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Bryce, J., & Rutter, J. (2002). Spectacle of the deathmatch: Character and narrative in first-person shooters. In G. King & T. Krzywinska (Eds), Screenplay: Cinema/Videogames/Interfaces (pp. 66–80). London: Wallflower Press.   
Added by: Mark Grimshaw-Aagaard 9/23/04, 2:59 PM
Buckingham, D. (2006). Studying computer games. In Computer Games: Text, Narrative and Play Cambridge: Polity.   
Added by: Mark Grimshaw-Aagaard 9/8/06, 12:11 PM
Buehner, M. J. (2010). Temporal binding. In A. C. Nobre & J. T. Coull (Eds), Attention and Time Oxford: Oxford University Press.   
Added by: Mark Grimshaw-Aagaard 11/14/18, 10:15 AM
Bull, M., & Back, L. (Eds). (2003). The auditory culture reader. Oxford: Berg.   
Added by: Mark Grimshaw-Aagaard 5/14/16, 11:14 AM
Bull, M. (2004). Thinking about sound, proximity and distance in western experience: The case of Odysseus' walkman. In V. Erlmann (Ed.), Hearing Cultures: Essays on Sound Listening and Modernity (pp. 173–190). Oxford: Berg.   
Added by: Mark Grimshaw-Aagaard 12/20/07, 4:44 PM
Bungie Studios. (2001-2004). Halo series. [Computer Game]. Redmond: Microsoft.   
Last edited by: Mark Grimshaw-Aagaard 4/13/06, 2:39 PM
Bunzeck, N., Wuestenberg, T., Lutz, K., Heinze, H.-J., & Jancke, L. (2005). Scanning silence: Mental imagery of complex sounds. NeuroImage, 26(4), 1119–1127.   
Added by: Mark Grimshaw-Aagaard 5/3/14, 11:59 AM
Burill, D. A. (2002). 'oh grow up 007': The performance of bond and boyhood in film and videogames. In G. King & T. Krzywinska (Eds), Screenplay: Cinema/Videogames/Interfaces (pp. 181–193). London: Wallflower Press.   
Added by: Mark Grimshaw-Aagaard 10/5/04, 12:02 PM
Burn, A., Carr, D., & Schott, G. 2003, September 1. Why should we study digital games? MediaMagazine, pp. 9–11.   
Added by: Mark Grimshaw-Aagaard 9/6/04, 5:52 PM
Burn, A., & Parker, D. (2003). Analysing media texts. London: Continuum.   
Added by: Mark Grimshaw-Aagaard 11/8/06, 10:44 AM
Burn, A., & Schott, G. (2004). Heavy hero or digital dummy? Multimodal player-avatar relations in Final Fantasy 7. visual communication, 3(2), 213–233.   
Last edited by: Mark Grimshaw-Aagaard 8/15/06, 3:13 PM
Burroughs, E. R. (2008). The beasts of Tarzan. Project Gutenberg. (Original work published 1916).   
Last edited by: Mark Grimshaw-Aagaard 4/20/22, 8:22 AM
Burroughs, E. R. (2012). Tarzan and the castaways. Project Gutenberg of Australia. (Original work published 1965).   
Added by: Mark Grimshaw-Aagaard 8/30/22, 9:54 AM
Burroughs, E. R. (2021). Tarzan of the apes. Project Gutenberg. (Original work published 1914).   
Last edited by: Mark Grimshaw-Aagaard 8/30/22, 12:26 PM
Bussemakers, M. P., & de Haan, A. 1998, November 1–4, Using earcons and icons in categorisation tasks to improve multimedia interfaces. Paper presented at 5th International Conference on Auditory Display.   
Added by: Mark Grimshaw-Aagaard 2/23/06, 2:18 PM
Byrne, R. M. J. (2007). The rational imagination: How people create alternatives to reality. Cambridge: The MIT Press. (Original work published 2005).   
Added by: Mark Grimshaw-Aagaard 8/27/11, 4:49 AM
Bystrom, K.-E., Barfield, W., & Hendrix, C. (1999). A conceptual model of the sense of presence in virtual environments. Presence: Teleoperators and Virtual Environments, 8(2), 241–244.   
Last edited by: Mark Grimshaw-Aagaard 9/11/18, 5:22 PM
Cahen, R., Rodet, X., & Lambert, J.-P. 2005, Sound navigation in phase installation: Producing music as performing a game using haptic feedback. Paper presented at International Conference on Virtual Storytelling.   
Added by: Mark Grimshaw-Aagaard 1/8/07, 7:00 AM
Calleja, G. (2007). Digital games as designed experience: Reframing the concept of immersion. Unpublished thesis PhD, Victoria University, Wellington, New Zealand.   
Last edited by: Mark Grimshaw-Aagaard 9/12/08, 8:15 PM
Calleja, G. 2007, September 24–28, Revising immersion: A conceptual model for the analysis of digital game involvement. Paper presented at Situated Play, University of Tokyo.   
Added by: Mark Grimshaw-Aagaard 8/23/09, 11:31 AM
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WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)