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van Elferen, I. (2011). ¡un forastero! Issues of virtuality and diegesis in videogame music. Music and the Moving Image, 4(2), 30–39.  
Added by: sirfragalot 7/10/12, 11:28 AM
Dean, R. T., & Bailes, F. (2007). 'Human understanding' in imagining and organising sound: Some implications of John Locke's essay for ecological, cognitive and embodied approaches to composition. Organized Sound, 12(1), 89–95.  
Last edited by: sirfragalot 12/25/14, 11:01 AM
Jørgensen, K. (2007). ‘What are those grunts and growls over there?’ Computer game audio and player action. Unpublished Dissertation PhD.  
Last edited by: sirfragalot 11/21/08, 10:57 AM
Wang, Q. J., Wang, S., & Spence, C. (2016). "Turn up the taste": Assessing the role of taste intensity and emotion in mediating crossmodal correspondences between basic tastes and pitch. Chemical Senses, 41, 345–356.  
Last edited by: sirfragalot 5/6/16, 6:35 AM
Freud, S. (1919). The "uncanny". Imago, V,  
Last edited by: sirfragalot 5/6/16, 6:37 AM
Belton, J. (1992). 1950s magnetic sound: The frozen revolution. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 154–167). New York: Routledge.  
Added by: sirfragalot 10/26/04, 2:44 PM
Velleman, E., van Tol, R., Huiberts, S., & Verwey, H. (2004). 3d shooting games, multimodal games, sound games and more working examples of the future of games for the blind. Lecture Notes in Computer Science, 3118, 257–263.  
Added by: sirfragalot 5/23/05, 3:45 PM
Zhou, Z., Cheok, A. D., & Pan, J. (2004). 3d story cube: An interactive tangible user interface for storytelling with 3d graphics and audio. Personal and Ubiquitous Computing, 8(5), 374–376.  
Added by: sirfragalot 4/19/05, 1:37 PM
Abraham Kuyper bibliography. (2006). Retrieved August 3, 2006, from http://www.kuyperresearch.org/wikindx3/  
Last edited by: sirfragalot 9/23/06, 8:26 AM
Fried, M. (1980). Absorption and theatricality: Painting and beholder in the age of Diderot. Berkeley: University of California Press.  
Last edited by: sirfragalot 9/11/18, 5:21 PM
Somers, E. 2000, April 2–5 Abstract sound objects to expand the vocabulary of sound design for visual and theatrical media. Paper presented at 6th International Conference on Auditory Display, Atlanta.  
Added by: sirfragalot 9/16/05, 1:58 PM
Nagel, T. The absurd. The Journal of Philosophy, 68(20), 716–727.  
Added by: sirfragalot 1/13/15, 10:59 AM
Williamson, B. (2003). Accessing games through sound, motion and emotion. Retrieved March 12, 2004, from http://www.gamasutra.co ... 030528/whitmore_pfv.htm  
Added by: sirfragalot 9/19/04, 11:15 AM
Dhomont, F. (1995). Acousmatic update. Contact! 8(2). Retrieved February 5, 2014, from http://cec.sonus.ca/contact/contact82Dhom.html  
Last edited by: sirfragalot 2/6/14, 3:54 PM
Böhme, G. (2000). Acoustic atmospheres: A contribution to the study of ecological acoustics. Soundscape, 1(1), 14–18.  
Added by: sirfragalot 10/10/06, 8:30 AM
Truax, B. (2001). Acoustic communication 2nd ed. Westport, Conn: Ablex.  
Last edited by: sirfragalot 2/9/08, 3:40 PM
Droumeva, M. (2011). An acoustic communication framework for game sound: Fidelity, verisimilitude, ecology. In M. Grimshaw (Ed.), Game sound technology and player interaction: concepts and developments (pp. 131–152). Hershey (PA): IGI.  
Last edited by: sirfragalot 5/30/21, 7:59 AM
Davis, E. (1997). Acoustic cyberspace. Retrieved March 15, 2011, from http://www.techgnosis.com/acoustic.html  
Added by: sirfragalot 3/15/11, 11:57 AM
Clarke, S. 2011, November 2–4 Acoustic design approach for hospitals. Paper presented at Acoustics.  
Last edited by: sirfragalot 3/11/18, 9:41 PM
Breitsameter, S. (2003). Acoustic ecology and the new electroacoustic space of digital networks. Soundscape, 4(2), 24–30.  
Last edited by: sirfragalot 12/6/06, 10:41 AM
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WIKINDX 6.5.0 | Total resources: 1103 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)


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