Burroughs, E. R. (2021). Tarzan of the apes. Project Gutenberg. (Original work published 1914). |
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Bussemakers, M. P., & de Haan, A. 1998, November 1–4, Using earcons and icons in categorisation tasks to improve multimedia interfaces. Paper presented at 5th International Conference on Auditory Display. |
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Byrne, R. M. J. (2007). The rational imagination: How people create alternatives to reality. Cambridge: The MIT Press. (Original work published 2005). |
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Bystrom, K.-E., Barfield, W., & Hendrix, C. (1999). A conceptual model of the sense of presence in virtual environments. Presence: Teleoperators and Virtual Environments, 8(2), 241–244. |
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Cahen, R., Rodet, X., & Lambert, J.-P. 2005, Sound navigation in phase installation: Producing music as performing a game using haptic feedback. Paper presented at International Conference on Virtual Storytelling. |
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Calleja, G. (2007). Digital games as designed experience: Reframing the concept of immersion. Unpublished thesis PhD, Victoria University, Wellington, New Zealand. |
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Calleja, G. 2007, September 24–28, Revising immersion: A conceptual model for the analysis of digital game involvement. Paper presented at Situated Play, University of Tokyo. |
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Calleja, G. (2014). Immersion in virtual worlds. In M. Grimshaw (Ed), The Oxford Handbook of Virtuality (pp. 222–236). New York: Oxford University Press. |
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Cambron, M. A chat with Chance Thomas. Retrieved December 20, 2004, from http://www.gignews.com/goddess/chancethomas.htm |
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Cameron, J. (Director) (1991). Terminator 2: Judgement day [Film]. J. Cameron (Producer). USA: Tri-Star Pictures. |
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Campbell, R. H., Grimshaw, M., & Green, G. M. (2009). Relational agents: A critical review. The Open Virtual Reality Journal, 1 Retrieved April 9, 2009, from http://www.bentham.org/open/tovrj/openaccess2.htm |
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Campbell, D. T. (1974). Evolutionary epistemology. In P. A. Schilpp (Ed), The Philosophy of Karl Popper Vol. XIV Book 1, (pp. 413–463). La Salle, Illinois: Open Court. |
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Cano, P., Koppenberger, M., le Groux, S., Ricard, J., Wack, N., & Herrera, P. (2005). Nearest neighbor automatic sound annotation with a WordNet taxonomy. Journal of Intelligent Systems, 24(2/3), 99–111. |
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Canossa, A. (2009). Play-persona: Modeling player behaviour in computer games. Unpublished thesis PhD, Danish Design School of Copenhagen, Denmark. |
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Carlsson, S. E. Sounds of illusions: Sounds of moving images. Retrieved September 18, 2003, from http://www.filmsound.or ... icles/moving_images.htm |
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Carlsson, A. (2010). Power users and retro puppets: A critical study of the methods and motivations in chipmusic. Unpublished thesis master's, Lund University. |
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The sound of horror. 2003, August 29. B. Carpenter (Producer). Boston: WZBC 90.3 FM Boston College. |
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Carpenter, E., & McLuhan, M. (1970). Acoustic space. In E. Carpenter & M. McLuhan (Eds.), Explorations in Communication (pp. 65–70). London: Jonathan Cape. |
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Carr, D. (2003). Play dead: Genre and affect in silent hill and planescape torment. Game Studies, 3(1). Retrieved September 16, 2003, from http://www.gamestudies.org/0301/carr/ |
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Carr, D. (2006). Games and narrative. In Computer Games: Text, Narrative and Play (pp. 30–44). Cambridge: Polity. |
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Added by: Mark Grimshaw-Aagaard 8/21/06, 3:48 PM |
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