Belton, J. (1992). 1950s magnetic sound: The frozen revolution. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 154–167). New York: Routledge. |
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Velleman, E., van Tol, R., Huiberts, S., & Verwey, H. (2004). 3d shooting games, multimodal games, sound games and more working examples of the future of games for the blind. Lecture Notes in Computer Science, 3118, 257–263. |
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Zhou, Z., Cheok, A. D., & Pan, J. (2004). 3d story cube: An interactive tangible user interface for storytelling with 3d graphics and audio. Personal and Ubiquitous Computing, 8(5), 374–376. |
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Abraham Kuyper bibliography. (2006). Retrieved August 3, 2006, from http://www.kuyperresearch.org/wikindx3/ |
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Fried, M. (1980). Absorption and theatricality: Painting and beholder in the age of Diderot. Berkeley: University of California Press. |
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Somers, E. 2000, April 2–5, Abstract sound objects to expand the vocabulary of sound design for visual and theatrical media. Paper presented at 6th International Conference on Auditory Display, Atlanta. |
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Nagel, T. The absurd. The Journal of Philosophy, 68(20), 716–727. |
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Halffman, W., & Radder, H. (2015). The academic manifesto: From an occupied to a public university. Minerva, 53(2), 165–187. |
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Bayley, S. (2022). The academic manifesto: Urgency and reflective thought. The Comparative Literature Undergraduate Journal. |
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Williamson, B. (2003). Accessing games through sound, motion and emotion. Retrieved March 12, 2004, from http://www.gamasutra.co ... 030528/whitmore_pfv.htm |
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Dhomont, F. (1995). Acousmatic update. Contact!, 8(2). Retrieved February 5, 2014, from http://cec.sonus.ca/contact/contact82Dhom.html |
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Böhme, G. (2000). Acoustic atmospheres: A contribution to the study of ecological acoustics. Soundscape, 1(1), 14–18. |
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Added by: Mark Grimshaw-Aagaard 10/10/06, 8:30 AM |
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Truax, B. (2001). Acoustic communication. 2nd ed. Westport, Conn: Ablex. |
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Last edited by: Mark Grimshaw-Aagaard 2/9/08, 3:40 PM |
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Droumeva, M. (2011). An acoustic communication framework for game sound: Fidelity, verisimilitude, ecology. In M. Grimshaw (Ed.), Game sound technology and player interaction: concepts and developments (pp. 131–152). Hershey (PA): IGI. |
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Davis, E. (1997). Acoustic cyberspace. Retrieved March 15, 2011, from http://www.techgnosis.com/acoustic.html |
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Clarke, S. 2011, November 2–4, Acoustic design approach for hospitals. Paper presented at Acoustics. |
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Last edited by: Mark Grimshaw-Aagaard 3/11/18, 9:41 PM |
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Gilmour, L. R. V., Holderied, M. W., Pickering, S. P. C., & Jones, G. (2021). Acoustic deterrents influence foraging activity, flight and echolocation behaviour of free-flying bats. Journal of Experimental Biology, 224(20), 1–11. |
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Last edited by: Mark Grimshaw-Aagaard 5/3/22, 3:26 PM |
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Breitsameter, S. (2003). Acoustic ecology and the new electroacoustic space of digital networks. Soundscape, 4(2), 24–30. |
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Last edited by: Mark Grimshaw-Aagaard 12/6/06, 10:41 AM |
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Grimshaw, M. (2007). The acoustic ecology of the first-person shooter. Unpublished thesis PhD, University of Waikato, New Zealand. |
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Added by: Mark Grimshaw-Aagaard 5/30/07, 4:07 PM |
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Grimshaw, M. (2008). The acoustic ecology of the first-person shooter: The player experience of sound in the first-person shooter computer game. Saarbrücken: VDM Verlag Dr. Mueller. |
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Added by: Mark Grimshaw-Aagaard 8/11/08, 1:42 PM |
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