Bungie Studios. (2001-2004). Halo series. [Computer Game]. Redmond: Microsoft. |
|
Last edited by: Mark Grimshaw-Aagaard 13/04/2006, 14:39 |
|
Bunzeck, N., Wuestenberg, T., Lutz, K., Heinze, H.-J., & Jancke, L. (2005). Scanning silence: Mental imagery of complex sounds. NeuroImage, 26(4), 1119–1127. |
|
Added by: Mark Grimshaw-Aagaard 03/05/2014, 11:59 |
|
Burill, D. A. (2002). 'oh grow up 007': The performance of bond and boyhood in film and videogames. In G. King & T. Krzywinska (Eds), Screenplay: Cinema/Videogames/Interfaces (pp. 181–193). London: Wallflower Press. |
|
Added by: Mark Grimshaw-Aagaard 05/10/2004, 12:02 |
|
Burn, A., Carr, D., & Schott, G. 2003, September 1. Why should we study digital games? MediaMagazine, pp. 9–11. |
|
Added by: Mark Grimshaw-Aagaard 06/09/2004, 17:52 |
|
Burn, A., & Parker, D. (2003). Analysing media texts. London: Continuum. |
|
Added by: Mark Grimshaw-Aagaard 08/11/2006, 10:44 |
|
Burroughs, E. R. (2008). The beasts of Tarzan. Project Gutenberg. (Original work published 1916). |
|
Last edited by: Mark Grimshaw-Aagaard 20/04/2022, 08:22 |
|
Burroughs, E. R. (2012). Tarzan and the castaways. Project Gutenberg of Australia. (Original work published 1965). |
|
Added by: Mark Grimshaw-Aagaard 30/08/2022, 09:54 |
|
Burroughs, E. R. (2021). Tarzan of the apes. Project Gutenberg. (Original work published 1914). |
|
Last edited by: Mark Grimshaw-Aagaard 30/08/2022, 12:26 |
|
Byrne, R. M. J. (2007). The rational imagination: How people create alternatives to reality. Cambridge: The MIT Press. (Original work published 2005). |
|
Added by: Mark Grimshaw-Aagaard 27/08/2011, 04:49 |
|
Bystrom, K.-E., Barfield, W., & Hendrix, C. (1999). A conceptual model of the sense of presence in virtual environments. Presence: Teleoperators and Virtual Environments, 8(2), 241–244. |
|
Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:22 |
|
Calleja, G. (2007). Digital games as designed experience: Reframing the concept of immersion. Unpublished thesis PhD, Victoria University, Wellington, New Zealand. |
|
Last edited by: Mark Grimshaw-Aagaard 12/09/2008, 20:15 |
|
Calleja, G. 2007, September 24–28, Revising immersion: A conceptual model for the analysis of digital game involvement. Paper presented at Situated Play, University of Tokyo. |
|
Added by: Mark Grimshaw-Aagaard 23/08/2009, 11:31 |
|
Calleja, G. (2014). Immersion in virtual worlds. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 222–236). New York: Oxford University Press. |
|
Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:21 |
|
Cambron, M. A chat with Chance Thomas. Retrieved December 20, 2004, from http://www.gignews.com/goddess/chancethomas.htm |
|
Last edited by: Mark Grimshaw-Aagaard 22/07/2006, 12:52 |
|
Campbell, R. H., Grimshaw, M., & Green, G. M. (2009). Relational agents: A critical review. The Open Virtual Reality Journal, 1 Retrieved April 9, 2009, from http://www.bentham.org/open/tovrj/openaccess2.htm |
|
Added by: Mark Grimshaw-Aagaard 01/02/2022, 19:51 |
|
Campbell, D. T. (1974). Evolutionary epistemology. In P. A. Schilpp (Ed.), The Philosophy of Karl Popper Vol. XIV Book 1, (pp. 413–463). La Salle, Illinois: Open Court. |
|
Added by: Mark Grimshaw-Aagaard 15/11/2018, 13:15 |
|
Cano, P., Koppenberger, M., le Groux, S., Ricard, J., Wack, N., & Herrera, P. (2005). Nearest neighbor automatic sound annotation with a WordNet taxonomy. Journal of Intelligent Systems, 24(2/3), 99–111. |
|
Last edited by: Mark Grimshaw-Aagaard 26/01/2006, 11:52 |
|
Carlsson, A. (2010). Power users and retro puppets: A critical study of the methods and motivations in chipmusic. Unpublished thesis master's, Lund University. |
|
Added by: Deleted user 13/02/2012, 16:29 |
|
Carpenter, E., & McLuhan, M. (1970). Acoustic space. In E. Carpenter & M. McLuhan (Eds), Explorations in Communication (pp. 65–70). London: Jonathan Cape. |
|
Added by: Mark Grimshaw-Aagaard 07/01/2017, 11:56 |
|
Carr, D. (2003). Play dead: Genre and affect in silent hill and planescape torment. Game Studies, 3(1). Retrieved September 16, 2003, from http://www.gamestudies.org/0301/carr/ |
|
Last edited by: Mark Grimshaw-Aagaard 04/09/2006, 15:01 |
|