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Dick, P. K. (1978). How to build a universe that doesn't fall apart two days later. Retrieved January 6, 2008, from http://deoxy.org/pkd_how2build.htm   
Added by: Mark Grimshaw-Aagaard 06/01/2008, 08:25
Diegesis. (2003-2006). Wikipedia, Retrieved January 12, 2006, from http://en.wikipedia.org/wiki/Diegetic   
Last edited by: Mark Grimshaw-Aagaard 15/05/2006, 12:44
Digital game audio WIKINDX. (2003-2006). Retrieved July 30, 2006, from http://shiva.smst.waikato.ac.nz/wikindx3/   
Last edited by: Mark Grimshaw-Aagaard 23/09/2006, 08:44
Digital games research association. (n.d.). Retrieved November 18, 2006, from http://www.digra.org/   
Added by: Mark Grimshaw-Aagaard 18/11/2006, 15:50
Diodato, R. (2022). Virtual reality and aesthetic experience. Philosophies, 7(29), 1–8.   
Last edited by: Mark Grimshaw-Aagaard 01/10/2023, 15:06
Dion, L. P. (2017). Game design deep dive: Dynamic audio in destructible levels in Rainbow Six: Siege. Gamasutra, Retrieved July 7, 2021, from https://www.gamasutra.c ... n_Rainbow_Six_Siege.php   
Added by: Mark Grimshaw-Aagaard 07/07/2021, 09:12
Dogs singing to piano.   
Added by: Mark Grimshaw-Aagaard 25/07/2022, 15:32
Dolder, C. N., Fletcher, M. D., Jones, S. L., Lineton, B., Dennison, S., & Symmonds, M., et al. (2018). Measurements of ultrasonic deterrents and an acoustically branded hairdryer: Ambiguities in guideline compliance. The Journal of the Acoustical Society of America, 144(2564), 2565–2574.   
Added by: Mark Grimshaw-Aagaard 08/12/2022, 07:01
Dolder, C. N., Fletcher, M. D., Jones, S. L., Lineton, B., & Leighton, T. G. 2019, September 9–13, Exposure levels for parametric arrays in light of guideline ambiguities. Paper presented at 23rd International Congress on Acoustics.   
Added by: Mark Grimshaw-Aagaard 08/12/2022, 06:43
Econtact! 14.2: Biotechnological performance practice. (2012). Retrieved April 3, 2014, from http://cec.sonus.ca/econtact/14_2/index.html   
Added by: Mark Grimshaw-Aagaard 03/04/2014, 08:46
Droney, M. (2005). On his game. Retrieved February 10, 2006, from http://emusician.com/mag/emusic_game_3/   
Added by: Mark Grimshaw-Aagaard 10/02/2006, 13:02
Droumeva, M. (2021). The sound of the future: Listening as data and the politics of soundscape assessment. Sound Studies, 7(2), 225–241.   
Last edited by: Mark Grimshaw-Aagaard 30/11/2023, 10:16
Droumeva, M., & Wakkary, R. (2007). AmbientSonic map: Towards a new conceptualization of sound design for games. Loading... 1(1).   
Added by: Mark Grimshaw-Aagaard 14/02/2008, 12:31
Duck, F., & Leighton, T. G. (2018). Frequency bands for ultrasound, suitable for the consideration of its health effects. Journal of the Acoustical Society of America, 144(4), 2490–2500.   
Last edited by: Mark Grimshaw-Aagaard 07/11/2023, 12:33
Eberle, U. (2022). Life in the soil was thought to be silent: What if it isn't? Knowable Magazine, Retrieved February 28, 2022, from https://knowablemagazin ... -silent-what-if-it-isnt   
Added by: Mark Grimshaw-Aagaard 28/02/2022, 08:59
Edworthy, J., Loxley, S., & Dennis, I. (1991). Improving auditory warning design: Relationship between warning sound parameters and perceived urgency. Human Factors, 33(2), 205–231.   
Last edited by: Mark Grimshaw-Aagaard 11/06/2021, 06:30
Eggertson, L. (2012). Hospital noise. Canadian Nurse, Retrieved March 26, 2018, from https://canadian-nurse. ... ril-2012/hospital-noise   
Added by: Mark Grimshaw-Aagaard 26/03/2018, 09:20
Eisenstein, S. M., & Aleksandrov, G. (Directors) (1925). Bronenosets Potyomkin [Film]. USSR.   
Added by: Mark Grimshaw-Aagaard 09/02/2006, 15:53
Eisenstein, S. M., Pudovkin, V. I., & Alexandrov, G. V. (1928). A statement. Retrieved January 16, 2006, from http://lavender.fortune ... slane/575/statement.htm   
Last edited by: Mark Grimshaw-Aagaard 27/01/2006, 12:24
Ekman, I. 2005, Meaningful noise: Understanding sound effects in computer games. Paper presented at Digital Arts and Cultures, Kopenhagen.   
Last edited by: Mark Grimshaw-Aagaard 14/10/2008, 01:21
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WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)