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Aarseth, E., Smedstad, S. M., & Sunnanå, L. 2003, November 4–6, A multi-dimensional typology of games. Paper presented at Level Up.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 9/20/05, 10:18 AM
Agrawal, S., Simon, A., Bech, S., Bærentsen, K., & Forchhammer, S. (2020). Defining immersion: Literature review and implications for research on audiovisual experiences. Journal of the Audio Engineering Society, 68(6), 404–417.   
Added by: Mark Grimshaw-Aagaard 8/23/20, 8:06 AM
Aquinas, T. (1267). Lecture 16: The causes of sound and echo. Retrieved September 30, 2024, from https://aquinas.cc/la/en/~DeAn.Bk2.L16   
Added by: Mark Grimshaw-Aagaard 9/30/24, 5:24 PM
Aquinas, T. (1267). Lecture 17: High and low sounds and the medium of hearing. Retrieved September 30, 2024, from https://aquinas.cc/la/en/~DeAn.Bk2.L17   
Added by: Mark Grimshaw-Aagaard 9/30/24, 5:24 PM
Bakker, E. M., & Lewis, M. S. (2002). Semantic video retrieval using audio analysis. Lecture Notes in Computer Science, 2383, 271–277.   
Added by: Mark Grimshaw-Aagaard 4/20/05, 4:19 PM
Bernstein, D. (1997). Creating an interactive audio environment. Gamasutra, Retrieved September 6, 2004, from http://www.gamasutra.co ... 971114/bernstein_01.htm   
Added by: Mark Grimshaw-Aagaard 1/28/08, 3:33 PM
Bowker, G. C., & Star, S. L. (2000). Sorting things out: Classification and its consequences. Cambridge, Massachusetts: MIT Press.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 11/30/23, 12:18 PM
Cano, P., Koppenberger, M., le Groux, S., Ricard, J., Wack, N., & Herrera, P. (2005). Nearest neighbor automatic sound annotation with a WordNet taxonomy. Journal of Intelligent Systems, 24(2/3), 99–111.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 1/26/06, 11:52 AM
Coleman, G. W., Macaulay, C., & Newell, A. F. (2006). Listen to this: Using ethnography to inform the design of auditory interfaces. Haptic and Audio Interaction Design, Proceedings, 2006, 133–144.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 5/15/08, 3:13 PM
Droumeva, M., & Wakkary, R. (2007). AmbientSonic map: Towards a new conceptualization of sound design for games. Loading... 1(1).   
Added by: Mark Grimshaw-Aagaard 2/14/08, 12:31 PM
Ekman, I. 2005, Meaningful noise: Understanding sound effects in computer games. Paper presented at Digital Arts and Cultures, Kopenhagen.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 10/14/08, 1:21 AM
Ekman, I., & Kajastila, R. 2009, February 11–13, Localisation cues affect emotional judgements: Results from a user study on scary sound. Unpublished paper presented at AES 35th International Conference, London.   
Added by: Mark Grimshaw-Aagaard 2/2/09, 10:39 AM
Familant, M. E., & Detweiler, M. C. (1993). Iconic reference: Evolving perspectives and an organizing framework. International Journal of Man-Machine Studies, 39(5), 705–728.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 8/24/05, 2:22 PM
Folmann, T. B. Dimensions of game audio. Retrieved November 23, 2004, from http://www.itu.dk/peopl ... ions-of-game-audio.html   
Added by: Mark Grimshaw-Aagaard 3/28/06, 4:45 PM
Gabor, D. (1947). Acoustical quanta and the theory of hearing. Nature, 159, 591–594.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 10/19/23, 9:06 AM
Gaver, W. W. (1986). Auditory icons: Using sound in computer interfaces. Human-computer Interaction, 2, 167–177.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 1/8/08, 8:51 AM
Gaver, W. W. (1993). How do we hear in the world? Explorations in ecological acoustics. Ecological Psychology, 5(4), 285–313.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 4/25/13, 4:39 PM
Gaver, W. W. (1993). What in the world do we hear? An ecological approach to auditory perception. Ecological Psychology, 5(1), 1–29.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 10/14/08, 12:12 AM
Grimshaw, M. 2007, November 21–23, Sound and immersion in the first-person shooter. Paper presented at The 11th International Computer Games Conference, La Rochelle.   
Added by: Mark Grimshaw-Aagaard 12/31/07, 6:23 AM
Grimshaw, M. (2007). The acoustic ecology of the first-person shooter. Unpublished thesis PhD, University of Waikato, New Zealand.   
Added by: Mark Grimshaw-Aagaard 5/30/07, 4:07 PM
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WIKINDX 6.11.0 | Total resources: 1328 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)