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Displaying 141 - 160  of 191 (Bibliography: WIKINDX Master Bibliography)
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O'Callaghan, C. (2007). Sounds. Oxford: Oxford University Press.   
Added by: Mark Grimshaw-Aagaard 09/05/2013, 09:23
Palmer, I. J. (2002). How realistic is the sound design in the D-Day landing sequence in Saving Private Ryan? Unpublished thesis master's, Bournemouth University.   
Last edited by: Mark Grimshaw-Aagaard 11/03/2006, 11:12
Parker, J. R., & Heerema, J. (2008). Audio interaction in computer mediated games. International Journal of Computer Games Technology, 2008 Retrieved December 31, 2007, from http://www.hindawi.com/ ... doi=10.1155/2008/178923   
Added by: Mark Grimshaw-Aagaard 31/12/2007, 06:36
Paul, L. J. (2003). Audio prototyping with pure data. Gamasutra, Retrieved September 15, 2003, from http://www.gamasutra.co ... /20030528/paul_01.shtml   
Added by: Mark Grimshaw-Aagaard 17/09/2004, 09:30
Paul, L. J. 2003, March 6–8, Game audio: Coding vs. aesthetics. Unpublished paper presented at Game Developers' Conference.   
Last edited by: Mark Grimshaw-Aagaard 19/06/2008, 09:05
Paul, L. J. (2007). Video game audio prototyping with pure data. Retrieved June 18, 2008, from http://www.sfu.ca/~leon ... PureData-LPaul-2007.pdf   
Last edited by: Mark Grimshaw-Aagaard 18/06/2008, 11:30
Playstation sound clips: Audio bites and quotes on entertonement. (2009). Retrieved March 20, 2009, from http://www.entertonemen ... ctions/9509/Playstation   
Last edited by: Mark Grimshaw-Aagaard 20/03/2009, 05:25
Primentas, G. (2003). The musical aspects of sound (pitch, dynamics, timbre) as the core element for interaction in sound based computer games. Unpublished thesis master's, The London Institute.   
Last edited by: Mark Grimshaw-Aagaard 04/11/2006, 12:00
Proceedings of the 5th Audio Mostly: A conference on interaction with sound. 2010. New York: Interactive Institute. September 14–16 2010. 978-1-4503-0046-9.   
Added by: Mark Grimshaw-Aagaard 22/09/2010, 04:08
Raghuvanshi, N., Lauterbach, C., Chandak, A., Manocha, D., & Lin, M. C. (2007). Symphony: Realtime physically based sound synthesis for large environments. Communications of the ACM, 50(7), 66–73.   
Last edited by: Mark Grimshaw-Aagaard 22/01/2008, 04:03
Randell, C., Price, S., Rogers, Y., Harris, E., & Fitzpatrick, G. (2004). The ambient horn: Designing a novel audio-based learning experience. Personal and Ubiquitous Computing, 8, 177–183.   
Added by: Mark Grimshaw-Aagaard 12/05/2005, 18:03
Röber, N. (2008). Interaction with sound: Explorations beyond the frontiers of 3D virtual auditory environments. Unpublished Dissertation Dr.-Ing, Fakultät für Informatik, Magdeburg.   
Added by: Mark Grimshaw-Aagaard 06/11/2008, 06:30
Röber, N., Deutshmann, E. C., & Masuch, M. 2006, October 11–12, Authoring of 3D virtual auditory environments. Paper presented at Audio Mostly 2006, Piteå, Sweden.   
Added by: Mark Grimshaw-Aagaard 15/02/2008, 12:45
Röber, N., & Masuch, M. 2004, November 8–10, Auditory game authoring: From virtual worlds to auditory environments. Paper presented at International Conference on Computer Games: Artificial Intelligence, Design and Education, University of Wolverhampton, UK.   
Last edited by: Mark Grimshaw-Aagaard 31/08/2005, 14:51
Röber, N., & Masuch, M. 2004, July 6–9, Interacting with sound: An interaction paradigm for virtual auditory worlds. Paper presented at Tenth Meeting of the International Conference on Auditory Display, Sydney, Australia.   
Last edited by: Mark Grimshaw-Aagaard 27/07/2005, 11:47
Röber, N., & Masuch, M. 2005, June 16–20, Playing audio-only games: A compendium of interacting with virtual auditory worlds. Paper presented at Changing Views -- Worlds in Play, Toronto.   
Last edited by: Mark Grimshaw-Aagaard 27/07/2005, 11:13
Röber, N., & Masuch, M. (2006). Soundpipes: A new way of path sonification. Technical Report. No. 5. Magdeburg: Fakultät für Informatik, Otto-von-Guericke Universität.   
Added by: Mark Grimshaw-Aagaard 15/02/2008, 12:24
Rogers, K., Ribeiro, G., Wehbe, R. R., Weber, M., & Nacke, L. E. 2018, April 21–26, Vanishing importance: Studying immersive effects of game audio perception on player experiences in virtual reality. Paper presented at Conference on Human Factors in Computing Systems.   
Added by: Mark Grimshaw-Aagaard 13/11/2018, 09:34
Rumsey, F., & McCormick, T. (1998). Sound and recording: An introduction. 3rd ed. Oxford: Focal Press. (Original work published 1997).   
Last edited by: Mark Grimshaw-Aagaard 28/11/2004, 14:20
Sánchez, J., & Lumbreras, M. 1999, May 15, Interactive 3d sound hyperstories for blind children. Paper presented at Conference on Human Factors in Computing Systems, Pittsburgh, USA.   
Last edited by: Mark Grimshaw-Aagaard 19/04/2005, 10:30
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