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Voight, C. C. (2021). Insect fatalities at wind turbines as biodiversity sinks. Conservation Science and Practice, 3(5).   
Added by: Mark Grimshaw-Aagaard 20/09/2023, 13:40
Voegelin, S. (2013). Sonic possible worlds. Leonardo Music Journal, 23.   
Added by: Mark Grimshaw-Aagaard 15/03/2015, 16:00
Virtual, adj. and n. (2013). In Oxford English Dictionary 3rd ed. Oxford: Oxford University Press.   
Added by: Mark Grimshaw-Aagaard 13/02/2024, 08:24
Video game music archive. (n.d.). Retrieved October 26, 2010, from http://www.vgmusic.com/   
Added by: Mark Grimshaw-Aagaard 26/10/2010, 06:15
Vialatte, F. B., Dauwels, J., Musha, T., & Cichocki, A. (2012). Audio representations of multi-channel EEG: A new tool for diagnosis of brain disorders. American Journal of Neurodegenerative Disease, 1(3), 292–304.   
Last edited by: Mark Grimshaw-Aagaard 11/01/2018, 13:12
Velleman, E., van Tol, R., Huiberts, S., & Verwey, H. (2004). 3d shooting games, multimodal games, sound games and more working examples of the future of games for the blind. Lecture Notes in Computer Science, 3118, 257–263.   
Added by: Mark Grimshaw-Aagaard 23/05/2005, 15:45
Velivelli, A., Ngo, C.-W., & Huang, T. S. (2003). Detection of documentary scene changes by audio-visual fusion. Lecture Notes in Computer Science, 2728, 227–238.   
Added by: Mark Grimshaw-Aagaard 09/06/2005, 11:21
Veirs, S., Veirs, V., & Wood, J. D. (2016). Ship noise extends to frequencies used for echolocation by endangered killer whales. PeerJ (Environmental Science), 4, e1657.   
Last edited by: Mark Grimshaw-Aagaard 20/09/2023, 15:45
Vázquez Enríquez, E. C. (2021). The Sounds of the Desert: Lost Children Archive by Valeria Luiselli. Latin American Literary Review, 48(95), 75–84.   
Added by: Mark Grimshaw-Aagaard 13/04/2021, 12:32
Västfjäll, D. (2012). Emotional reactions to sounds without meaning. Psychology, 3(8), 606–609.   
Added by: Mark Grimshaw-Aagaard 19/05/2014, 08:25
Valve Software. (2004). Half-Life 2. [Computer Game]. Electronic Arts.   
Last edited by: Mark Grimshaw-Aagaard 14/09/2007, 19:55
Valve Software. (1999). Counter-strike. [Computer Game]. Vivendi Universal.   
Added by: Mark Grimshaw-Aagaard 12/04/2006, 15:34
Valve Software. (1998). Half-life. [Computer Game]. Sierra Studios.   
Added by: Mark Grimshaw-Aagaard 12/04/2006, 15:33
Vallee, M. (2017). The science of listening in bioacoustics research: Sensing the animals' sounds. Theory Culture & Society, 1–19.   
Last edited by: Stéphane Aulery 02/10/2017, 23:07
Väljamäe, A., Larsson, P., Västfjäll, D., & Kleiner, M. (2008). Sound representing self-motion in virtual environments enhances linear vection. Presence: Teleoperators and Virtual Environments, 17(1), 43–56.   
Added by: Mark Grimshaw-Aagaard 09/03/2018, 12:09
de Valck, M. (2005). Sound gag: The use of sound for comic effect in the films of Jacques Tati. New Review of Film and Television Studies, 3(2), 223–235.   
Last edited by: Mark Grimshaw-Aagaard 21/10/2005, 14:46
Vafaie, A., Raveshi, M. R., Devendran, C., Nosrati, R., & Neild, A. (2024). Making immotile sperm motile using high-frequency ultrasound. Science Advances, 10(7), eadk2864.   
Last edited by: Mark Grimshaw-Aagaard 16/02/2024, 07:47
Usoh, M., Catena, E., Arman, S., & Slater, M. (2000). Using presence questionnaires in reality. Presence: Teleoperators and Virtual Environments, 9(9), 497–503.   
Added by: Mark Grimshaw-Aagaard 23/08/2018, 11:41
Unnikrishnan, C. S. (2005). On the gravitational deflection of light and particles. Current Science, 88(7), 1155–1159.   
Added by: Mark Grimshaw-Aagaard 15/05/2016, 10:03
Ultrasonics. (1982). (Report). Environmental Health Criteria. No. 22. Geneva: World Health Organization.   
Last edited by: Mark Grimshaw-Aagaard 07/08/2023, 16:31
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WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)