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Bridgett, R. (2001). Sync-sound in web design and interactive media. Retrieved March 8, 2004, from http://www3.sympatico.ca/qualish/web.htm |
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Bridgett, R. (2002). Problems with the film music model. Retrieved November 25, 2021, from http://web.archive.org/ ... ign.org.uk/problems.htm |
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Bridgett, R. (2002). Sound design: An introduction. Retrieved March 8, 2004, from http://www3.sympatico.ca/qualish/introduction.htm |
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Bridgett, R. (2003). Audio pre-design. Retrieved March 8, 2004, from http://www3.sympatico.ca/qualish/pre.htm |
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Bridgett, R. (2003). Off screen sound in interactive media. Retrieved November 25, 2021, from http://web.archive.org/ ... d-design.org.uk/off.htm |
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Bridgett, R. (2003). Subtlety and silence. Retrieved September 9, 2003, from http://www3.sympatico.c ... evelop-Oct2002-Pg28.jpg |
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Bridgett, R. (2003). The first stage of sound design is ... well ... er ... design. Retrieved November 25, 2021, from http://web.archive.org/ ... esign.org.uk/design.htm |
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Bridgett, R. (2007). Audio postmortem: Scarface: The world is yours. Gamasutra, Retrieved January 8, 2009, from https://www.gamasutra.c ... ortem_scarface_the_.php |
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Bridgett, R. (2010). From the shadows of film sound: Cinematic production & creative process in video game audio. |
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Bridgett, R., & Paul, L. J. (2006). Establishing an aesthetic in next generation sound design. Gamasutra, Retrieved June 18, 2008, from https://www.gamasutra.c ... _aesthetic_in_next_.php |
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Bross, M. (1997). Powerful audio tips for game and multimedia developers. Gamasutra, Retrieved September 6, 2004, from http://www.gamasutra.co ... ./103197/audio_tips.htm |
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Brown, L. A. (2016). This is what the hospital of the future sounds like. Retrieved March 26, 2018, from https://qz.com/769487/hospital-noise-and-health/ |
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Bussemakers, M. P., & de Haan, A. 1998, November 1–4, Using earcons and icons in categorisation tasks to improve multimedia interfaces. Paper presented at 5th International Conference on Auditory Display. |
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Cahen, R., Rodet, X., & Lambert, J.-P. 2005, Sound navigation in phase installation: Producing music as performing a game using haptic feedback. Paper presented at International Conference on Virtual Storytelling. |
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Cho, J., Yi, E., & Cho, G. (2001). Physiological responses evoked by fabric sounds and related mechanical and acoustical properties. Textile Research Journal, 71(12), 1068–1073. |
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Collins, K. E. Video games audio. Retrieved November 19, 2003, from http://www.dullien-inc. ... llins/texts/vgaudio.pdf |
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Collins, K. E. (2007). GamesSound.com: Academic research into games audio. Retrieved January 4, 2008, from http://gamessound.com/ |
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Collins, K. (2008). Game sound: An introduction to the history, theory, and practice of video game music and sound design. Cambridge, Massachusetts: MIT Press. |
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Collins, K. (2014). Breaking the fourth wall? User-generated sonic content in virtual worlds. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 351–363). New York: Oxford University Press. |
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