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McAdams, S. (1993). Recognition of sound sources and events. In S. McAdams & E. Bigand (Eds), Thinking in Sound: The Cognitive Psychology of Human Audition (pp. 146–198). Oxford: Clarendon Press.   
Added by: Mark Grimshaw-Aagaard 21/09/2005, 14:45
Kahn, D. (2002). Digits on the historical pulse: Being a way to think about how so much is happening and has happened in sound in the arts. Retrieved September 21, 2005, from http://cara.gsu.edu/pulsefield/kahn_essay.html   
Last edited by: Mark Grimshaw-Aagaard 21/09/2005, 13:38
Crowder, R. G. (1993). Auditory memory. In S. McAdams & E. Bigand (Eds), Thinking in Sound: The Cognitive Psychology of Human Audition (pp. 113–145). Oxford: Clarendon Press.   
Added by: Mark Grimshaw-Aagaard 06/05/2008, 15:43
Jones, M. R., & Yee, W. (1993). Attending to auditory events: The role of temporal organization. In S. McAdams & E. Bigand (Eds), Thinking in Sound: The Cognitive Psychology of Human Audition (pp. 69–112). Oxford: Clarendon Press.   
Added by: Mark Grimshaw-Aagaard 20/09/2005, 15:38
Aarseth, E., Smedstad, S. M., & Sunnanå, L. 2003, November 4–6, A multi-dimensional typology of games. Paper presented at Level Up.   
Last edited by: Mark Grimshaw-Aagaard 20/09/2005, 10:18
Adams, E. W. 2003, November 4–6, The construction of ludic space. Paper presented at Level Up.   
Last edited by: Mark Grimshaw-Aagaard 20/09/2005, 10:17
Halloran, J., Rogers, Y., & Fitzpatrick, G. 2003, November 4–6, From text to talk: Multiplayer games and voiceover ip. Paper presented at Level Up.   
Last edited by: Mark Grimshaw-Aagaard 20/09/2005, 10:16
Järvinen, A. 2003, November 4–6, Making and breaking games: A typology of rules. Paper presented at Level Up.   
Last edited by: Mark Grimshaw-Aagaard 20/09/2005, 10:16
Juul, J. 2003, November 4–6, The game, player, world: Looking for a heart of gameness. Paper presented at Level Up, Utrecht Universiteit.   
Last edited by: Mark Grimshaw-Aagaard 20/09/2005, 10:15
King, G., & Krzywinska, T. 2003, November 4–6, Gamescapes: Exploration and virtual presence in game-worlds. Paper presented at Level Up, Utrecht Universiteit.   
Last edited by: Mark Grimshaw-Aagaard 20/09/2005, 10:14
Klabbers, J. H. G. 2003, November 4–6, The gaming landscape: A taxonomy for classifying games and simulations. Paper presented at Level Up, Utrecht Universiteit.   
Last edited by: Mark Grimshaw-Aagaard 20/09/2005, 10:13
Lauwaert, M. 2003, November 4–6, In search of a "fifth dimension". Paper presented at Level Up, Utrecht Universiteit.   
Last edited by: Mark Grimshaw-Aagaard 20/09/2005, 10:12
Roudavski, S., & Penz, F. 2003, November 4–6, Space, agency, meaning and drama in navigable real-time virtual environments. Paper presented at Level Up.   
Last edited by: Mark Grimshaw-Aagaard 11/09/2006, 11:06
Somers, E. 2000, April 2–5, Abstract sound objects to expand the vocabulary of sound design for visual and theatrical media. Paper presented at 6th International Conference on Auditory Display, Atlanta.   
Added by: Mark Grimshaw-Aagaard 16/09/2005, 13:58
Drewes, T. M., Myatt, E. D., & Gandy, M. 2000, April 2–5, Sleuth: An audio experience. Paper presented at 6th International Conference on Auditory Display, Atlanta.   
Last edited by: Mark Grimshaw-Aagaard 16/09/2005, 13:26
Fitch, W. T., & Kramer, G. (1994). Sonifying the body electric: Superiority of an auditory over a visual display in a complex, multivariate system. In G. Kramer (Ed.), Auditory Display: Sonification, Audification, and Auditory Interfaces (pp. 307–325). Reading MA: Addison-Wesley.   
Added by: Mark Grimshaw-Aagaard 16/09/2005, 12:19
Williams, S. M. (1994). Perceptual principles in sound grouping. In G. Kramer (Ed.), Auditory Display: Sonification, Audification, and Auditory Interfaces (pp. 95–125). Reading MA: Addison-Wesley.   
Added by: Mark Grimshaw-Aagaard 06/05/2008, 15:42
Schubert, E. D. (1975). The role of auditory perception in language processing. In D. D. Duane & M. B. Rawson (Eds), Reading, Perception and Language: Papers from the World Congress on Dyslexia (pp. 97–130). Baltimore: York Press.   
Last edited by: Mark Grimshaw-Aagaard 26/04/2013, 09:57
LoBrutto, V. (1994). Sound-on-film: Interviews with creators of film sound. Westport, CT: Praeger.   
Last edited by: Mark Grimshaw-Aagaard 06/09/2005, 13:25
Cohen, A. J. (2002). Music as a source of emotion in film. In P. N. Juslin & J. A. Sloboda (Eds), Music and Emotion: Theory and Research (pp. 249–272). Oxford: Oxford University Press. (Original work published 2001).   
Added by: Mark Grimshaw-Aagaard 02/09/2005, 12:50
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