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Audio mostly 2008: A conference on interaction with sound.2008. October 22–23 2008.  
Last edited by: sirfragalot 10/21/21, 9:42 PM
Collins, K., Tessler, H., Harrigan, K., Dixon, M. J., & Fugelsang, J. (2011). Sound in electronic gambling machines: A review of the literature and its relevance to game sound. In M. Grimshaw (Ed.), Game sound technology and player interaction: concepts and developments (pp. 1–21). Hershey (PA): IGI.  
Added by: sirfragalot 9/29/21, 7:09 AM
Active sound design. (2014–2021). Wikipedia. Retrieved September 14, 2021, https://en.wikipedia.org/wiki/Active_sound_design.  
Added by: sirfragalot 9/14/21, 12:12 PM
Akinbo, S. 2021. Vocal imitation and linguistic processing of Super Mario theme music by Yorùbá gamers. [Working paper]  
Added by: sirfragalot 9/11/21, 5:22 PM
Honing, H., ten Cate, C., Peretz, I., & Trehub, S. E. (2015). Without it no music: Cognition, biology and evolution of musicality. Philosophical transactions of the Royal Society of London. Series B, Biological sciences, 370(1664).  
Last edited by: sirfragalot 9/11/21, 8:25 AM
Honing, H., & Ploeger, A. (2012). Cognition and the evolution of music: Pitfalls and prospects. Topics in Cognitive Science, 4, 513–524.  
Last edited by: sirfragalot 9/11/21, 8:24 AM
Wilson, M., & Cook, P. F. (2016). Rhythmic entrainment: Why humans want to, fireflies can't help it, pet birds try, and sea lions have to be bribed. Psychonomic Bulletin & Review, 23(6), 1647–1659.  
Added by: sirfragalot 9/11/21, 8:23 AM
Pudovkin, V. I. (1934). Asynchronism as a principle of sound film. Retrieved September 10, 2021, from https://web.archive.org ... ne/575/asynchronism.htm  
Last edited by: sirfragalot 9/10/21, 10:29 AM
Cavalcanti, A. (1939). Sound in films. Retrieved January 16, 2006, from https://web.archive.org ... /575/sound-in-films.htm  
Last edited by: sirfragalot 9/10/21, 10:23 AM
Kracauer, S. (1960). Dialogue and sound. Retrieved February 19, 2020, from https://ifsstech.files. ... siegfried_kracauer1.pdf  
Last edited by: sirfragalot 9/10/21, 10:23 AM
Clair, R. (1929). The art of sound. Retrieved September 10, 2021, from https://web.archive.org ... ne/575/art-of-sound.htm  
Last edited by: sirfragalot 9/10/21, 10:17 AM
Small, C. (1998). Musicking: The meanings of performing and listening. Hanover, NH: Wesleyan University Press.  
Last edited by: sirfragalot 9/2/21, 11:31 AM
Keetels, M., & Vroomen, J. (2012). Perception of synchrony between the senses. In M. M. Murray & M. T. Wallace (Eds), The Neural Bases of Multisensory Processes (pp. 147–177). Boca Raton (FL): CRC Press/Taylor & Francis.  
Last edited by: sirfragalot 8/31/21, 4:15 PM
Vroomen, J., & Keetels, M. (2010). Perception of intersensory synchrony: A tutorial review. Attention, Perception, & Psychophysics, 72, 871–884.  
Added by: sirfragalot 8/25/21, 10:08 AM
Jerath, R., & Beveridge, C. (2019). Multimodal integration and phenomenal spatiotemporal binding: A perspective from the default space theory. Frontiers in Integrative Neuroscience, 13, 2.  
Last edited by: sirfragalot 8/25/21, 10:05 AM
Reich, W. (1946). The mass psychology of facism T. P. Wolfe, Trans. 3rd ed. New York: Orgone Institute Press.  
Added by: sirfragalot 7/31/21, 12:08 PM
Heitz, R. P. (2014). The speed-accuracy tradeoff: History, physiology, methodology, and behavior. Frontiers in Neuroscience, 8, 150.  
Added by: sirfragalot 7/20/21, 4:38 PM
Westerhoff, J. (2011). Reality: A very short introduction. Oxford: Oxford University Press.  
Added by: sirfragalot 7/20/21, 11:22 AM
Chalmers, D. J. (2017). The virtual and the real. Disputatio, 9(46), 309–352.  
Last edited by: sirfragalot 7/19/21, 5:59 AM
Grimshaw, M. (2015). A brief argument for, and summary of, the concept of sonic virtuality. Danish Musicology Online - Special Issue on Sound and Music Production, 81–98.  
Last edited by: sirfragalot 7/14/21, 6:41 AM
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WIKINDX 6.5.0 | Total resources: 1103 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)


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