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Czyzewski, A., Rostek, B., Odya, P., & Zielinski, S. (2001). Determining influence of visual cues on the perception of surround sound using soft computing. Lecture Notes in Artificial Intelligence, 2005, 545–552.   
Last edited by: Mark Grimshaw-Aagaard 12/10/2005, 11:38
Brandon, A. (2005). Audio for games: Planning, process, and production. Berkeley: New Riders.   
Last edited by: Mark Grimshaw-Aagaard 14/01/2009, 10:40
Bregman, A. S., & Pinker, S. (1978). Auditory streaming and the building of timbre. Canadian Journal of Psychology, 31(1), 19–31.   
Added by: Mark Grimshaw-Aagaard 05/10/2005, 11:02
Turcan, P., & Wasson, M. (2003). Fundamentals of audio and video programming for games. Redmond: Microsoft Press.   
Added by: Mark Grimshaw-Aagaard 05/10/2005, 10:52
Gibson, J. J. (1966). The senses considered as perceptual systems. Boston: Houghton Mifflin.   
Last edited by: Mark Grimshaw-Aagaard 26/04/2013, 10:00
Altman, R. (1992). Introduction: Four and a half film fallacies. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 35–45). New York: Routledge.   
Added by: Mark Grimshaw-Aagaard 23/04/2007, 21:17
Huizinga, J. (1971). Homo ludens: A study of the play element in culture. Boston: Beacon Press.   
Last edited by: Mark Grimshaw-Aagaard 10/11/2008, 09:34
Metal gear solid 2: Sons of liberty. (2001). [Computer game]. Konami Computer Entertainment Japan Inc.   
Added by: Mark Grimshaw-Aagaard 28/09/2005, 13:11
Warren, D. H., Welch, R. B., & McCarthy, T. J. (1981). The role of visual-auditory "compellingness" in the ventriloquism effect: Implications for transitivity among the spatial senses. Perception & Psychophysics, 30(6), 557–564.   
Last edited by: Mark Grimshaw-Aagaard 26/08/2015, 08:42
Bregman, A. S. (1993). Auditory scene analysis: Hearing in complex environments. In S. McAdams & E. Bigand (Eds), Thinking in Sound: The Cognitive Psychology of Human Audition (pp. 10–36). Oxford: Clarendon Press.   
Last edited by: Mark Grimshaw-Aagaard 28/09/2005, 10:43
Wenzel, E. M. (1994). Spatial sound and sonification. In G. Kramer (Ed.), Auditory Display: Sonification, Audification, and Auditory Interfaces (pp. 127–150). Reading MA: Addison-Wesley.   
Added by: Mark Grimshaw-Aagaard 28/09/2005, 10:42
Bregman, A. S., & Campbell, J. (1971). Primary auditory stream segregation and perception of order in rapid sequences of tones. Journal of Experimental Psychology, 89(2), 244–249.   
Added by: Mark Grimshaw-Aagaard 28/09/2005, 10:26
Edworthy, J., Loxley, S., & Dennis, I. (1991). Improving auditory warning design: Relationship between warning sound parameters and perceived urgency. Human Factors, 33(2), 205–231.   
Last edited by: Mark Grimshaw-Aagaard 11/06/2021, 06:30
Metz, C. (1985). Aural objects. In E. Weis & J. Belton (Eds), Film Sound: Theory and Practice (pp. 154–161). New York: Columbia University Press.   
Last edited by: Mark Grimshaw-Aagaard 27/09/2005, 15:27
de Souza, C. S. (1993). The semiotic engineering of user interface languages. International Journal of Man-Machine Studies, 39(5), 753–773.   
Added by: Mark Grimshaw-Aagaard 27/09/2005, 12:17
Keller, P., & Stevens, C. (2004). Meaning from environmental sounds: Types of signal-referent relations and their effect on recognizing auditory icons. Journal of Experimental Psychology, 10(1), 3–12.   
Last edited by: Mark Grimshaw-Aagaard 14/10/2008, 00:11
Kücklich, J. (2003). Perspectives of computer game philology. Game Studies, 3(1). Retrieved September 16, 2003, from http://www.gamestudies.org/0301/kucklich/   
Last edited by: Mark Grimshaw-Aagaard 04/09/2006, 15:02
Lindley, C. A. (2002). Conditioning, learning and creation in games: Narrative, the gameplay gestalt and generative simulation. Retrieved May 24, 2004, from http://zerogame.tii.se/pdfs/NILE.pdf   
Last edited by: Mark Grimshaw-Aagaard 26/09/2005, 11:12
Liang, W., & Tan, M. C. C. (2002). Vision and virtuality: The construction of narrative space in film and computer games. In G. King & T. Krzywinska (Eds), Screenplay: Cinema/Videogames/Interfaces (pp. 98–109). London: Wallflower Press.   
Last edited by: Mark Grimshaw-Aagaard 22/09/2005, 13:11
Audiogames. (n.d.). Retrieved September 22, 2005, from http://www.audiogames.net/   
Last edited by: Mark Grimshaw-Aagaard 23/09/2006, 08:25
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