Sound Research WIKINDX

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Displaying 1 - 5  of 5 (Bibliography: WIKINDX Master Bibliography)
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Brand, J. E., Knight, S., & Majewski, J. 2003, November 4–6, The diverse worlds of computer games: A content analysis of spaces, populations, styles and narratives. Paper presented at Level Up.   
Added by: Mark Grimshaw-Aagaard 11/09/2006, 10:59
Entertainment and Leisure Software Publishers Association. (n.d.). Retrieved October 4, 2003, from http://www.elspa.co.uk/   
Last edited by: Mark Grimshaw-Aagaard 23/09/2006, 08:24
Halpern, D. Lynn., Blake, R., & Hillenbrand, J. (1986). Psychoacoustics of a chilling sound. Percept Psychophys, 39(2), 77–80.   
Last edited by: Mark Grimshaw-Aagaard 06/09/2022, 12:23
Kline, S., Dyer-Witheford, N., & de Peuter, G. (2003). Digital play: Violence, gender, and the bias of game experience. McGill-Queen's University Press.   
Added by: Mark Grimshaw-Aagaard 14/01/2005, 15:25
The ESA. (n.d.). Retrieved October 5, 2003, from http://www.theesa.com/   
Last edited by: Mark Grimshaw-Aagaard 23/09/2006, 08:31
WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)