Sound Research WIKINDX

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Aarseth, E. (2001). Computer game studies, year one. Game Studies, 1(1). Retrieved August 31, 2006, from http://www.gamestudies.org/0101/editorial.html   
Added by: Mark Grimshaw-Aagaard 8/31/06, 9:49 AM
Aarseth, E., Smedstad, S. M., & Sunnanå, L. 2003, November 4–6, A multi-dimensional typology of games. Paper presented at Level Up.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 9/20/05, 10:18 AM
Abraham Kuyper bibliography. (2006). Retrieved August 3, 2006, from http://www.kuyperresearch.org/wikindx3/   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 9/23/06, 8:26 AM
Active sound design. (2014–2021). Wikipedia. Retrieved September 14, 2021, from https://en.wikipedia.org/wiki/Active_sound_design.   
Added by: Mark Grimshaw-Aagaard 9/14/21, 12:12 PM
Adams, E. W. 2003, November 4–6, The construction of ludic space. Paper presented at Level Up.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 9/20/05, 10:17 AM
Adorno, T. W., & Horkheimer, M. (2005). The culture industry: Enlightenment as mass deception. Retrieved August 28, 2019, from https://www.marxists.or ... 44/culture-industry.htm   
Added by: Mark Grimshaw-Aagaard 8/29/19, 3:09 PM
Affordance. (2004-2006). Wikipedia, Retrieved March 20, 2006, from http://en.wikipedia.org/wiki/Affordance   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 5/15/06, 12:45 PM
Aigaion. (2004-2006). (Version 1.1) [PHP].   
Added by: Mark Grimshaw-Aagaard 7/30/06, 9:15 AM
Akinbo, S. 2021. Vocal imitation and linguistic processing of Super Mario theme music by Yorùbá gamers. [Working paper]   
Added by: Mark Grimshaw-Aagaard 9/11/21, 5:22 PM
Ambroise, C. (2005-2006). dokuwikibibtexplugin. [Dokuwiki plug-in].   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 12/12/06, 5:07 PM
Ambrosetti, F. Urban Terror 2.6 released. Retrieved June 2, 2006, from http://www.gamershell.com/news/4383.html   
Added by: Mark Grimshaw-Aagaard 6/2/06, 7:49 AM
Andersen, A. This is how the fantastical sound of Game Of Thrones is made. Retrieved August 13, 2014, from http://www.asoundeffect ... und-of-game-of-thrones/   
Added by: Mark Grimshaw-Aagaard 8/13/14, 12:46 PM
Anderson, M. L. (2003). Embodied cognition: A field guide. Articificial Intelligence, 149, 91–130.   
Added by: Mark Grimshaw-Aagaard 2/17/11, 7:55 AM
Andrade, K. P., de Oliveira, L. L. A., de Paiva Souza, R., & de Matos, I. M. (2016). Noise level measurement and its effects on hospital employees based on complaint reports. Speech, Language, Hearing Sciences, and Education, 18(6), 1379–1388.   
Added by: Mark Grimshaw-Aagaard 3/26/18, 9:34 AM
Arrangoiz-Arriola, P., Wollack, A. E., Wang, Z., Pechal, M., Jiang, W., & McKenna, T. P., et al. (2019). Resolving the energy levels of a nanomechanical oscillator. Nature, 571(7766), 537–540.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 7/16/24, 9:57 AM
Ashihara, K. (2007). Hearing thresholds for pure tones above 16kHz. Journal of the Acoustical Society of America, 122(3), 52–57.   
Added by: Mark Grimshaw-Aagaard 6/8/23, 10:39 AM
Asutay, E., Västfjäll, D., Tajadura-Jimenez, A., Genell, A., Bergman, P., & Kleiner, M. (2012). Emoacoustics: a study of the psychoacoustical and psychological dimensions of emotional sound design. Journal of the Audio Engineering Society, 60(1/2), 21–28.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 6/3/14, 9:20 PM
Audio mostly 2008: A conference on interaction with sound. 2008. Piteå, Sweden: October 22–23 2008.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 10/21/21, 9:42 PM
Audiogames. (n.d.). Retrieved September 22, 2005, from http://www.audiogames.net/   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 9/23/06, 8:25 AM
Bach, K. (1982). Semantic nonspecificity and mixed quantifiers. Linguistics and philosophy, 4(4), 593–605.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 11/20/21, 11:10 AM
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