Ball, S. K. V. M. (2006). The uncanny in Japanese and American horror film: Hideo Nakata's Ringu and Gore Verbinski's Ring. Unpublished thesis master's, North Carolina State University, Raleigh, NC. |
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Mori, M. (2012). The uncanny valley. IEEE Robotics & Automation Magazine, 1–4. |
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Last edited by: Mark Grimshaw-Aagaard 30/04/2016, 12:05 |
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Tinwell, A., Grimshaw, M., & Abdel Nabi, D. (2014). The uncanny valley and nonverbal communication in virtual characters. In J. Tanenbaum, M. Seif El-Nasr & M. Nixon (Eds), Nonverbal Communication in Virtual Worlds: Understanding and Designing Epressive Characters (pp. 325–341). ETC Press. |
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Added by: Mark Grimshaw-Aagaard 08/02/2014, 12:21 |
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Brenton, H., Gillies, M., Ballin, D., & Chatting, D. 2005, September 6, The Uncanny Valley: Does it exist and is it related to presence? Paper presented at Proceedings of the Human-Animated Characters Interaction. |
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Last edited by: Mark Grimshaw-Aagaard 26/07/2018, 10:36 |
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Rativa, A. S., Postma, M., & van Zaanen, M. (2022). The uncanny valley of a virtual animal. Computer Animation and Virtual Worlds, 2022(e2043), 1–21. |
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Added by: Mark Grimshaw-Aagaard 22/03/2022, 16:07 |
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Tinwell, A., Grimshaw, M., & Williams, A. (2011). The Uncanny Wall. International Journal of Arts and Technology, 4(3), 326–341. |
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Last edited by: Mark Grimshaw-Aagaard 28/05/2021, 08:19 |
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von Hornbostel, E. (1938). The unity of the senses (E. Koffka & W. Vinton, Trans.). In W. D. Ellis (Ed.), A Source Book of Gestalt Psychology (pp. 210–216). New York: Harcourt-Brace. |
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Last edited by: Mark Grimshaw-Aagaard 27/03/2017, 13:16 |
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de Palma, B. (Director) (1987). The Untouchables [Film]. A. Linson (Producer). USA. |
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Added by: Mark Grimshaw-Aagaard 09/02/2006, 16:00 |
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Barry, B. C., Verstraten, L., Butler, F. T., Whelan, P. M., & Wright, W. M. D. 2018, October, The use of airborne ultrasound for Varroa destructor mite control in beehives. Unpublished paper presented at IEEE International Ultrasonics Symposium. |
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Added by: Mark Grimshaw-Aagaard 06/02/2023, 10:10 |
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Slater, M., & Garau, M. (2007). The use of questionnaire data in presence studies: Do not seriously likert. Presence: Teleoperators and Virtual Environments, 16(4), 447–456. |
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Last edited by: Mark Grimshaw-Aagaard 17/09/2018, 15:23 |
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Grimshaw, M., & Garner, T. A. (2012). The use of sound to represent data and concepts as a means to engender creative thought: Some thoughts on implementation and a research agenda. In Proceedings of the 7th Audio Mostly Conference: A Conference on Interaction with Sound (pp. 9–15). Association for Computing Machinery. |
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Last edited by: Mark Grimshaw-Aagaard 30/09/2012, 08:10 |
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Hourigan, B. The utopia of open space in role-playing videogames. Paper presented at 5th International Digital Arts and Culture Conference, RMIT, Melbourne. |
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Added by: Mark Grimshaw-Aagaard 10/09/2004, 08:42 |
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Wolf, M. J. P. (2001). The video game as a medium. In M. J. P. Wolf (Ed.), The Medium of the Video Game (pp. 13–33). Austin: University of Texas Press. |
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Added by: Mark Grimshaw-Aagaard 08/10/2004, 16:59 |
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Chalmers, D. J. (2017). The virtual and the real. Disputatio, 9(46), 309–352. |
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Last edited by: Mark Grimshaw-Aagaard 19/07/2021, 05:59 |
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den Hertog, P. (2017). The Virtual Reality paradox: Oxymoron or pleonasm? Retrieved December 2, 2023, from https://medium.com/@pau ... r-pleonasm-98f7513ac506 |
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Added by: Mark Grimshaw-Aagaard 02/12/2023, 09:04 |
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Barss, P. (2023). The weird hum coming from the start of the Universe. BBC Future, Retrieved October 23, 2023, from https://www.bbc.com/fut ... ginning-of-the-universe |
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Added by: Mark Grimshaw-Aagaard 23/10/2023, 06:07 |
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Benjamin, W. (1936). The work of art in the age of mechanical reproduction. Retrieved March 8, 2006, from http://www.marxists.org ... y/works/ge/benjamin.htm |
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Added by: Mark Grimshaw-Aagaard 13/03/2006, 14:29 |
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Järvinen, A. 2005, June 16–20, Theory as game: Designing the gamegame. Paper presented at Changing Views -- Worlds in Play, Toronto. |
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Last edited by: Mark Grimshaw-Aagaard 02/08/2005, 14:59 |
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Zatorre, R. J. (2007). There’s more to auditory cortex than meets the ear. Hearing Research, 229, 24–30. |
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Added by: Mark Grimshaw-Aagaard 03/05/2014, 12:02 |
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Eidos Interactive. (1998). Thief: The dark project. [Computer Game]. Activision. |
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Added by: Mark Grimshaw-Aagaard 12/04/2006, 15:26 |
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