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Displaying 1 - 20  of 1301 (Bibliography: WIKINDX Master Bibliography)
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Chertoff, D. B., Schatz, S. L., McDaniel, R., & Bowers, C. A. (2008). Improving presence theory through experiential design. Presence: Teleoperators and Virtual Environments, 17(4), 405–413.   
Last edited by: Mark Grimshaw-Aagaard 27/09/2018, 16:27  Mat.  10/10
Zlobin, D. September 19, 2020. Denis Zlobin emails. (to: M. Grimshaw-Aagaard). [Email]   
Last edited by: Mark Grimshaw-Aagaard 14/05/2021, 13:20
Zlobin, D. (2020). Deconstructing unpleasantness in videogame sound effects. Part 2: practice. Retrieved September 17, 2020, from https://medium.com/@den ... 2-practice-6ea6518d41f6   
Last edited by: Mark Grimshaw-Aagaard 17/09/2020, 09:49
Zlobin, D. (2020). Deconstructing unpleasantness in videogame sound effects. Part 1: theory. Retrieved September 17, 2020, from https://medium.com/@den ... t-1-theory-191b660b1a2b   
Last edited by: Mark Grimshaw-Aagaard 17/09/2020, 09:48
Zizza, K. (2000). Your audio design document: Important items to consider in audio design, production, and support. Gamasutra, Retrieved September 18, 2003, from http://www.gamasutra.co ... s/20000726/zizza_01.htm   
Added by: Mark Grimshaw-Aagaard 19/09/2004, 11:25
Zhou, Z., Cheok, A. D., & Pan, J. (2004). 3d story cube: An interactive tangible user interface for storytelling with 3d graphics and audio. Personal and Ubiquitous Computing, 8(5), 374–376.   
Added by: Mark Grimshaw-Aagaard 19/04/2005, 13:37
Zhang, J. (2013). Auditory cortex stimulation to suppress tinnitus: Mechanisms and strategies. Hearing Research, 295, 38–57.   
Added by: Mark Grimshaw-Aagaard 21/04/2014, 10:07
Zhang, J. Categorization of affordances. Retrieved March 20, 2006, from http://acad88.sahs.uth. ... /hi6301/affordance.html   
Added by: Mark Grimshaw-Aagaard 20/03/2006, 16:30
Zeltzer, D. (1992). Autonomy, interaction, and presence. Presence: Teleoperators and Virtual Environments, 1(1), 127–132.   
Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:15
Zehnder, S. M., & Lipscomb, S. D. (2006). The role of music in video games. In P. Vorderer & J. Bryant (Eds), Playing Video Games: Motives, Responses, and Consequences (pp. 241–258). Mahwah (NJ): Lawrence Elrbaum Associates.   
Added by: Mark Grimshaw-Aagaard 18/10/2010, 04:40
Zatorre, R. J., Belin, P., & Penhune, V. B. (2002). Structure and function of auditory cortex: Music and speech. Trends in Cognitive Science, 6(1), 37–46.   
Added by: Mark Grimshaw-Aagaard 30/05/2016, 10:36
Zatorre, R. J. (2007). There’s more to auditory cortex than meets the ear. Hearing Research, 229, 24–30.   
Added by: Mark Grimshaw-Aagaard 03/05/2014, 12:02
Zampini, M., & Spence, C. (2004). The role of auditory cues in modulating the perceived crispness and staleness of potato chips. Journal of Sensory Studies, 19, 347–363.   
Last edited by: Mark Grimshaw-Aagaard 06/06/2013, 11:07
Zahorik, P., & Jenison, R. L. (1998). Presence as being-in-the-world. Presence: Teleoperators and Virtual Environments, 7(1), 78–89.   
Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:15
Zagal, J. P., Mateas, M., Fernández-Vara, C., Hochhalter, B., & Lichti, N. 2005, June 16–20, Towards an ontological language for game analysis. Paper presented at Changing Views -- Worlds in Play, Toronto.   
Last edited by: Mark Grimshaw-Aagaard 28/03/2006, 11:20
Yuille, J. Smearing discontinuity: In-game sound. Paper presented at 5th International Digital Arts and Culture Conference, RMIT, Melbourne.   
Added by: Mark Grimshaw-Aagaard 14/12/2004, 21:43
Youngblood, G. (1970). Expanded cinema. London: Studio Vista.   
Last edited by: Mark Grimshaw-Aagaard 05/03/2006, 11:41
Young, G. W., O’Dwyer, N., Vargas, M. F., Donnell, R. M., & Smolic, A. (2023). Feel the music! Audience experiences of audio–tactile feedback in a novel virtual reality volumetric music video. Arts, 12(4).   
Last edited by: Mark Grimshaw-Aagaard 18/07/2023, 13:33
Young, K. (2006). Recreating reality. Retrieved March 9, 2009, from http://www.gamesound.or ... /RecreatingReality.html   
Added by: Mark Grimshaw-Aagaard 09/03/2009, 10:47
Young, K. Gamesound.org: Sound in interactive media. Retrieved January 25, 2008, from http://www.gamesound.org/   
Added by: Mark Grimshaw-Aagaard 25/01/2008, 08:15
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WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)