Zheng, J., & Meister, M. (2025). The unbearable slowness of being: Why do we live at 10 bits/s? Neuron, 113. |
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Runco, M. A. (2025). Updating the standard definition of creativity to account for the artificial creativity of AI. Creativity Research Journal, 37(1), 1–5. |
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Rogers, A. 2025, February 1. Press X to sniff: Can smelling a game make it more immersive? BBC Newsbeat. |
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Karpel, H. (2025). Are noise-cancelling headphones to blame for young people's hearing problems? Retrieved February 16, 2025, from https://www.bbc.com/news/articles/cgkjvr7x5x6o |
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Drosos, I., Sarkar, A., Xiaotong, Xu, & Toronto, N. (2025). "It makes you think": Provocations help restore critical thinking to AI-assisted knowledge work. |
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Aho, K. (2023-2025). Existentialism. Stanford Encyclopedia of Philosophy. Retrieved May 8, 2025, from https://plato.stanford.edu/entries/existentialism/. |
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Zhou, E., & Lee, D. (2024). Generative artificial intelligence, human creativity, and art. PNAS Nexus, 3(3). |
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Wattles, J. (2024). Why sonic booms from the most powerful rocket ever built have some scientists worried. Retrieved December 26, 2024, from https://edition.cnn.com ... p-sonic-boom/index.html |
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Added by: Mark Grimshaw-Aagaard 12/26/24, 4:17 PM |
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Vafaie, A., Raveshi, M. R., Devendran, C., Nosrati, R., & Neild, A. (2024). Making immotile sperm motile using high-frequency ultrasound. Science Advances, 10(7), eadk2864. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 2/16/24, 7:47 AM |
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Persyn, L. (2024). The sound of a shared intimacy: A phenomenological research into sound(ing) and listening in performance practices. Unpublished Doctor of Art Studies PhD, Ghent University, Belgium. |
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Pellitteri, M. (Ed.). (2024). The Palgrave handbook of music and sound in Japanese animation. Palgrave Macmillan. |
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Øhrstrøm, P. (2024). Travelling in branching time: A Priorean perspective. In A. M. Holand (Ed), Time in our Times: Stretching Contemporary Understandings of Time (pp. 27–55). Berlin: De Gruyter. |
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Nuwer, R. 2024, December 17. The unbelievable slowness of thinking. Scientific American. |
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Metzinger, T. (2024). Presence. In The Elephant and the Blind: The Experience of Pure Consciousness: Philosophy, Science, and 500+ Experiential Reports (pp. 103–112). The MIT Press. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 2/11/25, 11:15 AM |
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Metzinger, T. (2024). The elephant and the blind: The experience of pure consciousness: philosophy, science, and 500+ experiential reports. The MIT Press. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 2/11/25, 11:17 AM |
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Kopjlar, S., Dodds, P., Grimshaw-Aagaard, M. N., Krogh Groth, S., Gustafsson, C., & Koldkjær Højlund, M., et al. 2024, August 25–29, Sound of democracy: Towards the democratisation of standards for soundscapes. Paper presented at 53rd International Congress & Exposition on Noise Control Engineering. |
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Added by: Mark Grimshaw-Aagaard 8/16/24, 2:24 PM |
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Holand, A. M. (Ed.). (2024). Time in our times: Stretching contemporary understandings of time. Berlin: De Gruyter. |
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Added by: Mark Grimshaw-Aagaard 8/18/24, 8:30 AM |
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Grimshaw-Aagaard, M., & Walther-Hansen, M. (2024). Less-is-more: Auditory strategies for reduced reality. Personal and Ubiquitous Computing. |
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Added by: Mark Grimshaw-Aagaard 6/15/24, 10:36 PM |
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Grimshaw-Aagaard, M. (2024). OH-EE-OH-EE-OH-EE-AW-EE-AW! Sound descriptors in the books of Tarzan as facilitators of presence. In J. Murphet & H. Groth (Eds.), Edinburgh Companion to Literature & Sound Studies. (pp. 250–263). Edinburgh: Edinburgh University Press. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 12/7/23, 3:14 PM |
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Grimshaw-Aagaard, M. (2024). Video game sound design and the fetish of realism. In W. Gibbons & M. Grimshaw-Aagaard (Eds.), The Oxford Handbook of Video Game Music and Sound (pp. 861–874). New York: Oxford University Press. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 3/10/24, 10:35 AM |
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