Sound Research WIKINDX

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Displaying 141 - 160  of 1332 (Bibliography: WIKINDX Master Bibliography)
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Bridgett, R. (1999). The aesthetics of film music: From romanticism to modernism. Retrieved March 8, 2004, from http://www3.sympatico.ca/qualish/music.htm   
Added by: Mark Grimshaw-Aagaard 6/2/20, 9:07 AM
Bridgett, R. (2001). Sync-sound in web design and interactive media. Retrieved March 8, 2004, from http://www3.sympatico.ca/qualish/web.htm   
Added by: Mark Grimshaw-Aagaard 9/6/04, 5:37 PM
Bridgett, R. (2002). Citizen kane: Acoustic sound as expressionist device. Retrieved March 8, 2004, from http://www3.sympatico.ca/qualish/kane.htm   
Added by: Mark Grimshaw-Aagaard 5/6/08, 3:43 PM
Bridgett, R. (2002). Interactive music. Retrieved November 25, 2021, from http://web.archive.org/ ... .org.uk/interactive.htm   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 10/25/21, 1:37 PM
Bridgett, R. (2002). Problems with the film music model. Retrieved November 25, 2021, from http://web.archive.org/ ... ign.org.uk/problems.htm   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 10/25/21, 1:36 PM
Bridgett, R. (2002). Sound design: An introduction. Retrieved March 8, 2004, from http://www3.sympatico.ca/qualish/introduction.htm   
Added by: Mark Grimshaw-Aagaard 9/6/04, 5:21 PM
Bridgett, R. (2003). Audio pre-design. Retrieved March 8, 2004, from http://www3.sympatico.ca/qualish/pre.htm   
Added by: Mark Grimshaw-Aagaard 10/10/06, 10:42 AM
Bridgett, R. (2003). Off screen sound in interactive media. Retrieved November 25, 2021, from http://web.archive.org/ ... d-design.org.uk/off.htm   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 10/25/21, 1:35 PM
Bridgett, R. (2003). Subtlety and silence. Retrieved September 9, 2003, from http://www3.sympatico.c ... evelop-Oct2002-Pg28.jpg   
Added by: Mark Grimshaw-Aagaard 9/6/04, 5:31 PM
Bridgett, R. (2003). The first stage of sound design is ... well ... er ... design. Retrieved November 25, 2021, from http://web.archive.org/ ... esign.org.uk/design.htm   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 10/25/21, 1:34 PM
Bridgett, R. (2007). Audio postmortem: Scarface: The world is yours. Gamasutra, Retrieved January 8, 2009, from https://www.gamasutra.c ... ortem_scarface_the_.php   
Added by: Mark Grimshaw-Aagaard 1/8/09, 10:47 AM
Bridgett, R. (2010). From the shadows of film sound: Cinematic production & creative process in video game audio.   
Added by: Deleted user   Last edited by: Deleted user 2/1/12, 3:45 PM
Bridgett, R., & Paul, L. J. (2006). Establishing an aesthetic in next generation sound design. Gamasutra, Retrieved June 18, 2008, from https://www.gamasutra.c ... _aesthetic_in_next_.php   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 7/7/21, 9:26 AM
Bringsjord, S. (2001). Is it possible to build dramatically compelling interactive digital entertainment (in the form, e.g., of computer games)? Game Studies, 1(1). Retrieved September 16, 2003, from http://www.gamestudies.org/0101/bringsjord/   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 9/4/06, 3:00 PM
Bromberger, S. (2012). Vagueness, ambiguity, and the "sound" of meaning. In Analysis and Interpretation of the Exact Sciences: Essays in Honour of William Demopoulos Vol. 78, (pp. 75–93). Berlin: Springer.   
Added by: Mark Grimshaw-Aagaard 11/24/14, 2:47 PM
Bronowski, J. (1979). The origins of knowledge and imagination. New Haven and London: Yale University Press. (Original work published 1978).   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 1/8/17, 1:40 PM
Bross, M. (1997). Effective music for games and multimedia. Gamasutra, 1 Retrieved September 6, 2004, from http://www.gamasutra.co ... 497/effective_music.htm   
Added by: Mark Grimshaw-Aagaard 9/6/04, 5:53 PM
Bross, M. (1997). Powerful audio tips for game and multimedia developers. Gamasutra, Retrieved September 6, 2004, from http://www.gamasutra.co ... ./103197/audio_tips.htm   
Added by: Mark Grimshaw-Aagaard 9/6/04, 5:50 PM
Brotons-Mas, J. R., & O'Mara, S. (2006). Neural processing of spatial information: What we know about place cells and what they can tell us about presence. Presence: Teleoperators and Virtual Environments, 15(5), 485–499.   
Added by: Mark Grimshaw-Aagaard 3/9/18, 10:02 AM
Brown, L. A. (2016). This is what the hospital of the future sounds like. Retrieved March 26, 2018, from https://qz.com/769487/hospital-noise-and-health/   
Added by: Mark Grimshaw-Aagaard 3/26/18, 9:19 AM
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WIKINDX 6.11.0 | Total resources: 1332 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)