, Acoustics. (2013). Acoustic terminology: ANSI/ASA S1.1-2013 (ANSI)Melville, NY: Acoustical Society of America.  
Last edited by: Mark Grimshaw-Aagaard 5/3/21, 2:36 PM
Active sound design. (2014–2021). Wikipedia. Retrieved September 14, 2021, from https://en.wikipedia.org/wiki/Active_sound_design.  
Added by: Mark Grimshaw-Aagaard 9/14/21, 12:12 PM
Adams, E. W. 2003, November 4–6, The construction of ludic space. Paper presented at Level Up.  
Last edited by: Mark Grimshaw-Aagaard 9/20/05, 10:17 AM
Adorno, T. W., & Eisler, H. (1994). Composing for the films. London: Athlone Press.  
Last edited by: Mark Grimshaw-Aagaard 1/6/07, 7:09 AM
Adorno, T. W., & Horkheimer, M. (2005). The culture industry: Enlightenment as mass deception. Retrieved August 28, 2019, from https://www.marxists.or ... 44/culture-industry.htm  
Added by: Mark Grimshaw-Aagaard 8/29/19, 3:09 PM
Affordance. (2004-2006). Wikipedia, Retrieved March 20, 2006, from http://en.wikipedia.org/wiki/Affordance  
Last edited by: Mark Grimshaw-Aagaard 5/15/06, 12:45 PM
Agrawal, S., Simon, A., Bech, S., Bærentsen, K., & Forchhammer, S. (2020). Defining immersion: Literature review and implications for research on audiovisual experiences. Journal of the Audio Engineering Society, 68(6), 404–417.  
Added by: Mark Grimshaw-Aagaard 8/23/20, 8:06 AM
Aigaion. (2004-2006). (Version 1.1) [PHP].  
Added by: Mark Grimshaw-Aagaard 7/30/06, 9:15 AM
Akinbo, S. 2021. Vocal imitation and linguistic processing of Super Mario theme music by Yorùbá gamers. [Working paper]  
Added by: Mark Grimshaw-Aagaard 9/11/21, 5:22 PM
Alder, K. (2004). The measure of all things: The seven-year odyssey and hidden error that transformed the world. London: Abacus.  
Added by: Mark Grimshaw-Aagaard 11/25/21, 3:25 PM
Alten, S. R. (2002). Audio in media. 6th ed. Belmont CA: Wadsworth/Thomson Learning.  
Added by: Mark Grimshaw-Aagaard 3/7/06, 1:22 PM
Altman, R. (Ed.). (1992). Sound theory sound practice. New York: Routledge.  
Added by: Mark Grimshaw-Aagaard 12/14/04, 9:18 PM
Altman, R. (1992). Afterword: A baker's dozen terms for sound analysis. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 249–253). New York: Routledge.  
Added by: Mark Grimshaw-Aagaard 11/4/04, 12:57 PM
Altman, R. (1992). General introduction: Cinema as event. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 1–14). New York: Routledge.  
Last edited by: Mark Grimshaw-Aagaard 4/18/05, 4:26 PM
Altman, R. (1992). Introduction: Four and a half film fallacies. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 35–45). New York: Routledge.  
Added by: Mark Grimshaw-Aagaard 4/23/07, 9:17 PM
Altman, R. (1992). Introduction: Sound/history. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 113–125). New York: Routledge.  
Added by: Mark Grimshaw-Aagaard 10/26/04, 11:56 AM
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WIKINDX 6.6.8 | Total resources: 1185 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)