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Active sound design. (2014–2021). Wikipedia. Retrieved September 14, 2021, from https://en.wikipedia.org/wiki/Active_sound_design.   
Added by: Mark Grimshaw-Aagaard 14/09/2021, 12:12
Hassanien, R. H. E., Hou, T.-Z., Li, Y.-F., & Li, B.-M. (2014). Advances in effects of sound waves on plants. Journal of Integrative Agriculture, 13(2), 335–348.   
Last edited by: Mark Grimshaw-Aagaard 03/01/2021, 14:33
Wilson, A. Aesthesis and perceptronium: On the entanglement of sensation, cognition, and matter. Minneapolis: University of Minnesota Press.   
Added by: Mark Grimshaw-Aagaard 18/11/2021, 12:12
Kirkpatrick, G. (2011). Aesthetic theory and the video game. Manchester: Manchester University Press.   
Last edited by: Mark Grimshaw-Aagaard 26/10/2015, 11:58
Moncrieff, S., Dorai, C., & Venkatesh, S. 2001, Affect computing in film through sound energy dynamics. Paper presented at The ninth ACM international conference on Multimedia.   
Last edited by: Mark Grimshaw-Aagaard 27/04/2014, 08:45
Picard, R. W. (1995). Affective computing. (Perceptual Computing Section Technical Report) No. 321. Cambridge, MA: M.I.T. Media Laboratory.   
Added by: Mark Grimshaw-Aagaard 11/05/2013, 09:31
Bradley, M. M., & Lang, P. J. (2000). Affective reactions to acoustic stimuli. Psychophysiology, 37, 204–215.   
Added by: Mark Grimshaw-Aagaard 19/05/2014, 08:30
Affordance. (2004-2006). Wikipedia, Retrieved March 20, 2006, from http://en.wikipedia.org/wiki/Affordance   
Last edited by: Mark Grimshaw-Aagaard 15/05/2006, 12:45
Altman, R. (1992). Afterword: A baker's dozen terms for sound analysis. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 249–253). New York: Routledge.   
Added by: Mark Grimshaw-Aagaard 04/11/2004, 12:57
Herrera, G., Jordan, R., & Vera, L. (2006). Agency and presence: A common dependence on subjectivity? Presence: Teleoperators and Virtual Environments, 15(5), 539–552.   
Last edited by: Mark Grimshaw-Aagaard 14/08/2020, 15:35
Aigaion. (2004-2006). (Version 1.1) [PHP].   
Added by: Mark Grimshaw-Aagaard 30/07/2006, 09:15
Spence, C., Michel, C., & Smith, B. (2014). Airplane noise and the taste of umami. Flavour, 3(2).   
Added by: Mark Grimshaw-Aagaard 10/10/2015, 09:42
Scott, R. (Director) (1979). Alien [Film]. G. Carroll, D. Giler & W. Hill (Producers). USA: 20th Century Fox.   
Added by: Mark Grimshaw-Aagaard 07/05/2006, 16:54
Droumeva, M., & Wakkary, R. (2007). AmbientSonic map: Towards a new conceptualization of sound design for games. Loading... 1(1).   
Added by: Mark Grimshaw-Aagaard 14/02/2008, 12:31
Sennett, A. (2011-2021). Ambiguity. Stanford Encyclopedia of Philosophy. Retrieved October 27, 2021, from https://plato.stanford.edu/entries/ambiguity/.   
Last edited by: Mark Grimshaw-Aagaard 18/11/2021, 12:09
Grimshaw-Aagaard, M. N. (2024). Ambiguity and vagueness in video game sound. In W. Gibbons & M. Grimshaw-Aagaard (Eds), The Oxford Handbook of Video Game Music and Sound (pp. 271–286). New York: Oxford University Press.   
Last edited by: Mark Grimshaw-Aagaard 10/03/2024, 10:38
Carter, P. (2004). Ambiguous traces, mishearing, and auditory space. In V. Erlmann (Ed.), Hearing Cultures: Essays on Sound Listening and Modernity (pp. 43–63). Oxford: Berg.   
Added by: Mark Grimshaw-Aagaard 20/12/2007, 17:14
Droumeva, M. (2011). An acoustic communication framework for game sound: Fidelity, verisimilitude, ecology. In M. Grimshaw (Ed.), Game sound technology and player interaction: concepts and developments (pp. 131–152). Hershey (PA): IGI.   
Last edited by: Mark Grimshaw-Aagaard 30/05/2021, 07:59
Gibson, J. J. (2015). An ecological approach to visual perception. New York and London: Psychology Press. (Original work published 1979).   
Added by: Mark Grimshaw-Aagaard 02/11/2018, 12:03
Locke, J. (1690). An essay concerning human understanding. 2nd ed.   
Added by: Mark Grimshaw-Aagaard 14/05/2021, 13:58
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WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)