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Displaying 1 - 20 of 48 (Bibliography: WIKINDX Master Bibliography)
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Aarseth, E., Smedstad, S. M., & Sunnanå, L. 2003, November 4—6 A multi-dimensional typology of games. Paper presented at Level Up.  
Last edited by: sirfragalot 09/20/2005 10:18:30 AM
Agrawal, S., Simon, A., Bech, S., Bærentsen, K., & Forchhammer, S. (2020). Defining immersion: Literature review and implications for research on audiovisual experiences. Journal of the Audio Engineering Society, 68(6), 404–417.  
Added by: sirfragalot 08/23/2020 08:06:04 AM
Bakker, E. M., & Lewis, M. S. (2002). Semantic video retrieval using audio analysis. Lecture Notes in Computer Science, 2383, 271–277.  
Added by: sirfragalot 04/20/2005 04:19:07 PM
Bernstein, D. (1997). Creating an interactive audio environment. Gamasutra, Retrieved September 6, 2004, from http://www.gamasutra.co ... 971114/bernstein_01.htm  
Added by: sirfragalot 01/28/2008 03:33:46 PM
Bowker, G. C., & Star, S. L. (2000). Sorting things out: Classification and its consequences. Cambridge, Massachusetts: MIT Press.  
Added by: sirfragalot 05/02/2018 05:16:20 PM
Cano, P., Koppenberger, M., le Groux, S., Ricard, J., Wack, N., & Herrera, P. (2005). Nearest neighbor automatic sound annotation with a WordNet taxonomy. Journal of Intelligent Systems, 24(2/3), 99–111.  
Last edited by: sirfragalot 01/26/2006 11:52:40 AM
Coleman, G. W., Macaulay, C., & Newell, A. F. (2006). Listen to this: Using ethnography to inform the design of auditory interfaces. Haptic and Audio Interaction Design, Proceedings, 2006, 133–144.  
Last edited by: sirfragalot 05/15/2008 03:13:15 PM
Droumeva, M., & Wakkary, R. (2007). AmbientSonic map: Towards a new conceptualization of sound design for games. Loading... 1(1).  
Added by: sirfragalot 02/14/2008 12:31:46 PM
Ekman, I., & Kajastila, R. 2009, February 11—13 Localisation cues affect emotional judgements: Results from a user study on scary sound. Unpublished paper presented at AES 35th International Conference, London.  
Added by: sirfragalot 02/02/2009 10:39:12 AM
Ekman, I. 2005, Meaningful noise: Understanding sound effects in computer games. Paper presented at Digital Arts and Cultures, Kopenhagen.  
Last edited by: sirfragalot 10/14/2008 01:21:01 AM
Familant, M. E., & Detweiler, M. C. (1993). Iconic reference: Evolving perspectives and an organizing framework. International Journal of Man-Machine Studies, 39(5), 705–728.  
Last edited by: sirfragalot 08/24/2005 02:22:48 PM
Folmann, T. B. Dimensions of game audio. Retrieved November 23, 2004, from http://www.itu.dk/peopl ... ions-of-game-audio.html  
Added by: sirfragalot 03/28/2006 04:45:30 PM
Gabor, D. (1947). Acoustical quanta and the theory of hearing. Nature, 159, 591–594.  
Last edited by: sirfragalot 08/25/2015 11:40:11 AM
Gaver, W. W. (1986). Auditory icons: Using sound in computer interfaces. Human-computer Interaction, 2, 167–177.  
Last edited by: sirfragalot 01/08/2008 08:51:52 AM
Gaver, W. W. (1993). How do we hear in the world? Explorations in ecological acoustics. Ecological Psychology, 5(4), 285–313.  
Last edited by: sirfragalot 04/25/2013 04:39:09 PM
Gaver, W. W. (1993). What in the world do we hear? An ecological approach to auditory perception. Ecological Psychology, 5(1), 1–29.  
Last edited by: sirfragalot 10/14/2008 12:12:13 AM
Grimshaw, M. (2007). The acoustic ecology of the first-person shooter. Unpublished thesis PhD, University of Waikato, New Zealand.  
Added by: sirfragalot 05/30/2007 04:07:54 PM
Grimshaw, M. (2008). The acoustic ecology of the first-person shooter: The player experience of sound in the first-person shooter computer game. Saarbrücken: VDM Verlag Dr. Mueller.  
Added by: sirfragalot 08/11/2008 01:42:25 PM
Grimshaw, M., & Schott, G. (2008). A conceptual framework for the analysis of first-person shooter audio and its potential use for game engines. International Journal of Computer Games Technology, 2008,  
Added by: sirfragalot 01/30/2008 10:27:10 AM
Grimshaw, M., & Schott, G. 2007, September 10—11 A conceptual framework for the design and analysis of first-person shooter audio. Paper presented at Third International Conference on Games Research and Development, Manchester.  
Last edited by: sirfragalot 09/14/2007 07:54:59 PM
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WIKINDX 6.4.10 | Total resources: 1097 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)


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