Sound Research WIKINDX

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Aarseth, E. (2001). Computer game studies, year one. Game Studies, 1(1). Retrieved August 31, 2006, from http://www.gamestudies.org/0101/editorial.html  
Added by: sirfragalot 08/31/2006 09:49:18 AM
Aarseth, E., Smedstad, S. M., & Sunnanå, L. 2003, November 4—6 A multi-dimensional typology of games. Paper presented at Level Up.  
Last edited by: sirfragalot 09/20/2005 10:18:30 AM
Abraham Kuyper bibliography. (2006). Retrieved August 3, 2006, from http://www.kuyperresearch.org/wikindx3/  
Last edited by: sirfragalot 09/23/2006 08:26:49 AM
Adams, E. W. 2003, November 4—6 The construction of ludic space. Paper presented at Level Up.  
Last edited by: sirfragalot 09/20/2005 10:17:44 AM
Adorno, T. W., & Horkheimer, M. (2005). The culture industry: Enlightenment as mass deception. Retrieved August 28, 2019, from https://www.marxists.or ... 44/culture-industry.htm  
Added by: sirfragalot 08/29/2019 03:09:06 PM
Affordance. (2004-2006). Wikipedia, Retrieved March 20, 2006, from http://en.wikipedia.org/wiki/Affordance  
Last edited by: sirfragalot 05/15/2006 12:45:31 PM
Aigaion.(2004-2006). (Version 1.1) [PHP].  
Added by: sirfragalot 07/30/2006 09:15:14 AM
Ambroise, C. (2005-2006). dokuwikibibtexplugin. [Dokuwiki plug-in].  
Last edited by: sirfragalot 12/12/2006 05:07:17 PM
Ambrosetti, F. Urban Terror 2.6 released. Retrieved June 2, 2006, from http://www.gamershell.com/news/4383.html  
Added by: sirfragalot 06/02/2006 07:49:23 AM
Andersen, A. This is how the fantastical sound of Game Of Thrones is made. Retrieved August 13, 2014, from http://www.asoundeffect ... und-of-game-of-thrones/  
Added by: sirfragalot 08/13/2014 12:46:00 PM
Anderson, M. L. (2003). Embodied cognition: A field guide. Articificial Intelligence, 149, 91–130.  
Added by: sirfragalot 02/17/2011 07:55:55 AM
Andrade, K. P., de Oliveira, L. L. A., de Paiva Souza, R., & de Matos, I. M. (2016). Noise level measurement and its effects on hospital employees based on complaint reports. Speech, Language, Hearing Sciences, and Education, 18(6), 1379–1388.  
Added by: sirfragalot 03/26/2018 09:34:02 AM
Asutay, E., Västfjäll, D., Tajadura-Jimenez, A., Genell, A., Bergman, P., & Kleiner, M. (2012). Emoacoustics: a study of the psychoacoustical and psychological dimensions of emotional sound design. Journal of the Audio Engineering Society, 60(1/2), 21–28.  
Last edited by: sirfragalot 06/03/2014 09:20:42 PM
The audio catheter.(1974). The New England Journal of Medicine, 290, 808–808.  
Added by: sirfragalot 10/07/2016 08:15:20 AM
Audiogames. (n.d.). Retrieved September 22, 2005, from http://www.audiogames.net/  
Last edited by: sirfragalot 09/23/2006 08:25:30 AM
Bach, D. R., Neuhoff, J. G., Perrig, W., & Seifritz, E. (2008). Looming sounds as warning signals: The function of motion cues. International Journal of Psychophysiology, 74(1), 28–33.  
Added by: sirfragalot 04/27/2014 08:57:08 AM
Back, M., & Des, D. (1996). Micro-narratives in sound design: Context and caricature in waveform manipulation. Retrieved January 7, 2008, from http://www.icad.org/web ... ICAD96/proc96/back5.htm  
Last edited by: sirfragalot 01/07/2008 01:54:59 PM
Badcock, N. A., Preece, K. A., de Wit, B., Glenn, K., Fieder, N., & Thie, J., et al. (2015). Validation of the Emotiv EPOC EEG system for research quality auditory event-related potentials in children. PeerJ, 3(e907).  
Last edited by: sirfragalot 11/02/2016 04:31:51 PM
Bakker, E. M., & Lewis, M. S. (2002). Semantic video retrieval using audio analysis. Lecture Notes in Computer Science, 2383, 271–277.  
Added by: sirfragalot 04/20/2005 04:19:07 PM
Balázs, B. (1952). The theory of the film: Sound. Retrieved January 16, 2006, from http://atc.berkeley.edu ... adings/Humon_Belazs.pdf  
Last edited by: sirfragalot 10/23/2015 03:31:49 PM
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WIKINDX 6.4.10 | Total resources: 1097 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)


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