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Gonot, A., Natkin, S., Emerit, M., & Chateau, N. 2006, November 22–24, An experiment in the perception of space through sound in virtual world and games. Paper presented at 9th International Conference on Computer Games: Artificial Intelligence and Mobile Systems, Wolverhampton, UK.   
Added by: Mark Grimshaw-Aagaard 29/01/2008, 12:22
Grimshaw-Aagaard, M., & Bemman, B. 2022, September 6–9, An exploratory study on ultrasound presence in urban spaces. Paper presented at Audio Mostly 2022, St. Pölten, Austria.   
Last edited by: Mark Grimshaw-Aagaard 05/12/2022, 07:05
Seiça, M., Roque, L., Martins, P., & Cardoso, F. A. (2023). An interdisciplinary journey towards an aesthetics of sonification experience. Journal of Multimodal User Interfaces, 17, 263–284.   
Added by: Mark Grimshaw-Aagaard 27/11/2023, 10:37
Wrightson, K. (2000). An introduction to acoustic ecology. Soundscape, 1(1), 10–13.   
Added by: Mark Grimshaw-Aagaard 10/10/2006, 08:36
Bergson, H. (1912). An introduction to metaphysics. T. E. Hulme, Trans. New York and London: G. P. Putnam's sons.   
Added by: Mark Grimshaw-Aagaard 10/05/2023, 09:36
Heidegger, M. (1959). An introduction to metaphysics. R. Mannheim, Trans. New Haven and London: Yale University Press.   
Added by: Mark Grimshaw-Aagaard 10/05/2023, 09:45
Farnell, A. J. (2007). An introduction to procedural audio and its application in computer games. Retrieved December 20, 2007, from http://www.obiwannabe.c ... c-audio/proc-audio.html   
Last edited by: Mark Grimshaw-Aagaard 20/12/2007, 06:10
Collins, K. (2007). An introduction to the participatory and non-linear aspects of video games audio. In S. Hawkins & J. Richardson (Eds), Essays on Sound and Vision Helsinki: Helsinki University Press.   
Added by: Mark Grimshaw-Aagaard 03/02/2009, 06:00
Moore, B. C. J. (2012). An introduction to the psychology of hearing. 6th ed. Bingley, United Kingdom: Emerald.   
Added by: Mark Grimshaw-Aagaard 01/12/2014, 08:40
Guest, E. E., Stamps, B. F., Durish, N. D., Hale, A. M., Hein, C. D., & Morton, B. P., et al. (2022). An updated review of hypotheses regarding bat attraction to wind turbines. Animals, 12(3).   
Last edited by: Mark Grimshaw-Aagaard 20/09/2023, 13:57
Leighton, T. G., Currie, H. A. L., Holgate, A., Dolder, C. N., Jones, S. L., & White, P. R., et al. 2019, July 7–12, Analogies in contextualizing human response to airborne ultrasound and fish response to acoustic noise and deterrents. Paper presented at 5th International Conference on the Effects of Noise on Aquatic Life, Den Haag, The Netherlands.   
Last edited by: Mark Grimshaw-Aagaard 07/11/2023, 13:24
Burn, A., & Parker, D. (2003). Analysing media texts. London: Continuum.   
Added by: Mark Grimshaw-Aagaard 08/11/2006, 10:44
Moncrieff, S., Dorai, C., & Venkatesh, S. (2001). Analysis of environmental sounds as indexical signs in film. Lecture Notes in Computer Science, 2195, 538–545.   
Added by: Mark Grimshaw-Aagaard 24/08/2005, 14:36
Truppin, A. (1992). And then there was sound: The films of Andrei Tarkovsky. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 235–248). New York: Routledge.   
Last edited by: Mark Grimshaw-Aagaard 11/01/2006, 02:08
Ukadike, N. F. (1991). Anglophone African media. Jump Cut: A Review of Contemporary Media, 36, 74–80.   
Last edited by: Mark Grimshaw-Aagaard 12/04/2022, 11:00
Bench, J. (1971). Anticipatory elicitation of the middle-ear muscle reflex. The Journal of Laryngology and Otology, 85(11), 1161–1165.   
Added by: Mark Grimshaw-Aagaard 02/05/2014, 11:55
International Maritime Organization. (2019). Anti-fouling systems. Retrieved September 11, 2023, from https://www.imo.org/en/ ... Pages/Anti-fouling.aspx   
Added by: Mark Grimshaw-Aagaard 11/09/2023, 08:26
Bouchard, S., St-Jacques, J., Robillard, G., & Renaud, P. (2008). Anxiety increases the feeling of presence in virtual reality. Presence: Teleoperators and Virtual Environments, 17(4), 376–391.   
Last edited by: Mark Grimshaw-Aagaard 14/08/2020, 15:36
Théberge, P. (1997). Any sound you can imagine: Making music/consuming technology. Hanover, NH: Wesleyan University Press.   
Added by: Mark Grimshaw-Aagaard 19/09/2004, 11:01
Tews, R. R. (2001). Archetypes on acid: Video games and culture. In M. J. P. Wolf (Ed.), The Medium of the Video Game (pp. 169–182). Austin: University of Texas Press.   
Added by: Mark Grimshaw-Aagaard 18/10/2004, 17:28
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WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)