Sound Research WIKINDX

List Resources

Displaying 181 - 200  of 1328 (Bibliography: WIKINDX Master Bibliography)
Parameters
Order by

Ascending
Descending
Use all checked: 
Use all displayed: 
Use all in list: 
Burroughs, E. R. (2021). Tarzan of the apes. Project Gutenberg. (Original work published 1914).   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 8/30/22, 12:26 PM
Bussemakers, M. P., & de Haan, A. 1998, November 1–4, Using earcons and icons in categorisation tasks to improve multimedia interfaces. Paper presented at 5th International Conference on Auditory Display.   
Added by: Mark Grimshaw-Aagaard 2/23/06, 2:18 PM
Byrne, R. M. J. (2007). The rational imagination: How people create alternatives to reality. Cambridge: The MIT Press. (Original work published 2005).   
Added by: Mark Grimshaw-Aagaard 8/27/11, 4:49 AM
Bystrom, K.-E., Barfield, W., & Hendrix, C. (1999). A conceptual model of the sense of presence in virtual environments. Presence: Teleoperators and Virtual Environments, 8(2), 241–244.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 9/11/18, 5:22 PM
Cahen, R., Rodet, X., & Lambert, J.-P. 2005, Sound navigation in phase installation: Producing music as performing a game using haptic feedback. Paper presented at International Conference on Virtual Storytelling.   
Added by: Mark Grimshaw-Aagaard 1/8/07, 7:00 AM
Calleja, G. (2007). Digital games as designed experience: Reframing the concept of immersion. Unpublished thesis PhD, Victoria University, Wellington, New Zealand.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 9/12/08, 8:15 PM
Calleja, G. 2007, September 24–28, Revising immersion: A conceptual model for the analysis of digital game involvement. Paper presented at Situated Play, University of Tokyo.   
Added by: Mark Grimshaw-Aagaard 8/23/09, 11:31 AM
Calleja, G. (2014). Immersion in virtual worlds. In M. Grimshaw (Ed), The Oxford Handbook of Virtuality (pp. 222–236). New York: Oxford University Press.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 9/11/18, 5:21 PM
Cambron, M. A chat with Chance Thomas. Retrieved December 20, 2004, from http://www.gignews.com/goddess/chancethomas.htm   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 7/22/06, 12:52 PM
Cameron, J. (Director) (1991). Terminator 2: Judgement day [Film]. J. Cameron (Producer). USA: Tri-Star Pictures.   
Added by: Mark Grimshaw-Aagaard 5/7/06, 4:51 PM
Campbell, R. H., Grimshaw, M., & Green, G. M. (2009). Relational agents: A critical review. The Open Virtual Reality Journal, 1 Retrieved April 9, 2009, from http://www.bentham.org/open/tovrj/openaccess2.htm   
Added by: Mark Grimshaw-Aagaard 2/1/22, 7:51 PM
Campbell, D. T. (1974). Evolutionary epistemology. In P. A. Schilpp (Ed), The Philosophy of Karl Popper Vol. XIV Book 1, (pp. 413–463). La Salle, Illinois: Open Court.   
Added by: Mark Grimshaw-Aagaard 11/15/18, 1:15 PM
Cano, P., Koppenberger, M., le Groux, S., Ricard, J., Wack, N., & Herrera, P. (2005). Nearest neighbor automatic sound annotation with a WordNet taxonomy. Journal of Intelligent Systems, 24(2/3), 99–111.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 1/26/06, 11:52 AM
Canossa, A. (2009). Play-persona: Modeling player behaviour in computer games. Unpublished thesis PhD, Danish Design School of Copenhagen, Denmark.   
Added by: Mark Grimshaw-Aagaard 12/11/09, 8:50 AM
Carlsson, S. E. Sounds of illusions: Sounds of moving images. Retrieved September 18, 2003, from http://www.filmsound.or ... icles/moving_images.htm   
Added by: Mark Grimshaw-Aagaard 9/7/04, 11:58 AM
Carlsson, A. (2010). Power users and retro puppets: A critical study of the methods and motivations in chipmusic. Unpublished thesis master's, Lund University.   
Added by: Deleted user 2/13/12, 4:29 PM
The sound of horror. 2003, August 29. B. Carpenter (Producer). Boston: WZBC 90.3 FM Boston College.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 11/20/08, 8:48 AM
Carpenter, E., & McLuhan, M. (1970). Acoustic space. In E. Carpenter & M. McLuhan (Eds.), Explorations in Communication (pp. 65–70). London: Jonathan Cape.   
Added by: Mark Grimshaw-Aagaard 1/7/17, 11:56 AM
Carr, D. (2003). Play dead: Genre and affect in silent hill and planescape torment. Game Studies, 3(1). Retrieved September 16, 2003, from http://www.gamestudies.org/0301/carr/   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 9/4/06, 3:01 PM
Carr, D. (2006). Games and narrative. In Computer Games: Text, Narrative and Play (pp. 30–44). Cambridge: Polity.   
Added by: Mark Grimshaw-Aagaard 8/21/06, 3:48 PM
1 - 121  |  122 - 242  |  243 - 363  |  364 - 484  |  485 - 605  |  606 - 726  |  727 - 847  |  848 - 968  |  969 - 1089  |  1090 - 1210  |  1211 - 1328
WIKINDX 6.11.0 | Total resources: 1328 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)