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Corbett, M. J. (2003). Sound organisation: A brief history of psychosonic management. Ephemera, 3 Retrieved April 19, 2004, from http://www.ephemeraweb. ... rnal/3-4/3-4corbett.pdf   
Last edited by: Mark Grimshaw-Aagaard 19/04/2005, 12:03
Corner, J. (1992). Presumption as theory: 'realism' in television studies. Screen, 33(1), 97–102.   
Added by: Mark Grimshaw-Aagaard 28/03/2006, 11:02
Corvellec, H. (2019). Waste as scats: For an organizational engagement with waste. Organization, 26(2), 217–235.   
Last edited by: Mark Grimshaw-Aagaard 29/03/2023, 07:29
Coward, S. W., & Stevens, C. J. (2004). Extracting meaning from sound: Nomic mappings, everyday listening, and perceiving object size from frequency. The Psychological Record, 54(3), 349–364.   
Last edited by: Mark Grimshaw-Aagaard 24/02/2006, 12:40
Cox, T. J. 2007, September 2–7, Bad vibes: An investigation into the worst sounds in the world. Paper presented at 19th International Congress on Acoustics, Madrid.   
Last edited by: Mark Grimshaw-Aagaard 11/10/2010, 07:00
Cox, T. J. (2008). Scraping sounds and disgusting noises. Applied Acoustics, 69, 1195–1204.   
Added by: Mark Grimshaw-Aagaard 17/11/2020, 11:59
Cox, T. M., Ragen, T. J., Read, A. J., Vos, E., Baird, R. W., & Balcomb, K., et al. (2023). Understanding the impacts of anthropogenic sound on beaked whales. Journal of Cetacean Research and Management, 7(3), 177–187.   
Last edited by: Mark Grimshaw-Aagaard 11/09/2023, 09:54
Crawford, C. (1997). The art of computer game design. Retrieved January 28, 2008, from http://www.vancouver.ws ... ame-book/Coverpage.html   
Last edited by: Mark Grimshaw-Aagaard 29/01/2008, 11:26
Crisinel, A.-S., & Spence, C. (2009). Implicit association between basic tastes and pitch. Neuroscience Letters, 464(1), 39–42.   
Added by: Mark Grimshaw-Aagaard 04/05/2016, 07:17
Cruz, R. (2007). I-sounds emotion-based sound generation for virtual environments. Retrieved April 20, 2009, from http://isounds.files.wo ... .com/2007/04/report.pdf   
Added by: Mark Grimshaw-Aagaard 22/04/2009, 10:04
Czyzewski, A., Rostek, B., Odya, P., & Zielinski, S. (2001). Determining influence of visual cues on the perception of surround sound using soft computing. Lecture Notes in Artificial Intelligence, 2005, 545–552.   
Last edited by: Mark Grimshaw-Aagaard 12/10/2005, 11:38
DanC. (2006). Creating a system of game play notation. Retrieved February 21, 2006, from http://lostgarden.com/2 ... game-play-notation.html   
Added by: Mark Grimshaw-Aagaard 21/02/2006, 17:01
Danks, M. September 10, 2008. EAPd/Pure Data. (to: M. Dalgleish). [Email]   
Added by: Mark Grimshaw-Aagaard 10/09/2008, 15:42
Darbyshire, J. L. (2016). Excessive noise in intensive care units. British Medical Journal, Retrieved March 26, 2018, from http://www.bmj.com/content/353/bmj.i1956   
Added by: Mark Grimshaw-Aagaard 26/03/2018, 09:26
Davis, E. (1997). Acoustic cyberspace. Retrieved March 15, 2011, from http://www.techgnosis.com/acoustic.html   
Added by: Mark Grimshaw-Aagaard 15/03/2011, 11:57
Dean, R. T., & Bailes, F. (2007). 'Human understanding' in imagining and organising sound: Some implications of John Locke's essay for ecological, cognitive and embodied approaches to composition. Organized Sound, 12(1), 89–95.   
Last edited by: Mark Grimshaw-Aagaard 25/12/2014, 11:01
Designing sound. (n.d.). Retrieved October 27, 2010, from http://designingsound.org/   
Added by: Mark Grimshaw-Aagaard 27/10/2010, 07:12
Deuel, T. A., Pampin, J., Sundstrom, J., & Darvas, F. (2017). The Encephalophone: A novel musical biofeedback device using conscious control of electroencephalogram (EEG). Frontiers in Human Neuroscience, 11.   
Last edited by: Mark Grimshaw-Aagaard 11/01/2018, 13:28
Deutsch, D. Illusions and research. Retrieved October 4, 2023, from http://deutsch.ucsd.edu/psychology/pages.php?i=201   
Added by: Mark Grimshaw-Aagaard 04/10/2023, 17:18
Dhomont, F. (1995). Acousmatic update. Contact! 8(2). Retrieved February 5, 2014, from http://cec.sonus.ca/contact/contact82Dhom.html   
Last edited by: Mark Grimshaw-Aagaard 06/02/2014, 15:54
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