Sound Research WIKINDX

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Bridgett, R. (2003). Subtlety and silence. Retrieved September 9, 2003, from http://www3.sympatico.c ... evelop-Oct2002-Pg28.jpg   
Added by: Mark Grimshaw-Aagaard 06/09/2004, 17:31
Bridgett, R. (2003). The first stage of sound design is ... well ... er ... design. Retrieved November 25, 2021, from http://web.archive.org/ ... esign.org.uk/design.htm   
Last edited by: Mark Grimshaw-Aagaard 25/10/2021, 13:34
Bridgett, R. (2007). Audio postmortem: Scarface: The world is yours. Gamasutra, Retrieved January 8, 2009, from https://www.gamasutra.c ... ortem_scarface_the_.php   
Added by: Mark Grimshaw-Aagaard 08/01/2009, 10:47
Bridgett, R. (2010). From the shadows of film sound: Cinematic production & creative process in video game audio.   
Last edited by: Deleted user 01/02/2012, 15:45
Bridgett, R., & Paul, L. J. (2006). Establishing an aesthetic in next generation sound design. Gamasutra, Retrieved June 18, 2008, from https://www.gamasutra.c ... _aesthetic_in_next_.php   
Last edited by: Mark Grimshaw-Aagaard 07/07/2021, 09:26
Bringsjord, S. (2001). Is it possible to build dramatically compelling interactive digital entertainment (in the form, e.g., of computer games)? Game Studies, 1(1). Retrieved September 16, 2003, from http://www.gamestudies.org/0101/bringsjord/   
Last edited by: Mark Grimshaw-Aagaard 04/09/2006, 15:00
Bross, M. (1997). Effective music for games and multimedia. Gamasutra, 1 Retrieved September 6, 2004, from http://www.gamasutra.co ... 497/effective_music.htm   
Added by: Mark Grimshaw-Aagaard 06/09/2004, 17:53
Bross, M. (1997). Powerful audio tips for game and multimedia developers. Gamasutra, Retrieved September 6, 2004, from http://www.gamasutra.co ... ./103197/audio_tips.htm   
Added by: Mark Grimshaw-Aagaard 06/09/2004, 17:50
Brug af ultralyd. (2005). Retrieved May 7, 2022, from https://at.dk/regler/at ... er/brug-ultralyd-d-6-6/   
Last edited by: Mark Grimshaw-Aagaard 07/08/2023, 16:26
Brumm, H., & Zollinger, S. A. (2011). The evolution of the Lombard effect: 100 years of psychoacoustic research. Behaviour, 148(11/13), 1173–1198.   
Last edited by: Mark Grimshaw-Aagaard 19/09/2022, 19:05
Bruner, J. S. (1957). On perceptual readiness. Psychological Review, 64(2), 123–152.   
Added by: Mark Grimshaw-Aagaard 21/10/2005, 14:48
Brungart, D. S., & Simpson, B. D. (2007). Cocktail party listening in a dynamic multitalker environment. Perception & Psychophysics, 69(1), 79–91.   
Added by: Mark Grimshaw-Aagaard 15/04/2014, 12:59
Brunsson, N., Rasche, A., & Seidl, D. (2012). The dynamics of standardization: Three perspectives on standards in organization studies. Organization Studies, 33(5-6), 613–632.   
Last edited by: Mark Grimshaw-Aagaard 14/12/2023, 08:58
Burn, A., Carr, D., & Schott, G. 2003, September 1. Why should we study digital games? MediaMagazine, pp. 9–11.   
Added by: Mark Grimshaw-Aagaard 06/09/2004, 17:52
Burn, A., & Schott, G. (2004). Heavy hero or digital dummy? Multimodal player-avatar relations in Final Fantasy 7. visual communication, 3(2), 213–233.   
Last edited by: Mark Grimshaw-Aagaard 15/08/2006, 15:13
Cahen, R., Rodet, X., & Lambert, J.-P. 2005, Sound navigation in phase installation: Producing music as performing a game using haptic feedback. Paper presented at International Conference on Virtual Storytelling.   
Added by: Mark Grimshaw-Aagaard 08/01/2007, 07:00
Cambron, M. A chat with Chance Thomas. Retrieved December 20, 2004, from http://www.gignews.com/goddess/chancethomas.htm   
Last edited by: Mark Grimshaw-Aagaard 22/07/2006, 12:52
Cano, P., Koppenberger, M., le Groux, S., Ricard, J., Wack, N., & Herrera, P. (2005). Nearest neighbor automatic sound annotation with a WordNet taxonomy. Journal of Intelligent Systems, 24(2/3), 99–111.   
Last edited by: Mark Grimshaw-Aagaard 26/01/2006, 11:52
Carlsson, S. E. Sounds of illusions: Sounds of moving images. Retrieved September 18, 2003, from http://www.filmsound.or ... icles/moving_images.htm   
Added by: Mark Grimshaw-Aagaard 07/09/2004, 11:58
Carr, D. (2003). Play dead: Genre and affect in silent hill and planescape torment. Game Studies, 3(1). Retrieved September 16, 2003, from http://www.gamestudies.org/0301/carr/   
Last edited by: Mark Grimshaw-Aagaard 04/09/2006, 15:01
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WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)