Maturana, H., & Varela, F. (1980). Autopoiesis and cognition: The realization of the living. Dordecht: D. Reidel Publishing Co. |
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Last edited by: Mark Grimshaw-Aagaard 20/06/2006, 08:13 |
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Grimshaw, M. 2008, November 12–13, Autopoiesis and sonic immersion: Modelling sound-based player relationships as a self-organizing system. Paper presented at Sixth Annual International Conference in Computer Game Design and Technology, Liverpool. |
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Added by: Mark Grimshaw-Aagaard 23/11/2008, 04:32 |
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LaBelle, B. (2006). Background noise: Perspectives on sound art. New York: Continuum. |
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Added by: Mark Grimshaw-Aagaard 09/03/2014, 12:13 |
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Cox, T. J. 2007, September 2–7, Bad vibes: An investigation into the worst sounds in the world. Paper presented at 19th International Congress on Acoustics, Madrid. |
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Last edited by: Mark Grimshaw-Aagaard 11/10/2010, 07:00 |
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Arp, D., Quiring, E., Wressnegger, C., & Rieck, K. (2016). Bat in the mobile: A study on ultrasonic device tracking. (Computer Science Report) No. 2016–02. Institute of System Security, Technische Universität Braunschweig. |
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Added by: Mark Grimshaw-Aagaard 06/12/2023, 18:50 |
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Digital Illusions. (2002). Battlefield 1942. [Computer Game]. Electronic Arts. |
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Added by: Mark Grimshaw-Aagaard 06/03/2006, 07:50 |
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Lévy, P. (1998). Becoming virtual: Reality in the digital age. R. Bononno, Trans. London: Plenum Trade. |
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Added by: Mark Grimshaw-Aagaard 23/06/2006, 13:19 |
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Reiner, M., & Hecht, D. (2009). Behavioral indications of object-presence in haptic virtual environments. Cyberpsychology & Behavior, 12(2), 183–186. |
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Last edited by: Mark Grimshaw-Aagaard 04/09/2020, 14:46 |
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Cheng, K., & Cairns, P. A. 2005, April 2–7, Behaviour, realism and immersion in games. Paper presented at Conference on Human Factors in Computing Systems, Portland, Oregon. |
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Added by: Mark Grimshaw-Aagaard 27/11/2009, 05:15 |
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Farnell, A. (2011). Behaviour, structure and causality in procedural audio. In M. Grimshaw (Ed.), Game sound technology and player interaction: concepts and developments (pp. 313–339). Hershey (PA): IGI. |
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Added by: Mark Grimshaw-Aagaard 17/02/2013, 15:30 |
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Talling, J. C., Waran, N. K., Walthes, C. M., & Lines, J. A. (1996). Behavioural and physiological responses of pigs to sound. Applied Animal Behaviour Science, 48(3-4), 187–201. |
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Added by: Mark Grimshaw-Aagaard 30/01/2017, 11:17 |
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McCaren, T., & Goellner, V. (2019). Behind the audio of Total War: Three Kingdoms. Gamasutra, Retrieved July 7, 2021, from https://www.gamasutra.c ... _War_Three_Kingdoms.php |
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Added by: Mark Grimshaw-Aagaard 07/07/2021, 09:06 |
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Savitt, S. (2001-2021). Being and becoming in modern physics. Stanford Encyclopedia of Philosophy. Retrieved October 27, 2021, from https://plato.stanford. ... ies/spacetime-bebecome/. |
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Last edited by: Mark Grimshaw-Aagaard 03/10/2023, 10:00 |
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Heidegger, M. (1962). Being and time. J. Macquarrie & E. Robinson, Trans. Oxford: Blackwell. |
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Last edited by: Mark Grimshaw-Aagaard 11/12/2023, 12:24 |
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Waterworth, J. A., & Waterworth, E. L. (2003). Being and time: Judged presence and duration as a function of media form. Presence: Teleoperators and Virtual Environments, 12(5), 495–511. |
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Last edited by: Mark Grimshaw-Aagaard 04/09/2020, 15:00 |
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Walther-Hansen, M., & Grimshaw, M. 2016, October 2–4, Being in a virtual world: Presence, environment, salience, sound. Paper presented at Audio Mostly 2016, Piteå, Sweden. |
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Last edited by: Mark Grimshaw-Aagaard 28/08/2020, 21:08 |
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Riva, G., & Waterworth, J. A. (2014). Being present in a virtual world. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 205–221). New York: Oxford University Press. |
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Added by: Mark Grimshaw-Aagaard 09/02/2014, 11:36 |
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Riva, G., Davide, F., & IJsselsteijn, W. A. (Eds). (2003). Being there: Concepts, effects and measurements of user presence in synthetic environments. Vol. 5. Amsterdam: IOS Press. |
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Added by: Mark Grimshaw-Aagaard 08/10/2018, 12:55 |
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IJsselsteijn, W., & Riva, G. (2003). Being there: The experience of presence in mediated environments. In G. Riva, F. Davide & W. A. IJsselsteijn (Eds), Being There: Concepts, Effects and Measurements of User Presence in Synthetic Environments Vol. 5, (pp. 3–16). Amsterdam: IOS Press. |
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Added by: Mark Grimshaw-Aagaard 13/02/2019, 17:04 |
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Heeter, C. (1992). Being there: The subjective experience of presence. Presence: Teleoperators and Virtual Environments, 1(2), 262–271. |
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Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:20 |
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