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Sweetser, P., & Wyeth, P. 2005, July, GameFlow: A model for evaluating player enjoyment in games. Paper presented at Computers in Entertainment.   
Added by: Mark Grimshaw-Aagaard 05/08/2009, 05:06
Swanson, D. R. (1986). Fish oil, Raynaud's Syndrome, and undiscovered public knowledge. Perspectives in Biology and Medicine, 30(1), 7–18.   
Last edited by: Mark Grimshaw-Aagaard 01/08/2022, 09:42
J.W. Swanson. (1967). On a problem of Nicod and Strawson. Philosophy and Phenomenological Research, 28(2), 222–229.   
Added by: Mark Grimshaw-Aagaard 17/01/2024, 10:01
Sutherland, I. E. 1965, Ultimate display. Paper presented at IFIP Congress.   
Last edited by: Mark Grimshaw-Aagaard 01/09/2005, 12:10
Surlykke, A., & Kalko, E. K. V. (2008). Echolocating bats cry out loud to detect their prey. PLOS One, 3(4).   
Added by: Mark Grimshaw-Aagaard 08/11/2023, 14:13
Super Nintendo sound clips: Audio bites and quotes on entertonement. (2009). Retrieved March 20, 2009, from http://www.entertonemen ... ons/1871/Super-Nintendo   
Last edited by: Mark Grimshaw-Aagaard 20/03/2009, 05:25
Stumpf, C. (1883). Tonpsychologie. Leipzig: Verlag Von S. Hirzel.   
Added by: Mark Grimshaw-Aagaard 21/08/2015, 13:45
Stuart, C. The object of performance: Aural performativity in contemporary laptop music. Paper presented at 5th International Digital Arts and Culture Conference, RMIT, Melbourne.   
Added by: Mark Grimshaw-Aagaard 19/09/2004, 10:32
Strickland, A. (2023). Mysterious rumblings were recorded in Earth’s stratosphere. Retrieved May 12, 2023, from https://edition.cnn.com ... e-sounds-scn/index.html   
Added by: Mark Grimshaw-Aagaard 16/05/2023, 17:42
Strawson, P. F. (1971). Individuals: An essay in descriptive metaphysics. London: Methuen. (Original work published 1959).   
Last edited by: Mark Grimshaw-Aagaard 21/02/2024, 09:38
Strain, G. M. How well do dogs and other animals hear? Retrieved March 8, 2022, from https://www.lsu.edu/deafness/HearingRange.html   
Added by: Mark Grimshaw-Aagaard 08/03/2022, 16:35
Stockburger, A. (2006). The rendered arena: Modalities of space in video and computer games. Unpublished thesis PhD, University of the Arts, London.   
Added by: Mark Grimshaw-Aagaard 15/05/2008, 15:04
Stockburger, A. 2003, November 4–6, The game environment from an auditive perspective. Paper presented at Level Up, Utrecht Universiteit.   
Last edited by: Mark Grimshaw-Aagaard 15/05/2008, 10:09
Stober, S., & Thompson, J. 2012, October, Music imagery information retrieval: Bringing the song on your mind back to your ears. Paper presented at The 13th International Conference on Music Information Retrieval.   
Last edited by: Mark Grimshaw-Aagaard 04/11/2014, 12:50
Steuer, J. (1992). Defining virtual reality: Dimensions determining telepresence. Journal of Communication, 42(4), 73–93.   
Added by: Mark Grimshaw-Aagaard 25/07/2018, 09:14
Sterne, J. (2012). Sonic imaginations. In J. Sterne (Ed.), The Sound Studies Reader (pp. 1–17). London: Routledge.   
Added by: Mark Grimshaw-Aagaard 13/05/2016, 14:30
Sterne, J. (1997). Sounds like the Mall of America: Programmed music and the architectonics of commercial space. Ethnomusicology, 41(1), 22–50.   
Last edited by: Mark Grimshaw-Aagaard 21/04/2021, 09:48
Steffens, M., & Karnesky, R. (2006). Refbase. (Version 0.9) [PHP].   
Added by: Mark Grimshaw-Aagaard 30/07/2006, 09:29
Steckenfinger, S. A., & Ghazanfar, A. A. (2010). Monkey visual behavior falls into the uncanny valley. Proceedings of the National Academy of Sciences of the United States of America, 107(40).   
Added by: Mark Grimshaw-Aagaard 11/10/2010, 08:22
Statutory order on noise from wind turbines. 2019. BEK nr 135 ed.   
Last edited by: Mark Grimshaw-Aagaard 11/07/2022, 11:02
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WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)