Sound Research WIKINDX

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Entertainment and Leisure Software Publishers Association. (n.d.). Retrieved October 4, 2003, from  
Last edited by: Mark Grimshaw-Aagaard 9/23/06, 8:24 AM
The ESA. (n.d.). Retrieved October 5, 2003, from  
Last edited by: Mark Grimshaw-Aagaard 9/23/06, 8:31 AM
Brand, J. E., Knight, S., & Majewski, J. 2003, November 4–6 The diverse worlds of computer games: A content analysis of spaces, populations, styles and narratives. Paper presented at Level Up, Utrecht Universiteit.  
Added by: Mark Grimshaw-Aagaard 9/11/06, 10:59 AM
Halpern, D. Lynn., Blake, R., & Hillenbrand, J. (1986). Psychoacoustics of a chilling sound. Percept Psychophys, 39(2), 77–80.  
Last edited by: Mark Grimshaw-Aagaard 12/9/08, 7:00 AM
Kline, S., Dyer-Witheford, N., & de Peuter, G. (2003). Digital play: Violence, gender, and the bias of game experience. McGill-Queen's University Press.  
Added by: Mark Grimshaw-Aagaard 1/14/05, 3:25 PM
WIKINDX 6.5.0 | Total resources: 1140 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)