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Pollick, F. E. (In print). In search of the Uncanny Valley. In K. Grammer & A. Juett (Eds), Analog Communication: Evolution, Brain Mechanisms, Dynamics, Simulation Cambridge, Massachusetts: MIT Press.  
Last edited by: sirfragalot 2009-05-15 09:38:44
Zlobin, D. September 19 Denis Zlobin emails. (to: M. Grimshaw-Aagaard). [Email]  
Last edited by: sirfragalot 2020-09-19 11:35:46
Zlobin, D. (2020) Deconstructing unpleasantness in videogame sound effects. Part 2: practice. . Retrieved September 17, 2020, https://medium.com/@den ... 2-practice-6ea6518d41f6  
Last edited by: sirfragalot 2020-09-17 09:49:03
Zlobin, D. (2020) Deconstructing unpleasantness in videogame sound effects. Part 1: theory. . Retrieved September 17, 2020, https://medium.com/@den ... t-1-theory-191b660b1a2b  
Last edited by: sirfragalot 2020-09-17 09:48:40
Walther-Hansen, M., & Grimshaw-Aagaard, M. 2020, September 15—17 Don't extend! Reduce! The sound approach to reality. Paper presented at The 15th International Conference on Audio Mostly, New York.  
Last edited by: sirfragalot 2020-09-17 13:22:14
Roman, C. M. (2020). William of Saint-Thierry and the acoustics of mystical union. Journal of Medieval Religious Cultures, 46(2), 137–161.  
Last edited by: sirfragalot 2020-08-25 15:06:36
Reber, S. A., Nishimura, T., Janisch, J., Robertson, M., & Fitch, W. T. (2020). A chinese alligator in heliox: Formant frequencies in a crocodilian. Journal of Experimental Biology, 218(15), 2442–2447.  
Added by: sirfragalot 2020-09-18 15:13:02
Quinton, M., McGregor, I., & Benyon, D. 2020, September 15—17 Sonification of an exoplanetary atmosphere. Paper presented at The 15th International Conference on Audio Mostly, New York.  
Added by: sirfragalot 2020-09-17 13:20:24
Perkis, A., Timmerer, C., Barakovic, S., Barakovic Husic, J., Bech, S., & Bosse, S., et al. (2020). QUALINET white paper on definitions of immersive media experience (IMEx) Norwegian University of Science and Technology, Sense IT.  
Last edited by: sirfragalot 2020-08-23 08:17:39
Lutz, O. H.-M., Kröger, J. L., Schneiderbauer, M., Kopankiewicz, J. M., Hauswirth, M., & Hermann, T. 2020, September 15—17 That password doesn't sound right: Interactive password strength sonification. Paper presented at The 15th International Conference on Audio Mostly, New York.  
Added by: sirfragalot 2020-09-17 13:15:19
K. Groß-Vogt & R. Höldrich (Eds.) Proceedings of the 15th international conference on Audio Mostly. 2020. September 15—17 2020978-1-4503-7563-4.  
Last edited by: sirfragalot 2020-09-17 13:31:18
Agrawal, S., Simon, A., Bech, S., Bærentsen, K., & Forchhammer, S. (2020). Defining immersion: Literature review and implications for research on audiovisual experiences. Journal of the Audio Engineering Society, 68(6), 404–417.  
Added by: sirfragalot 2020-08-23 08:06:04
Pedersen, K., & Grimshaw-Aagaard, M. (2019). The recording, mixing, and mastering reference handbook. New York: Oxford University Press.  
Added by: sirfragalot 2019-02-13 17:19:31
Kopanieki, J. (2019). Walking the streets of a virtual metropolis. the audiosphere of the game Grand Theft Auto IV. Interdisciplinary Studies in Musicology, 19, 173–184.  
Last edited by: sirfragalot 2020-02-05 17:30:28
Janz, B. B. (2019). Virtual place and virtualized place. In E. Champion (Ed.), The Phenomenology of Real and Virtual Places (pp. 60–75). London: Routledge.  
Added by: sirfragalot 2019-03-07 15:13:42
Hardach, S. (2019) How your language reflects the senses you use. . Retrieved February 27, 2019, http://www.bbc.com/futu ... ects-the-senses-you-use  
Added by: sirfragalot 2019-02-27 12:42:47
Grimshaw-Aagaard, M. (2019). Presence, environment, and sound and the role of imagination. In M. Grimshaw-Aagaard, M. Walther-Hansen & M. Knakkergaard (Eds), The Oxford Handbook of Sound and Imagination New York: Oxford University Press.  
Added by: sirfragalot 2017-12-26 15:23:43
Grimshaw-Aagaard, M. N. (2019). Presence and biofeedback in first-person perspective computer games: The potential of sound. In M. Filimowicz (Ed.), Foundations in Sound Design for Interactive Media New York: Routledge.  
Last edited by: sirfragalot 2020-08-28 21:07:29
Grimshaw-Aagaard, M., Walther-Hansen, M., & Knakkergaard, M. (Eds). (2019). The Oxford handbook of sound and imagination Vol. 1 & 2. New York: Oxford University Press.  
Last edited by: sirfragalot 2018-11-08 07:04:43
Grimshaw-Aagaard, M. (2019). The necessity of vagueness and ambiguity to the imagining of sound. In M. Grimshaw-Aagaard, M. Walther-Hansen & M. Knakkergaard (Eds), The Oxford Handbook of Sound and Imagination New York: Oxford University Press.  
Added by: sirfragalot 2017-12-26 15:27:59
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WIKINDX 6.3.10 | Total resources: 1044 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA) | Database queries: 18 | DB execution: 0.11735 secs | Script execution: 0.21051 secs