Sound Research WIKINDX

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Displaying 1 - 20  of 1301 (Bibliography: WIKINDX Master Bibliography)
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Aarseth, E. (2001). Computer game studies, year one. Game Studies, 1(1). Retrieved August 31, 2006, from http://www.gamestudies.org/0101/editorial.html   
Added by: Mark Grimshaw-Aagaard 31/08/2006, 09:49
Aarseth, E., Smedstad, S. M., & Sunnanå, L. 2003, November 4–6, A multi-dimensional typology of games. Paper presented at Level Up.   
Last edited by: Mark Grimshaw-Aagaard 20/09/2005, 10:18
Abraham Kuyper bibliography. (2006). Retrieved August 3, 2006, from http://www.kuyperresearch.org/wikindx3/   
Last edited by: Mark Grimshaw-Aagaard 23/09/2006, 08:26
Active sound design. (2014–2021). Wikipedia. Retrieved September 14, 2021, from https://en.wikipedia.org/wiki/Active_sound_design.   
Added by: Mark Grimshaw-Aagaard 14/09/2021, 12:12
Adams, E. W. 2003, November 4–6, The construction of ludic space. Paper presented at Level Up.   
Last edited by: Mark Grimshaw-Aagaard 20/09/2005, 10:17
Adorno, T. W., & Horkheimer, M. (2005). The culture industry: Enlightenment as mass deception. Retrieved August 28, 2019, from https://www.marxists.or ... 44/culture-industry.htm   
Added by: Mark Grimshaw-Aagaard 29/08/2019, 15:09
Affordance. (2004-2006). Wikipedia, Retrieved March 20, 2006, from http://en.wikipedia.org/wiki/Affordance   
Last edited by: Mark Grimshaw-Aagaard 15/05/2006, 12:45
Aigaion. (2004-2006). (Version 1.1) [PHP].   
Added by: Mark Grimshaw-Aagaard 30/07/2006, 09:15
Akinbo, S. 2021. Vocal imitation and linguistic processing of Super Mario theme music by Yorùbá gamers. [Working paper]   
Added by: Mark Grimshaw-Aagaard 11/09/2021, 17:22
Ambroise, C. (2005-2006). dokuwikibibtexplugin. [Dokuwiki plug-in].   
Last edited by: Mark Grimshaw-Aagaard 12/12/2006, 17:07
Ambrosetti, F. Urban Terror 2.6 released. Retrieved June 2, 2006, from http://www.gamershell.com/news/4383.html   
Added by: Mark Grimshaw-Aagaard 02/06/2006, 07:49
Andersen, A. This is how the fantastical sound of Game Of Thrones is made. Retrieved August 13, 2014, from http://www.asoundeffect ... und-of-game-of-thrones/   
Added by: Mark Grimshaw-Aagaard 13/08/2014, 12:46
Anderson, M. L. (2003). Embodied cognition: A field guide. Articificial Intelligence, 149, 91–130.   
Added by: Mark Grimshaw-Aagaard 17/02/2011, 07:55
Andrade, K. P., de Oliveira, L. L. A., de Paiva Souza, R., & de Matos, I. M. (2016). Noise level measurement and its effects on hospital employees based on complaint reports. Speech, Language, Hearing Sciences, and Education, 18(6), 1379–1388.   
Added by: Mark Grimshaw-Aagaard 26/03/2018, 09:34
Ashihara, K. (2007). Hearing thresholds for pure tones above 16kHz. Journal of the Acoustical Society of America, 122(3), 52–57.   
Added by: Mark Grimshaw-Aagaard 08/06/2023, 10:39
Asutay, E., Västfjäll, D., Tajadura-Jimenez, A., Genell, A., Bergman, P., & Kleiner, M. (2012). Emoacoustics: a study of the psychoacoustical and psychological dimensions of emotional sound design. Journal of the Audio Engineering Society, 60(1/2), 21–28.   
Last edited by: Mark Grimshaw-Aagaard 03/06/2014, 21:20
Audio mostly 2008: A conference on interaction with sound. 2008. Piteå, Sweden: October 22–23 2008.   
Last edited by: Mark Grimshaw-Aagaard 21/10/2021, 21:42
Audiogames. (n.d.). Retrieved September 22, 2005, from http://www.audiogames.net/   
Last edited by: Mark Grimshaw-Aagaard 23/09/2006, 08:25
Bach, K. (1982). Semantic nonspecificity and mixed quantifiers. Linguistics and philosophy, 4(4), 593–605.   
Last edited by: Mark Grimshaw-Aagaard 20/11/2021, 11:10
Bach, D. R., Neuhoff, J. G., Perrig, W., & Seifritz, E. (2008). Looming sounds as warning signals: The function of motion cues. International Journal of Psychophysiology, 74(1), 28–33.   
Added by: Mark Grimshaw-Aagaard 27/04/2014, 08:57
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WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)