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van Elferen, I. (2011). ¡un forastero! Issues of virtuality and diegesis in videogame music. Music and the Moving Image, 4(2), 30–39.  
Added by: sirfragalot 2012-07-10 11:28:50
Dean, R. T., & Bailes, F. (2007). 'Human understanding' in imagining and organising sound: Some implications of John Locke's essay for ecological, cognitive and embodied approaches to composition. Organized Sound, 12(1), 89–95.  
Last edited by: sirfragalot 2014-12-25 11:01:45
Jørgensen, K. (2007). ‘What are those grunts and growls over there?’ Computer game audio and player action. Unpublished Dissertation PhD.  
Last edited by: sirfragalot 2008-11-21 10:57:14
Wang, Q. J., Wang, S., & Spence, C. (2016). "Turn up the taste": Assessing the role of taste intensity and emotion in mediating crossmodal correspondences between basic tastes and pitch. Chemical Senses, 41, 345–356.  
Last edited by: sirfragalot 2016-05-06 06:35:39
Freud, S. (1919). The "uncanny". Imago, V,  
Last edited by: sirfragalot 2016-05-06 06:37:14
Belton, J. (1992). 1950s magnetic sound: The frozen revolution. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 154–167). New York: Routledge.  
Added by: sirfragalot 2004-10-26 14:44:51
Velleman, E., van Tol, R., Huiberts, S., & Verwey, H. (2004). 3d shooting games, multimodal games, sound games and more working examples of the future of games for the blind. Lecture Notes in Computer Science, 3118, 257–263.  
Added by: sirfragalot 2005-05-23 15:45:15
Zhou, Z., Cheok, A. D., & Pan, J. (2004). 3d story cube: An interactive tangible user interface for storytelling with 3d graphics and audio. Personal and Ubiquitous Computing, 8(5), 374–376.  
Added by: sirfragalot 2005-04-19 13:37:05
Abraham Kuyper bibliography. (2006). . Retrieved August 3, 2006, from http://www.kuyperresearch.org/wikindx3/  
Last edited by: sirfragalot 2006-09-23 08:26:49
Fried, M. (1980). Absorption and theatricality: Painting and beholder in the age of Diderot. Berkeley: University of California Press.  
Last edited by: sirfragalot 2018-09-11 17:21:00
Somers, E. 2000, April 2—5 Abstract sound objects to expand the vocabulary of sound design for visual and theatrical media. Paper presented at 6th International Conference on Auditory Display, Atlanta.  
Added by: sirfragalot 2005-09-16 13:58:21
Nagel, T. The absurd. The Journal of Philosophy, 68(20), 716–727.  
Added by: sirfragalot 2015-01-13 10:59:38
Williamson, B. (2003) Accessing games through sound, motion and emotion. . Retrieved March 12, 2004, http://www.gamasutra.co ... 030528/whitmore_pfv.htm  
Added by: sirfragalot 2004-09-19 11:15:40
Dhomont, F. (1995) Acousmatic update. Contact! 8(2) . Retrieved February 5, 2014, http://cec.sonus.ca/contact/contact82Dhom.html  
Last edited by: sirfragalot 2014-02-06 15:54:23
Böhme, G. (2000). Acoustic atmospheres: A contribution to the study of ecological acoustics. Soundscape, 1(1), 14–18.  
Added by: sirfragalot 2006-10-10 08:30:18
Truax, B. (2001). Acoustic communication 2nd ed. Westport, Conn: Ablex.  
Last edited by: sirfragalot 2008-02-09 15:40:55
Davis, E. (1997) Acoustic cyberspace. . Retrieved March 15, 2011, http://www.techgnosis.com/acoustic.html  
Added by: sirfragalot 2011-03-15 11:57:03
Clarke, S. 2011, November 2—4 Acoustic design approach for hospitals. Paper presented at Acoustics.  
Last edited by: sirfragalot 2018-03-11 21:41:59
Breitsameter, S. (2003). Acoustic ecology and the new electroacoustic space of digital networks. Soundscape, 4(2), 24–30.  
Last edited by: sirfragalot 2006-12-06 10:41:12
Grimshaw, M. (2007). The acoustic ecology of the first-person shooter. Unpublished thesis PhD, University of Waikato, New Zealand.  
Added by: sirfragalot 2007-05-30 16:07:54
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WIKINDX 6.3.10 | Total resources: 1044 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA) | Database queries: 18 | DB execution: 0.11151 secs | Script execution: 0.19709 secs