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Hermann, T., & Ritter, H. 1999, Listen to your data: Model-based sonification for data analysis. Paper presented at Advances in Intelligent Computing and Multimedia Systems.   
Added by: Mark Grimshaw-Aagaard 05/07/2013, 09:36
Hermann, T., & Ritter, H. (2004). Sound and meaning in auditory data display. Proceedings of the IEEE, 92(4), 730–741.   
Last edited by: Mark Grimshaw-Aagaard 25/06/2013, 12:29
Hoover, A. K., Cachia, W., Lapias, A., & Yannanakis, G. N. 2015, April 8–10, AudioInSpace: Exploring the creative fusion of generative audio, visualsand gameplay. Paper presented at Evolutionary and Biologically Inspired Music, Sound, Art and Design, Copenhagen.   
Added by: Mark Grimshaw-Aagaard 09/04/2015, 09:53
Hug, D. (2011). New wine in new skins: Sketching the future of game sound design. In M. Grimshaw (Ed.), Game sound technology and player interaction: concepts and developments (pp. 384–415). Hershey (PA): IGI.   
Last edited by: Mark Grimshaw-Aagaard 14/05/2021, 08:37
IASIG wiki. (n.d.). Retrieved January 4, 2008, from http://www.iasig.org/wi ... p?title=IASIG_Wiki_Home   
Added by: Mark Grimshaw-Aagaard 04/01/2008, 08:58
Interactive 3D audio rendering guidelines: Level 2.0. (1999). Retrieved September 1, 2005, from http://www.iasig.org/pubs/3dl2v1a.pdf   
Last edited by: Mark Grimshaw-Aagaard 01/09/2005, 14:17
Interactive audio special interest group. (n.d.). Retrieved July 26, 2005, from http://www.iasig.org/index.shtml   
Last edited by: Mark Grimshaw-Aagaard 23/09/2006, 08:25
Johnson, K. (1997). Acoustics and auditory phonetics. Oxford: Blackwell.   
Added by: Mark Grimshaw-Aagaard 11/09/2004, 13:32
Jørgensen, K. (2007). ‘What are those grunts and growls over there?’ Computer game audio and player action. Unpublished Dissertation PhD.   
Last edited by: Mark Grimshaw-Aagaard 21/11/2008, 10:57
Jørgensen, K. (2008). Audio and gameplay: An analysis of PvP battlegrounds in World of Warcraft. Game Studies, 8(2). Retrieved January 6, 2009, from http://gamestudies.org/0802/articles/jorgensen   
Added by: Mark Grimshaw-Aagaard 06/01/2009, 04:42
Jørgensen, K. (2009). A comprehensive study of sound in computer games: How audio affects player action. Queenston: The Edwin Mellen Press.   
Last edited by: Mark Grimshaw-Aagaard 23/05/2012, 09:02
Kapralos, B., Jenkin, M., & Milios, E. (2003). Auditory perception and spatial (3D) auditory systems. (Technical Report) No. CS-2003-07. Toronto, Canada: York University.   
Last edited by: Mark Grimshaw-Aagaard 21/05/2008, 16:54
Keller, P., & Stevens, C. (2004). Meaning from environmental sounds: Types of signal-referent relations and their effect on recognizing auditory icons. Journal of Experimental Psychology, 10(1), 3–12.   
Last edited by: Mark Grimshaw-Aagaard 14/10/2008, 00:11
Kim-Cohen, S. (2009). In the blink of an ear: Toward a non-cochlear sonic art. New York: Bloomsbury Academic.   
Added by: Mark Grimshaw-Aagaard 09/03/2014, 11:29
Klem, M. September 21, 2004. Urban Terror audio (1). (to: M. Grimshaw). [Email]   
Added by: Mark Grimshaw-Aagaard 10/02/2006, 14:41
Klem, M. September 21, 2004. Urban Terror audio (2). (to: M. Grimshaw). [Email]   
Added by: Mark Grimshaw-Aagaard 10/02/2006, 14:43
Klem, M. November 12, 2004. Urban Terror audio (3). (to: M. Grimshaw). [Email]   
Added by: Mark Grimshaw-Aagaard 10/02/2006, 14:45
Klem, M. December 15, 2004. Urban Terror audio (4). (to: M. Grimshaw). [Email]   
Added by: Mark Grimshaw-Aagaard 10/02/2006, 14:50
Kopanieki, J. (2019). Walking the streets of a virtual metropolis. the audiosphere of the game Grand Theft Auto IV. Interdisciplinary Studies in Musicology, 19, 173–184.   
Last edited by: Mark Grimshaw-Aagaard 05/02/2020, 17:30
Kramer, G. (1994). Introduction to auditory display. In G. Kramer (Ed.), Auditory Display: Sonification, Audification, and Auditory Interfaces (pp. 1–77). Reading MA: Addison-Wesley.   
Last edited by: Mark Grimshaw-Aagaard 03/02/2006, 12:00
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WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)