Altman, R. (1992). The material heterogeneity of recorded sound. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 15–31). New York: Routledge. |
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Belton, J. (1992). 1950s magnetic sound: The frozen revolution. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 154–167). New York: Routledge. |
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Chion, M. (1992). Wasted words. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 104–110). New York: Routledge. |
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Crang, M., & Thrift, N. (Eds). (2000). Thinking space. London: Routledge. |
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Curtis, S. (1992). The sound of the early Warner Bros. cartoons. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 191–203). New York: Routledge. |
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Darley, A. (2000). Visual digital culture: Surface play and spectacle in new media genres. London: Routledge. |
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Ďurovičová, N. (1992). Translating America: The Hollywood multilinguals 1929-1933. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 138–153). New York: Routledge. |
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Grimshaw, M. (2016). The privatization of sound space. In V. Meelberg, M. Cobussen & B. Truax (Eds), The Routledge Companion to Sounding Art (pp. 463–472). London: Routledge. |
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Grimshaw, M. (2023). Sound. In M. J. P. Wolf & B. Perron (Eds), The Routledge Companion to Video Game Studies 2nd ed. (pp. 188–195). London: Routledge. |
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Grimshaw, M. (2017). Presence through sound. In C. Wöllner (Ed.), Body, Sound and Space in Music and Beyond: Multimodal Explorations (pp. 279–298). London: Routledge. |
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Grimshaw-Aagaard, M. (2018). What is sound (studies)? In M. Bull (Ed.), The Sound Studies Companion New York: Routledge. |
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Grimshaw-Aagaard, M. N. (2019). Presence and biofeedback in first-person perspective computer games: The potential of sound. In M. Filimowicz (Ed.), Foundations in Sound Design for Interactive Media (pp. 78–94). New York: Routledge. |
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Grodal, T. (2003). Stories for eye, ear, and muscles: Video games, media, and embodied experiences. In M. J. P. Wolf & B. Perron (Eds), The Video Game Theory Reader (pp. 129–155). New York: Routledge. |
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Janz, B. B. (2019). Virtual place and virtualized place. In E. Champion (Ed.), The Phenomenology of Real and Virtual Places (pp. 60–75). London: Routledge. |
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Klimek, M. P. (1992). Imagining the sound(s) of Shakespeare: Sound and adaptation. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 204–216). New York: Routledge. |
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Kress, G. (2003). Literacy in the new media age. London: Routledge. |
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Lastra, J. (1992). Reading, writing, and representing sound. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 65–86). New York: Routledge. |
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Lawrence, A. (1992). Women's voices in third world cinema. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 178–190). New York: Routledge. |
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Lefort, C. (2014). Maurice Merleau-Ponty (D. A. Landes, Trans.). In Phenomenology of perception (pp. xvii–xxix). New York: Routledge. |
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Levinson, P. (2003). REALSPACE: The fate of physical presence in the digital age, on and off planet. London: Routledge. |
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