Sound Research WIKINDX

List Resources

Displaying 661 - 680  of 894 (Bibliography: WIKINDX Master Bibliography)
Parameters
Order by

Ascending
Descending
Use all checked: 
Use all displayed: 
Use all in list: 
Reich, W. (1946). The mass psychology of facism. T. P. Wolfe, Trans. 3rd ed. New York: Orgone Institute Press.   
Added by: Mark Grimshaw-Aagaard 31/07/2021, 12:08
Reid, C. (2017). “This savage world was an open book” Genre and landscape in Edgar Rice Burroughs’s Tarzan series. Journal of Popular Culture, 50(1), 147–162.   
Last edited by: Mark Grimshaw-Aagaard 30/08/2022, 12:14
Reiner, M., & Hecht, D. (2009). Behavioral indications of object-presence in haptic virtual environments. Cyberpsychology & Behavior, 12(2), 183–186.   
Last edited by: Mark Grimshaw-Aagaard 04/09/2020, 14:46
Renoir, J. (1974). My life and my films. N. Denny, Trans. London: Collins.   
Added by: Mark Grimshaw-Aagaard 08/02/2006, 07:43
Rettie, R. 2004, October 13–15, Using Goffman's frameworks to explain presence and reality. Paper presented at Presence 2004, Valencia.   
Last edited by: Mark Grimshaw-Aagaard 27/09/2018, 15:34
Revill, G. (2016). How is space made in sound? Spatial mediation, critical phenomenology and the political agency of sound. Progress in Human Geography, 40(2), 240–256.   
Added by: Mark Grimshaw-Aagaard 07/01/2017, 16:12
Revonsuo, A. (2009). Inner presence: Consciousness as a biological phenomenon. Cambridge, Massachusetts: MIT Press.   
Added by: Mark Grimshaw-Aagaard 04/03/2020, 11:12
Rheingold, H. (1991). Virtual reality: The revolutionary technology of computer-generated artificial worlds -- and how it promises and threatens to transform business and society. New York: Summit Books.   
Last edited by: Mark Grimshaw-Aagaard 28/04/2005, 20:58
Ribbens, W., & Malliet, S. 2009, May 21–25, Realism in digital games: A quantitative exploration. Unpublished paper presented at The 8th International Conference of the International Communication Association.   
Last edited by: Mark Grimshaw-Aagaard 28/05/2021, 08:44
Ribbens, W., & Malliet, S. (2010). Perceived digital game realism: A quantitative exploration of its structure. Presence: Teleoperators and Virtual Environments, 19(6), 585–600.   
Last edited by: Mark Grimshaw-Aagaard 17/10/2018, 13:57
Rice, T. (2013). Hearing and the hospital: Sound, listening, knowledge and experience. London: Sean Kingston Publishing.   
Last edited by: Mark Grimshaw-Aagaard 23/02/2018, 11:50
Riddoch, M. (2019). Imagining the sounds themselves. In M. Grimshaw-Aagaard, M. Walther-Hansen & M. Knakkergaard (Eds), The Oxford Handbook of Sound and Imagination Vol. 1, (pp. 55–77). New York: Oxford University Press.   
Last edited by: Mark Grimshaw-Aagaard 19/05/2021, 09:06
Risset, J.-C., & Wessel, D. L. (1999). Exploration of timbre by analysis and synthesis. In D. Deutsch (Ed.), The Psychology of Music Second Edition ed. (pp. 113–169). San Diego: Academic Press.   
Last edited by: Mark Grimshaw-Aagaard 03/07/2021, 11:24
Riva, G., Davide, F., & IJsselsteijn, W. A. (Eds). (2003). Being there: Concepts, effects and measurements of user presence in synthetic environments. Vol. 5. Amsterdam: IOS Press.   
Added by: Mark Grimshaw-Aagaard 08/10/2018, 12:55
Riva, G., & Waterworth, J. A. (2014). Being present in a virtual world. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 205–221). New York: Oxford University Press.   
Added by: Mark Grimshaw-Aagaard 09/02/2014, 11:36
Roberts, E. (2000). Pity the damned. Queensland, Australia: Life Today.   
Last edited by: Mark Grimshaw-Aagaard 05/06/2015, 10:09
Robinett, W. (1992). Synthetic experience: A proposed taxonomy. Presence: Teleoperators and Virtual Environments, 1(2), 229–247.   
Added by: Mark Grimshaw-Aagaard 10/07/2018, 13:02
Rocket arena. (2000-2006). [Computer Game].   
Added by: Mark Grimshaw-Aagaard 15/05/2006, 12:52
Roman, C. M. (2020). William of Saint-Thierry and the acoustics of mystical union. Journal of Medieval Religious Cultures, 46(2), 137–161.   
Last edited by: Mark Grimshaw-Aagaard 25/08/2020, 15:06
Rosenberg, A. (2018). How history gets things wrong: The neuroscience of our addiction to stories. Cambridge, Massachusetts: MIT Press.   
Last edited by: Mark Grimshaw-Aagaard 08/06/2020, 17:29
Start  |  . . .  |  581 - 600  |  601 - 620  |  621 - 640  |  641 - 660  |  661 - 680  |  681 - 700  |  701 - 720  |  721 - 740  |  741 - 760  |  . . .  |  End
WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)