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Displaying 721 - 740  of 893 (Bibliography: WIKINDX Master Bibliography)
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Shinn-Cunningham, B. G., Lin, I.-F., & Streeter, T. 2005, July 22–27, Trading directional accuracy for realism in virtual auditory display. Paper presented at 1st. International Conference on Virtual Reality.   
Last edited by: Mark Grimshaw-Aagaard 01/09/2005, 14:19
Shinn-Cunningham, B. 2001, August 5–10, Creating three dimensions in virtual auditory displays. Paper presented at International Cognitive Engineering, Intelligent Agents and Virtual Reality.   
Added by: Mark Grimshaw-Aagaard 26/08/2005, 15:57
Silicon Ice. (2005). Urban Terror. (Version 3.7) [Computer Game].   
Added by: Mark Grimshaw-Aagaard 10/02/2006, 17:20
Singer, M. J., & Witmer, B. G. (1999). On selecting the right yardstick. Presence: Teleoperators and Virtual Environments, 8(5), 566–573.   
Added by: Mark Grimshaw-Aagaard 06/08/2018, 10:24
Skalski, P., & Whitbred, R. (2010). Image versus sound: A comparison of formal feature effects on presence and video game enjoyment. PsychNology Journal, 8(1), 67–84.   
Added by: Mark Grimshaw-Aagaard 13/02/2019, 09:17
Slater, M. (1999). Measuring presence: A response to the Witmer and Singer presence questionnaire. Presence: Teleoperators and Virtual Environments, 8(5), 560–565.   
Last edited by: Mark Grimshaw-Aagaard 02/08/2018, 11:46
Slater, M. (2002). Presence and the sixth sense. Presence: Teleoperators and Virtual Environments, 11(4), 435–439.   
Last edited by: Mark Grimshaw-Aagaard 17/09/2018, 17:00
Slater, M. (2003). A note on presence terminology. Presence Connect, 3(3).   
Last edited by: Mark Grimshaw-Aagaard 18/08/2023, 13:58
Slater, M. (2004). How colorful was your day? Why questionnaires cannot assess presence in virtual environments. Presence: Teleoperators and Virtual Environments, 13(4), 484–493.   
Added by: Mark Grimshaw-Aagaard 06/03/2018, 08:29
Slater, M. (2009). Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments. Philosophical Transactions of the Royal Society B, 3549–3557.   
Added by: Mark Grimshaw-Aagaard 04/04/2016, 10:37
Slater, M., & Garau, M. (2007). The use of questionnaire data in presence studies: Do not seriously likert. Presence: Teleoperators and Virtual Environments, 16(4), 447–456.   
Last edited by: Mark Grimshaw-Aagaard 17/09/2018, 15:23
Slater, M. (2007). If you respond as if it were real, then it is Presence. Starlab, Retrieved September 30, 2010, from http://www.cs.ucl.ac.uk ... ater-June07-STARLAB.pdf   
Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:16
Slater, M., & Steed, A. (2000). A virtual presence counter. Presence: Teleoperators and Virtual Environments, 9(5), 413–434.   
Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:17
Slater, M., & Usoh, M. (1993). Representations systems, perceptual position, and presence in immersive virtual environments. Presence: Teleoperators and Virtual Environments, 2(3), 221–223.   
Added by: Mark Grimshaw-Aagaard 18/07/2018, 11:51
Slater, M., Usoh, M., & Steed, A. (1994). Depth of presence in virtual environments. Presence: Teleoperators and Virtual Environments, 3(2), 130–144.   
Last edited by: Mark Grimshaw-Aagaard 03/05/2021, 13:28
Slater, M., & Wilbur, S. (1997). A framework for immersive virtual environments (FIVE): Speculations on the role of presence in virtual environments. Presence: Teleoperators and Virtual Environments, 6(6), 603–616.   
Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:17
Slattery III, W. H., & Middlebrooks, J. C. (1994). Monaural sound localization: Acute versus chronic unilateral impairment. Hearing Research, 75(1-2), 38–46.   
Added by: Mark Grimshaw-Aagaard 02/02/2014, 12:21
Sloboda, J. A., & Juslin, P. N. (2002). Psychological perspectives on music and emotion. In P. N. Juslin & J. A. Sloboda (Eds), Music and Emotion: Theory and Research (pp. 71–104). Oxford: Oxford University Press. (Original work published 2001).   
Added by: Mark Grimshaw-Aagaard 01/11/2010, 03:55
Slovin, R. (2001). Hot circuits: Reflections on the 1989 video game exhibition of the american museum of the moving image. In M. J. P. Wolf (Ed.), The Medium of the Video Game (pp. 137–154). Austin: University of Texas Press.   
Added by: Mark Grimshaw-Aagaard 12/10/2004, 17:07
Small, C. (1998). Musicking: The meanings of performing and listening. Hanover, NH: Wesleyan University Press.   
Last edited by: Mark Grimshaw-Aagaard 22/11/2023, 17:15
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WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)