Sound Research WIKINDX

List Resources

Displaying 1081 - 1100  of 1303 (Bibliography: WIKINDX Master Bibliography)
Parameters
Order by

Ascending
Descending
Use all checked: 
Use all displayed: 
Use all in list: 
Herrewijn, L., Poels, K., & Calleja, G. 2013, May 4–17, The relationship between player involvement and immersion: An experimental investigation. Paper presented at Foundations of Digital Games 2013, Chania, Crete, Greece.   
Last edited by: Mark Grimshaw-Aagaard 28/05/2013, 16:14
Stockburger, A. (2006). The rendered arena: Modalities of space in video and computer games. Unpublished thesis PhD, University of the Arts, London.   
Added by: Mark Grimshaw-Aagaard 15/05/2008, 15:04
Grimshaw, M. 2007, November 14–15, The resonating spaces of first-person shooter games. Paper presented at The 5th International Conference on Game Design and Technology, Liverpool.   
Last edited by: Mark Grimshaw-Aagaard 31/12/2007, 06:20
Garau, M., Slater, M., Pertaub, D.-P., & Razzaque, S. (2005). The responses of people to virtual humans in an immersive virtual environment. Presence: Teleoperators and Virtual Environments, 14(1), 104–116.   
Added by: Mark Grimshaw-Aagaard 06/03/2018, 11:59
Sachs, A. (Director). 1978, June. The revenge. United Kingdom: BBC Radio 3.   
Last edited by: Mark Grimshaw-Aagaard 29/11/2021, 11:30
Maitland, F. (2001). The risk factor. Retrieved September 18, 2003, from http://www.gignews.com/fraseredit.htm   
Added by: Mark Grimshaw-Aagaard 14/09/2004, 09:47
Zampini, M., & Spence, C. (2004). The role of auditory cues in modulating the perceived crispness and staleness of potato chips. Journal of Sensory Studies, 19, 347–363.   
Last edited by: Mark Grimshaw-Aagaard 06/06/2013, 11:07
Schubert, E. D. (1975). The role of auditory perception in language processing. In D. D. Duane & M. B. Rawson (Eds), Reading, Perception and Language: Papers from the World Congress on Dyslexia (pp. 97–130). Baltimore: York Press.   
Last edited by: Mark Grimshaw-Aagaard 26/04/2013, 09:57
Zehnder, S. M., & Lipscomb, S. D. (2006). The role of music in video games. In P. Vorderer & J. Bryant (Eds), Playing Video Games: Motives, Responses, and Consequences (pp. 241–258). Mahwah (NJ): Lawrence Elrbaum Associates.   
Added by: Mark Grimshaw-Aagaard 18/10/2010, 04:40
Brown, B., Rutherford, P., & Crawford, P. (2015). The role of noise in clinical environments with particular reference to mental health care: A narrative review. International Journal of Nursing Studies, 52(9), 1514–1524.   
Added by: Mark Grimshaw-Aagaard 11/03/2018, 21:41
Špelda, D. (2017). The role of the telescope and microscope in the constitution of the Idea of scientific progress. The Seventeenth Century, 34(1), 107–126.   
Last edited by: Mark Grimshaw-Aagaard 20/02/2021, 12:40
Warren, D. H., Welch, R. B., & McCarthy, T. J. (1981). The role of visual-auditory "compellingness" in the ventriloquism effect: Implications for transitivity among the spatial senses. Perception & Psychophysics, 30(6), 557–564.   
Last edited by: Mark Grimshaw-Aagaard 26/08/2015, 08:42
Gonot, A., Natkin, S., Emerit, M., & Chateau, N. (2007). The roles of spatial auditory perception and cognition in the accessibility of a game map with a first person view. International Journal of Intelligent Games & Simulation, 4(2). Retrieved December 31, 2007, from http://ijigs.scit.wlv.ac.uk/AGonot.pdf   
Added by: Mark Grimshaw-Aagaard 09/02/2008, 15:39
Vallee, M. (2017). The science of listening in bioacoustics research: Sensing the animals' sounds. Theory Culture & Society, 1–19.   
Last edited by: Stéphane Aulery 02/10/2017, 23:07
de Souza, C. S. (1993). The semiotic engineering of user interface languages. International Journal of Man-Machine Studies, 39(5), 753–773.   
Added by: Mark Grimshaw-Aagaard 27/09/2005, 12:17
Lindley, C. A. (2005). The semiotics of time structure in ludic space as a foundation for analysis and design. Game Studies, 5(1). Retrieved March 22, 2006, from http://www.gamestudies.org/0501/lindley/   
Last edited by: Mark Grimshaw-Aagaard 22/03/2006, 16:10
Kilteni, K., Groten, R., & Slater, M. (2012). The sense of embodiment in virtual reality. Presence: Teleoperators and Virtual Environments, 21(4), 373–387.   
Last edited by: Mark Grimshaw-Aagaard 16/10/2018, 09:48
Gilkey, R. H., & Weisenberger, J. M. (1995). The sense of presence for the suddenly deafened adult: Implications for virtual environments. Presence: Teleoperators and Virtual Environments, 4(4), 357–363.   
Last edited by: Mark Grimshaw-Aagaard 13/08/2018, 12:53
Hendrix, C., & Barfield, W. (1996). The sense of presence within auditory virtual environments. Presence: Teleoperators and Virtual Environments, 5(3), 290–301.   
Last edited by: Mark Grimshaw-Aagaard 27/07/2018, 08:52
Barfield, W., & Weghorst, S. 1993, August 8–13, The sense of presence within virtual environments: A conceptual framework. Paper presented at Proceedings of the Fifth International Conference on Human-Computer Interaction, Amsterdam.   
Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:22
Start  |  . . .  |  1001 - 1020  |  1021 - 1040  |  1041 - 1060  |  1061 - 1080  |  1081 - 1100  |  1101 - 1120  |  1121 - 1140  |  1141 - 1160  |  1161 - 1180  |  . . .  |  End
WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)