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Grimshaw, M. (2017). Presence through sound. In C. Wöllner (Ed.), Body, Sound and Space in Music and Beyond: Multimodal Explorations (pp. 279–298). London: Routledge. |
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Dion, L. P. (2017). Game design deep dive: Dynamic audio in destructible levels in Rainbow Six: Siege. Gamasutra, Retrieved July 7, 2021, from https://www.gamasutra.c ... n_Rainbow_Six_Siege.php |
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Wilson, M., & Cook, P. F. (2016). Rhythmic entrainment: Why humans want to, fireflies can't help it, pet birds try, and sea lions have to be bribed. Psychonomic Bulletin & Review, 23(6), 1647–1659. |
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Williams, D., Mears, J., Kirke, A., Miranda, E., Daly, I., & Malik, A., et al. (2016). A perceptual and affective evaluation of an affectively-driven engine for video game soundtracking. ACM Computers in Entertainment, 14(3). |
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Wang, Q. J., Wang, S., & Spence, C. (2016). "Turn up the taste": Assessing the role of taste intensity and emotion in mediating crossmodal correspondences between basic tastes and pitch. Chemical Senses, 41, 345–356. |
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Vuoskoski, J. K., Gatti, E., Spence, C., & Clarke, E. F. (2016). Do visual cues intensify the emotional responses evoked by musical performance? A psychophysiological investigation. Psychomusicology: Music, Mind, and Brain, 26(2), 179–188. |
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Veirs, S., Veirs, V., & Wood, J. D. (2016). Ship noise extends to frequencies used for echolocation by endangered killer whales. PeerJ (Environmental Science), 4, e1657. |
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Pollack, G. S. (2016). Hearing for defense. In G. S. Pollack, A. C. Mason, A. N. Popper & R. R. Fay (Eds), Insect Hearing (pp. 81–98). Switzerland: Springer Nature. |
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