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Pollick, F. E. (In print). In search of the Uncanny Valley. In K. Grammer & A. Juett (Eds), Analog Communication: Evolution, Brain Mechanisms, Dynamics, Simulation Cambridge, Massachusetts: MIT Press.  
Last edited by: sirfragalot 5/15/09, 9:38 AM
Vázquez Enríquez, E. C. (2021). The Sounds of the Desert: Lost Children Archive by Valeria Luiselli. Latin American Literary Review, 48(95), 75–84.  
Added by: sirfragalot 4/13/21, 12:32 PM
Akinbo, S. 2021. Vocal imitation and linguistic processing of Super Mario theme music by Yorùbá gamers. [Working paper]  
Added by: sirfragalot 9/11/21, 5:22 PM
Zlobin, D. September 19, 2020. Denis Zlobin emails. (to: M. Grimshaw-Aagaard). [Email]  
Last edited by: sirfragalot 5/14/21, 1:20 PM
Zlobin, D. (2020). Deconstructing unpleasantness in videogame sound effects. Part 2: practice. Retrieved September 17, 2020, from https://medium.com/@den ... 2-practice-6ea6518d41f6  
Last edited by: sirfragalot 9/17/20, 9:49 AM
Zlobin, D. (2020). Deconstructing unpleasantness in videogame sound effects. Part 1: theory. Retrieved September 17, 2020, from https://medium.com/@den ... t-1-theory-191b660b1a2b  
Last edited by: sirfragalot 9/17/20, 9:48 AM
Walther-Hansen, M., & Grimshaw-Aagaard, M. 2020, September 15–17 Don't extend! Reduce! The sound approach to reality. Paper presented at The 15th International Conference on Audio Mostly, New York.  
Last edited by: sirfragalot 9/17/20, 1:22 PM
Walker, A. (2020). Archival resonances: embodied libraries and the corporeal lives of sonic effects. Sound Studies, 1–19.  
Last edited by: sirfragalot 12/31/20, 10:23 AM
Smith, J. H. 2020, July Imagining presence. Unpublished paper presented at Husserl Circle 2014.  
Added by: sirfragalot 12/7/20, 9:52 AM
Sakellariou, A. (2020). How RDR2 prioritizes realism at the expense of playability. Retrieved May 28, 2021, from https://screenrant.com/ ... xtreme-boring-controls/  
Last edited by: sirfragalot 5/28/21, 12:49 PM
Roman, C. M. (2020). William of Saint-Thierry and the acoustics of mystical union. Journal of Medieval Religious Cultures, 46(2), 137–161.  
Last edited by: sirfragalot 8/25/20, 3:06 PM
Reber, S. A., Nishimura, T., Janisch, J., Robertson, M., & Fitch, W. T. (2020). A chinese alligator in heliox: Formant frequencies in a crocodilian. Journal of Experimental Biology, 218(15), 2442–2447.  
Added by: sirfragalot 9/18/20, 3:13 PM
Quinton, M., McGregor, I., & Benyon, D. 2020, September 15–17 Sonification of an exoplanetary atmosphere. Paper presented at The 15th International Conference on Audio Mostly, New York.  
Added by: sirfragalot 9/17/20, 1:20 PM
Perkis, A., Timmerer, C., Barakovic, S., Barakovic Husic, J., Bech, S., & Bosse, S., et al. (2020). QUALINET white paper on definitions of immersive media experience (IMEx) Norwegian University of Science and Technology, Sense IT.  
Last edited by: sirfragalot 8/23/20, 8:17 AM
Melville, T. (2020). Gran Turismo: Realism redefined. Retrieved July 3, 2021, from https://www.mazda.com.a ... ismo-realism-redefined/  
Last edited by: sirfragalot 7/3/21, 1:04 PM
Lutz, O. H.-M., Kröger, J. L., Schneiderbauer, M., Kopankiewicz, J. M., Hauswirth, M., & Hermann, T. 2020, September 15–17 That password doesn't sound right: Interactive password strength sonification. Paper presented at The 15th International Conference on Audio Mostly, New York.  
Added by: sirfragalot 9/17/20, 1:15 PM
Levy, L. F. (2020). The Edison Realism Test: Early experiments in capturing the soul of live music in a recording. Retrieved May 25, 2021, from https://insheepsclothin ... om/edison-realism-test/  
Last edited by: sirfragalot 5/25/21, 8:23 AM
K. Groß-Vogt & R. Höldrich (Eds.) Proceedings of the 15th international conference on Audio Mostly. 2020. September 15–17 2020978-1-4503-7563-4.  
Last edited by: sirfragalot 9/17/20, 1:31 PM
Green, M. C., & McAllister, C. A. (2020). Presence. The International Encyclopedia of Media Psychology. Retrieved December 7, 2020, https://onlinelibrary.w ... /9781119011071.iemp0058.  
Last edited by: sirfragalot 12/7/20, 10:30 AM
Francisco, M. A. (2020). Jaquet-Droz's automata: Eerily lifelike 18th century 'robots' (that still work today). Retrieved May 25, 2021, from https://www.flipscience ... -that-still-work-today/  
Last edited by: sirfragalot 5/26/21, 4:38 PM
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WIKINDX 6.5.0 | Total resources: 1103 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)


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