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Aquinas, T. (1267). Lecture 16: The causes of sound and echo. Retrieved September 30, 2024, from https://aquinas.cc/la/en/~DeAn.Bk2.L16 |
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Aquinas, T. (1267). Lecture 17: High and low sounds and the medium of hearing. Retrieved September 30, 2024, from https://aquinas.cc/la/en/~DeAn.Bk2.L17 |
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Droumeva, M., & Wakkary, R. (2007). AmbientSonic map: Towards a new conceptualization of sound design for games. Loading... 1(1). |
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Ekman, I., & Kajastila, R. 2009, February 11–13, Localisation cues affect emotional judgements: Results from a user study on scary sound. Unpublished paper presented at AES 35th International Conference, London. |
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Gaver, W. W. (1993). What in the world do we hear? An ecological approach to auditory perception. Ecological Psychology, 5(1), 1–29. |
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Grimshaw, M. 2007, November 21–23, Sound and immersion in the first-person shooter. Paper presented at The 11th International Computer Games Conference, La Rochelle. |
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Added by: Mark Grimshaw-Aagaard 12/31/07, 6:23 AM |
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Grimshaw, M. (2007). The acoustic ecology of the first-person shooter. Unpublished thesis PhD, University of Waikato, New Zealand. |
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Added by: Mark Grimshaw-Aagaard 5/30/07, 4:07 PM |
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