Sound Research WIKINDX

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Displaying 41 - 60  of 1303 (Bibliography: WIKINDX Master Bibliography)
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Wilson, A. Aesthesis and perceptronium: On the entanglement of sensation, cognition, and matter. Minneapolis: University of Minnesota Press.   
Added by: Mark Grimshaw-Aagaard 18/11/2021, 12:12
Wilson, M., & Cook, P. F. (2016). Rhythmic entrainment: Why humans want to, fireflies can't help it, pet birds try, and sea lions have to be bribed. Psychonomic Bulletin & Review, 23(6), 1647–1659.   
Added by: Mark Grimshaw-Aagaard 11/09/2021, 08:23
Wilson, M. (2002). Six views of embodied cognition. Psychonomic Bulletin & Review, 9(4), 625–636.   
Added by: Mark Grimshaw-Aagaard 06/06/2014, 14:27
Williamson, B. (2003). Accessing games through sound, motion and emotion. Retrieved March 12, 2004, from http://www.gamasutra.co ... 030528/whitmore_pfv.htm   
Added by: Mark Grimshaw-Aagaard 19/09/2004, 11:15
Williams, D., Mears, J., Kirke, A., Miranda, E., Daly, I., & Malik, A., et al. (2016). A perceptual and affective evaluation of an affectively-driven engine for video game soundtracking. ACM Computers in Entertainment, 14(3).   
Last edited by: Mark Grimshaw-Aagaard 20/02/2017, 09:18
Williams, S. M. (1994). Perceptual principles in sound grouping. In G. Kramer (Ed.), Auditory Display: Sonification, Audification, and Auditory Interfaces (pp. 95–125). Reading MA: Addison-Wesley.   
Added by: Mark Grimshaw-Aagaard 06/05/2008, 15:42
Williams, A. (1992). Historical and theoretical issues in the coming of recorded sound to the cinema. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 126–137). New York: Routledge.   
Added by: Mark Grimshaw-Aagaard 26/10/2004, 12:45
Wilhelmsson, U. (2001). Enacting the point of being: Computer games, interaction and film theory. Unpublished thesis PhD, University of Copenhagen, Denmark.   
Added by: Mark Grimshaw-Aagaard 19/06/2008, 10:46
Wilcox-Netepczuk, D. 2013, July 30–August 1, Immersion and realism in video games: The confused moniker of video game engrossment. Paper presented at The 18th International Conference on Computer Games.   
Last edited by: Mark Grimshaw-Aagaard 28/07/2017, 11:30
Wiki research bibliography. (2005-2006). Retrieved August 3, 2006, from http://tools.wikimedia.de/~voj/bibliography/   
Last edited by: Mark Grimshaw-Aagaard 18/11/2006, 16:07
Wightman, F. L., & Kistler, D. J. (1997). Monaural sound localization revisited. Journal of the Acoustical Society of America, 101(2), 1050–1063.   
Added by: Mark Grimshaw-Aagaard 04/02/2014, 15:45
van Wieringen, A., & Glorieux, C. (2018). Assessment of short-term exposure to an ultrasonic rodent repellent device. Journal of the Acoustical Society of America, 144(4), 2501.   
Added by: Mark Grimshaw-Aagaard 24/09/2023, 11:03
WHO Regional Office for Europe. (2018). Environmental noise guidelines for the European region.   
Last edited by: Mark Grimshaw-Aagaard 07/08/2023, 15:35
Whittington, W. (2007). Sound, silence and horror. Offscreen, 11(8-9). Retrieved November 20, 2008, from http://www.offscreen.co ... /whittington_forum1.pdf   
Last edited by: Mark Grimshaw-Aagaard 20/11/2008, 09:57
Whitelock, D., Romano, D., Jelfs, A., & Brna, P. (2000). Perfect presence: What does this mean for the design of virtual learning environments? Education and Information Technologies, 5(4), 277–289.   
Last edited by: Mark Grimshaw-Aagaard 19/04/2005, 12:07
White, B. L., & Zomorodi, M. (2017). Perceived and actual noise levels in critical care units. Intensive and Critical Care Nursing, 38, 18–23.   
Added by: Mark Grimshaw-Aagaard 13/03/2018, 10:30
White, G. R., Fitzpatrick, G., & McAllister, G. 2008, September 10–12, Toward accessible 3D virtual environments for the blind and visually impaired. Paper presented at 3rd international conference on Digital Interactive Media in Entertainment and Arts, New York.   
Last edited by: Mark Grimshaw-Aagaard 09/12/2008, 06:23
White, J. M. (2021). Standardising the city as an object of comparison: The promise, limits and perceived benefits of ISO 37120. Telematics and Informatics, 57, 101515.   
Last edited by: Mark Grimshaw-Aagaard 30/11/2023, 10:19
Whalen, Z. (2004). Play along -- an approach to videogame music. Game Studies, 4(1). Retrieved February 20, 2005, from http://www.gamestudies.org/0401/whalen/   
Added by: Mark Grimshaw-Aagaard 06/12/2015, 19:50
Westerkamp, H. (2000). Editorial. Soundscape, 1(1), 3–4.   
Added by: Mark Grimshaw-Aagaard 17/11/2006, 11:17
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WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)