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Chertoff, D. B., Schatz, S. L., McDaniel, R., & Bowers, C. A. (2008). Improving presence theory through experiential design. Presence: Teleoperators and Virtual Environments, 17(4), 405–413.  
Last edited by: sirfragalot 9/27/18, 4:27 PM  Mat. 10/10
Zlobin, D. September 19, 2020. Denis Zlobin emails. (to: M. Grimshaw-Aagaard). [Email]  
Last edited by: sirfragalot 5/14/21, 1:20 PM
Zlobin, D. (2020). Deconstructing unpleasantness in videogame sound effects. Part 2: practice. Retrieved September 17, 2020, from https://medium.com/@den ... 2-practice-6ea6518d41f6  
Last edited by: sirfragalot 9/17/20, 9:49 AM
Zlobin, D. (2020). Deconstructing unpleasantness in videogame sound effects. Part 1: theory. Retrieved September 17, 2020, from https://medium.com/@den ... t-1-theory-191b660b1a2b  
Last edited by: sirfragalot 9/17/20, 9:48 AM
Zizza, K. (2000). Your audio design document: Important items to consider in audio design, production, and support. Gamasutra, Retrieved September 18, 2003, from http://www.gamasutra.co ... s/20000726/zizza_01.htm  
Added by: sirfragalot 9/19/04, 11:25 AM
Zhou, Z., Cheok, A. D., & Pan, J. (2004). 3d story cube: An interactive tangible user interface for storytelling with 3d graphics and audio. Personal and Ubiquitous Computing, 8(5), 374–376.  
Added by: sirfragalot 4/19/05, 1:37 PM
Zhang, J. Categorization of affordances. Retrieved March 20, 2006, from http://acad88.sahs.uth. ... /hi6301/affordance.html  
Added by: sirfragalot 3/20/06, 4:30 PM
Zhang, J. (2013). Auditory cortex stimulation to suppress tinnitus: Mechanisms and strategies. Hearing Research, 295, 38–57.  
Added by: sirfragalot 4/21/14, 10:07 AM
Zeltzer, D. (1992). Autonomy, interaction, and presence. Presence: Teleoperators and Virtual Environments, 1(1), 127–132.  
Last edited by: sirfragalot 9/11/18, 5:15 PM
Zehnder, S. M., & Lipscomb, S. D. (2006). The role of music in video games. In P. Vorderer & J. Bryant (Eds), Playing Video Games: Motives, Responses, and Consequences (pp. 241–258). Mahwah (NJ): Lawrence Elrbaum Associates.  
Added by: sirfragalot 10/18/10, 4:40 AM
Zatorre, R. J. (2007). There’s more to auditory cortex than meets the ear. Hearing Research, 229, 24–30.  
Added by: sirfragalot 5/3/14, 12:02 PM
Zatorre, R. J., Belin, P., & Penhune, V. B. (2002). Structure and function of auditory cortex: Music and speech. Trends in Cognitive Science, 6(1), 37–46.  
Added by: sirfragalot 5/30/16, 10:36 AM
Zampini, M., & Spence, C. (2004). The role of auditory cues in modulating the perceived crispness and staleness of potato chips. Journal of Sensory Studies, 19, 347–363.  
Last edited by: sirfragalot 6/6/13, 11:07 AM
Zahorik, P., & Jenison, R. L. (1998). Presence as being-in-the-world. Presence: Teleoperators and Virtual Environments, 7(1), 78–89.  
Last edited by: sirfragalot 9/11/18, 5:15 PM
Zagal, J. P., Mateas, M., Fernández-Vara, C., Hochhalter, B., & Lichti, N. 2005, June 16–20 Towards an ontological language for game analysis. Paper presented at Changing Views -- Worlds in Play, Toronto.  
Last edited by: sirfragalot 3/28/06, 11:20 AM
Yuille, J. , Smearing discontinuity: In-game sound. Paper presented at 5th International Digital Arts and Culture Conference, RMIT, Melbourne.  
Added by: sirfragalot 12/14/04, 9:43 PM
Youngblood, G. (1970). Expanded cinema. London: Studio Vista.  
Last edited by: sirfragalot 3/5/06, 11:41 AM
Young, K. (2006). Recreating reality. Retrieved March 9, 2009, from http://www.gamesound.or ... /RecreatingReality.html  
Added by: sirfragalot 3/9/09, 10:47 AM
Young, K. Gamesound.org: Sound in interactive media. Retrieved January 25, 2008, from http://www.gamesound.org/  
Added by: sirfragalot 1/25/08, 8:15 AM
Xu, M., Duan, L.-Y., Cai, J., Chia, L.-T., Xu, C., & Tian, Q. (2004). HMM-based audio keyword generation. Lecture Notes in Computer Science, 3333, 556–574.  
Added by: sirfragalot 6/6/05, 10:48 AM
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WIKINDX 6.5.0 | Total resources: 1103 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)


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