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Displaying 1 - 20  of 48 (Bibliography: WIKINDX Master Bibliography)
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Aarseth, E., Smedstad, S. M., & Sunnanå, L. 2003, November 4–6, A multi-dimensional typology of games. Paper presented at Level Up.   
Last edited by: Mark Grimshaw-Aagaard 20/09/2005, 10:18
Agrawal, S., Simon, A., Bech, S., Bærentsen, K., & Forchhammer, S. (2020). Defining immersion: Literature review and implications for research on audiovisual experiences. Journal of the Audio Engineering Society, 68(6), 404–417.   
Added by: Mark Grimshaw-Aagaard 23/08/2020, 08:06
Bakker, E. M., & Lewis, M. S. (2002). Semantic video retrieval using audio analysis. Lecture Notes in Computer Science, 2383, 271–277.   
Added by: Mark Grimshaw-Aagaard 20/04/2005, 16:19
Bernstein, D. (1997). Creating an interactive audio environment. Gamasutra, Retrieved September 6, 2004, from http://www.gamasutra.co ... 971114/bernstein_01.htm   
Added by: Mark Grimshaw-Aagaard 28/01/2008, 15:33
Bowker, G. C., & Star, S. L. (2000). Sorting things out: Classification and its consequences. Cambridge, Massachusetts: MIT Press.   
Last edited by: Mark Grimshaw-Aagaard 30/11/2023, 12:18
Cano, P., Koppenberger, M., le Groux, S., Ricard, J., Wack, N., & Herrera, P. (2005). Nearest neighbor automatic sound annotation with a WordNet taxonomy. Journal of Intelligent Systems, 24(2/3), 99–111.   
Last edited by: Mark Grimshaw-Aagaard 26/01/2006, 11:52
Coleman, G. W., Macaulay, C., & Newell, A. F. (2006). Listen to this: Using ethnography to inform the design of auditory interfaces. Haptic and Audio Interaction Design, Proceedings, 2006, 133–144.   
Last edited by: Mark Grimshaw-Aagaard 15/05/2008, 15:13
Droumeva, M., & Wakkary, R. (2007). AmbientSonic map: Towards a new conceptualization of sound design for games. Loading... 1(1).   
Added by: Mark Grimshaw-Aagaard 14/02/2008, 12:31
Ekman, I. 2005, Meaningful noise: Understanding sound effects in computer games. Paper presented at Digital Arts and Cultures, Kopenhagen.   
Last edited by: Mark Grimshaw-Aagaard 14/10/2008, 01:21
Ekman, I., & Kajastila, R. 2009, February 11–13, Localisation cues affect emotional judgements: Results from a user study on scary sound. Unpublished paper presented at AES 35th International Conference, London.   
Added by: Mark Grimshaw-Aagaard 02/02/2009, 10:39
Familant, M. E., & Detweiler, M. C. (1993). Iconic reference: Evolving perspectives and an organizing framework. International Journal of Man-Machine Studies, 39(5), 705–728.   
Last edited by: Mark Grimshaw-Aagaard 24/08/2005, 14:22
Folmann, T. B. Dimensions of game audio. Retrieved November 23, 2004, from http://www.itu.dk/peopl ... ions-of-game-audio.html   
Added by: Mark Grimshaw-Aagaard 28/03/2006, 16:45
Gabor, D. (1947). Acoustical quanta and the theory of hearing. Nature, 159, 591–594.   
Last edited by: Mark Grimshaw-Aagaard 19/10/2023, 09:06
Gaver, W. W. (1986). Auditory icons: Using sound in computer interfaces. Human-computer Interaction, 2, 167–177.   
Last edited by: Mark Grimshaw-Aagaard 08/01/2008, 08:51
Gaver, W. W. (1993). How do we hear in the world? Explorations in ecological acoustics. Ecological Psychology, 5(4), 285–313.   
Last edited by: Mark Grimshaw-Aagaard 25/04/2013, 16:39
Gaver, W. W. (1993). What in the world do we hear? An ecological approach to auditory perception. Ecological Psychology, 5(1), 1–29.   
Last edited by: Mark Grimshaw-Aagaard 14/10/2008, 00:12
Grimshaw, M. 2007, November 21–23, Sound and immersion in the first-person shooter. Paper presented at The 11th International Computer Games Conference, La Rochelle.   
Added by: Mark Grimshaw-Aagaard 31/12/2007, 06:23
Grimshaw, M. (2007). The acoustic ecology of the first-person shooter. Unpublished thesis PhD, University of Waikato, New Zealand.   
Added by: Mark Grimshaw-Aagaard 30/05/2007, 16:07
Grimshaw, M. 2007, November 14–15, The resonating spaces of first-person shooter games. Paper presented at The 5th International Conference on Game Design and Technology, Liverpool.   
Last edited by: Mark Grimshaw-Aagaard 31/12/2007, 06:20
Grimshaw, M. (2008). Sound and immersion in the first-person shooter. International Journal of Intelligent Games & Simulation, 5(1), 119–124.   
Last edited by: Mark Grimshaw-Aagaard 30/03/2011, 04:25
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WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)