Sound Research WIKINDX

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Displaying 21 - 40  of 191 (Bibliography: WIKINDX Master Bibliography)
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Bridgett, R. (1999). Aural imagery: Sonic ambiguity in time based media. Retrieved November 25, 2021, from http://web.archive.org/ ... design.org.uk/aural.htm   
Last edited by: Mark Grimshaw-Aagaard 25/10/2021, 13:31
Bridgett, R. (2001). Sync-sound in web design and interactive media. Retrieved March 8, 2004, from http://www3.sympatico.ca/qualish/web.htm   
Added by: Mark Grimshaw-Aagaard 06/09/2004, 17:37
Bridgett, R. (2002). Problems with the film music model. Retrieved November 25, 2021, from http://web.archive.org/ ... ign.org.uk/problems.htm   
Last edited by: Mark Grimshaw-Aagaard 25/10/2021, 13:36
Bridgett, R. (2002). Sound design: An introduction. Retrieved March 8, 2004, from http://www3.sympatico.ca/qualish/introduction.htm   
Added by: Mark Grimshaw-Aagaard 06/09/2004, 17:21
Bridgett, R. (2003). Audio pre-design. Retrieved March 8, 2004, from http://www3.sympatico.ca/qualish/pre.htm   
Added by: Mark Grimshaw-Aagaard 10/10/2006, 10:42
Bridgett, R. (2003). Off screen sound in interactive media. Retrieved November 25, 2021, from http://web.archive.org/ ... d-design.org.uk/off.htm   
Last edited by: Mark Grimshaw-Aagaard 25/10/2021, 13:35
Bridgett, R. (2003). Subtlety and silence. Retrieved September 9, 2003, from http://www3.sympatico.c ... evelop-Oct2002-Pg28.jpg   
Added by: Mark Grimshaw-Aagaard 06/09/2004, 17:31
Bridgett, R. (2003). The first stage of sound design is ... well ... er ... design. Retrieved November 25, 2021, from http://web.archive.org/ ... esign.org.uk/design.htm   
Last edited by: Mark Grimshaw-Aagaard 25/10/2021, 13:34
Bridgett, R. (2007). Audio postmortem: Scarface: The world is yours. Gamasutra, Retrieved January 8, 2009, from https://www.gamasutra.c ... ortem_scarface_the_.php   
Added by: Mark Grimshaw-Aagaard 08/01/2009, 10:47
Bridgett, R. (2010). From the shadows of film sound: Cinematic production & creative process in video game audio.   
Last edited by: Deleted user 01/02/2012, 15:45
Bridgett, R., & Paul, L. J. (2006). Establishing an aesthetic in next generation sound design. Gamasutra, Retrieved June 18, 2008, from https://www.gamasutra.c ... _aesthetic_in_next_.php   
Last edited by: Mark Grimshaw-Aagaard 07/07/2021, 09:26
Bross, M. (1997). Powerful audio tips for game and multimedia developers. Gamasutra, Retrieved September 6, 2004, from http://www.gamasutra.co ... ./103197/audio_tips.htm   
Added by: Mark Grimshaw-Aagaard 06/09/2004, 17:50
Brown, L. A. (2016). This is what the hospital of the future sounds like. Retrieved March 26, 2018, from https://qz.com/769487/hospital-noise-and-health/   
Added by: Mark Grimshaw-Aagaard 26/03/2018, 09:19
Bussemakers, M. P., & de Haan, A. 1998, November 1–4, Using earcons and icons in categorisation tasks to improve multimedia interfaces. Paper presented at 5th International Conference on Auditory Display.   
Added by: Mark Grimshaw-Aagaard 23/02/2006, 14:18
Cahen, R., Rodet, X., & Lambert, J.-P. 2005, Sound navigation in phase installation: Producing music as performing a game using haptic feedback. Paper presented at International Conference on Virtual Storytelling.   
Added by: Mark Grimshaw-Aagaard 08/01/2007, 07:00
Cho, J., Yi, E., & Cho, G. (2001). Physiological responses evoked by fabric sounds and related mechanical and acoustical properties. Textile Research Journal, 71(12), 1068–1073.   
Last edited by: Mark Grimshaw-Aagaard 22/04/2009, 09:29
Collins, K. E. Video games audio. Retrieved November 19, 2003, from http://www.dullien-inc. ... llins/texts/vgaudio.pdf   
Added by: Mark Grimshaw-Aagaard 09/09/2004, 20:50
Collins, K. E. (2007). GamesSound.com: Academic research into games audio. Retrieved January 4, 2008, from http://gamessound.com/   
Last edited by: Mark Grimshaw-Aagaard 10/03/2014, 15:28
Collins, K. (2008). Game sound: An introduction to the history, theory, and practice of video game music and sound design. Cambridge, Massachusetts: MIT Press.   
Added by: Mark Grimshaw-Aagaard 19/10/2008, 03:44
Collins, K. (2014). Breaking the fourth wall? User-generated sonic content in virtual worlds. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 351–363). New York: Oxford University Press.   
Added by: Mark Grimshaw-Aagaard 18/01/2014, 13:01
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WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)