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Displaying 181 - 191  of 191 (Bibliography: WIKINDX Master Bibliography)
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Wenzel, E. M. (1994). Spatial sound and sonification. In G. Kramer (Ed.), Auditory Display: Sonification, Audification, and Auditory Interfaces (pp. 127–150). Reading MA: Addison-Wesley.   
Added by: Mark Grimshaw-Aagaard 28/09/2005, 10:42
Weske, J. Digital sound and music in computer games. Retrieved December 20, 2007, from http://www.tu-chemnitz. ... l/hypertexte/gamesound/   
Added by: Mark Grimshaw-Aagaard 20/12/2007, 06:24
White, G. R., Fitzpatrick, G., & McAllister, G. 2008, September 10–12, Toward accessible 3D virtual environments for the blind and visually impaired. Paper presented at 3rd international conference on Digital Interactive Media in Entertainment and Arts, New York.   
Last edited by: Mark Grimshaw-Aagaard 09/12/2008, 06:23
Williams, S. M. (1994). Perceptual principles in sound grouping. In G. Kramer (Ed.), Auditory Display: Sonification, Audification, and Auditory Interfaces (pp. 95–125). Reading MA: Addison-Wesley.   
Added by: Mark Grimshaw-Aagaard 06/05/2008, 15:42
Wolfson, S., & Case, G. (2000). The effects of sound and colour on responses to a computer game. Interacting with Computers, 13(2), 183–192.   
Added by: Mark Grimshaw-Aagaard 08/01/2007, 07:00
World soundscape project. (n.d.). Retrieved December 8, 2014, from http://www.sfu.ca/~truax/wsp.html   
Last edited by: Mark Grimshaw-Aagaard 08/12/2014, 09:38
Young, K. Gamesound.org: Sound in interactive media. Retrieved January 25, 2008, from http://www.gamesound.org/   
Added by: Mark Grimshaw-Aagaard 25/01/2008, 08:15
Yuille, J. Smearing discontinuity: In-game sound. Paper presented at 5th International Digital Arts and Culture Conference, RMIT, Melbourne.   
Added by: Mark Grimshaw-Aagaard 14/12/2004, 21:43
Zizza, K. (2000). Your audio design document: Important items to consider in audio design, production, and support. Gamasutra, Retrieved September 18, 2003, from http://www.gamasutra.co ... s/20000726/zizza_01.htm   
Added by: Mark Grimshaw-Aagaard 19/09/2004, 11:25
Zlobin, D. (2020). Deconstructing unpleasantness in videogame sound effects. Part 1: theory. Retrieved September 17, 2020, from https://medium.com/@den ... t-1-theory-191b660b1a2b   
Last edited by: Mark Grimshaw-Aagaard 17/09/2020, 09:48
Zlobin, D. (2020). Deconstructing unpleasantness in videogame sound effects. Part 2: practice. Retrieved September 17, 2020, from https://medium.com/@den ... 2-practice-6ea6518d41f6   
Last edited by: Mark Grimshaw-Aagaard 17/09/2020, 09:49
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WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)