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Blaszczak, D. 2007, September 28–29, Practical aspects of audio design for virtual environments. Paper presented at Audio Mostly 2007, Röntgenbau, Ilmenau.   
Added by: Mark Grimshaw-Aagaard 1/14/09, 10:14 AM
Blattner, M. M., Sumikawa, D. A., & Greenberg, R. M. (1989). Earcons and icons: Their structure and common design principles. Human-computer Interaction, 4, 11–44.   
Added by: Mark Grimshaw-Aagaard 1/18/16, 4:54 PM
Blesser, B., & Salter, L.-R. (2007). Spaces speak, are you listening? Experiencing aural architecture. Cambridge, Massachusetts: MIT Press.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 10/23/23, 3:11 PM
Blomkvist, V., Eriksen, C. A., Theorell, T., Ulrich, R., & Rasmanis, G. (2005). Acoustics and psychosocial environment in intensive coronary care. Occupational and Environmental Medicine, 62(e1).   
Added by: Mark Grimshaw-Aagaard 4/7/18, 1:37 PM
Bloom, K., Zajac, D. J., & Titus, J. (1999). The influence of nasality of voice on sex-stereotyped perceptions. Journal of Nonverbal Behavior, 23(4), 271–281.   
Added by: Mark Grimshaw-Aagaard 5/26/09, 10:19 AM
Blumenberg, H. (1983). The legitimacy of the modern age. R. M. Wallace, Trans. Cambridge, Massachusetts: MIT Press.   
Added by: Mark Grimshaw-Aagaard 1/18/21, 12:32 PM
Boethius. (1989). Fundamentals of music. C. M. Bower, Trans. New Haven and London: Yale University Press.   
Added by: Mark Grimshaw-Aagaard 6/11/24, 5:40 AM
Boevé, J.-L., & Giot, R. 2014, June 22–25, Volatiles that sound bad: Sonification of defensive chemical signals from insects against insects. Paper presented at The 20th International Conference on Auditory Display, New York.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 3/9/15, 12:59 PM
Bohemia Interactive Studio. (2001). Operation flashpoint: Cold war crisis. [Computer Game]. Codemasters.   
Added by: Mark Grimshaw-Aagaard 4/12/06, 3:29 PM
Böhm, S., & Bruni, A. (2003). Intro. Ephemera, 3 Retrieved September 6, 2004, from http://www.ephemeraweb. ... al/3-4/3-4editorial.pdf   
Added by: Mark Grimshaw-Aagaard 9/6/04, 4:10 PM
Böhme, G. (2000). Acoustic atmospheres: A contribution to the study of ecological acoustics. Soundscape, 1(1), 14–18.   
Added by: Mark Grimshaw-Aagaard 10/10/06, 8:30 AM
Böhme, H. (2005). The metaphysics of phenomena: Telescope and microscope in the works of Goethe, Leeuwenhoek, and Hooke. In H. Schramm, L. Schwarte & J. Lazardzig (Eds), Collection, Laboratory, Theater: Scenes of Knowledge in the 17th Century Vol. 1, (pp. 355–393). De Gruyter.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 1/18/21, 11:00 AM
Bohn, D. A. (1988). Environmental effects on the speed of sound. Journal of the Audio Engineering Society, 36(4).   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 10/27/17, 12:51 PM
Borg, E. (1982). Auditory thresholds in rats of different age and strain: A behavioral and electrophysiological study. Hearing Research, 8(2), 101–115.   
Added by: Mark Grimshaw-Aagaard 12/5/22, 7:33 AM
Bormann, K. (2005). Presence and the utility of audio spatialization. Presence: Teleoperators and Virtual Environments, 14(3), 278–297.   
Added by: Mark Grimshaw-Aagaard 3/6/18, 12:02 PM
Bouchard, S., St-Jacques, J., Robillard, G., & Renaud, P. (2008). Anxiety increases the feeling of presence in virtual reality. Presence: Teleoperators and Virtual Environments, 17(4), 376–391.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 8/14/20, 3:36 PM
Boulanger, C. (2006). Bibliograph. (Version 0.9) [Python/PHP/Javascript].   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 7/30/06, 9:32 AM
Bovermann, T., Tünnermann, R., & Hermann, T. (2010). Auditory augmentation. International Journal of Ambient Computing and Intelligence, 2(2), 27–42.   
Added by: Mark Grimshaw-Aagaard 7/5/13, 9:54 AM
Bowker, G. C., & Star, S. L. (2000). Sorting things out: Classification and its consequences. Cambridge, Massachusetts: MIT Press.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 11/30/23, 12:18 PM
Boyd, A. (2003). When worlds collide: Sound and music in films and games. Gamasutra, Retrieved September 6, 2004, from http://www.gamasutra.co ... /20030204/boyd_01.shtml   
Added by: Mark Grimshaw-Aagaard 3/11/06, 11:23 AM
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