Active sound design. (2014–2021). Wikipedia. Retrieved September 14, 2021, https://en.wikipedia.org/wiki/Active_sound_design. |
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Audio Mostly 2007: 2nd Conference on interaction with sound.2007. Röntgenbau, Ilmenau: Fraunhofer Institute for Digital Media Technology. September 27–28 2007. |
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Audio mostly 2008: A conference on interaction with sound.2008. October 22–23 2008. |
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Designing sound. (n.d.). Retrieved October 27, 2010, from http://designingsound.org/ |
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Gameaudiomix. (n.d.). Retrieved June 25, 2013, from http://gameaudiomix.com/ |
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IASIG wiki. (n.d.). Retrieved January 4, 2008, from http://www.iasig.org/wi ... p?title=IASIG_Wiki_Home |
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Added by: Mark Grimshaw-Aagaard 1/4/08, 8:58 AM |
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Interactive 3D audio rendering guidelines: Level 2.0. (1999). Retrieved September 1, 2005, from http://www.iasig.org/pubs/3dl2v1a.pdf |
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Last edited by: Mark Grimshaw-Aagaard 9/1/05, 2:17 PM |
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Interactive audio special interest group. (n.d.). Retrieved July 26, 2005, from http://www.iasig.org/index.shtml |
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Last edited by: Mark Grimshaw-Aagaard 9/23/06, 8:25 AM |
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Playstation sound clips: Audio bites and quotes on entertonement. (2009). Retrieved March 20, 2009, from http://www.entertonemen ... ctions/9509/Playstation |
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Last edited by: Mark Grimshaw-Aagaard 3/20/09, 5:25 AM |
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Proceedings of the 5th Audio Mostly: A conference on interaction with sound.2010. Piteå, Sweden: Interactive Institute. September 14–16 2010978-1-4503-0046-9. |
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Added by: Mark Grimshaw-Aagaard 9/22/10, 4:08 AM |
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Space invaders.(1978). [Computer game]. Taito. |
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Last edited by: Mark Grimshaw-Aagaard 11/21/21, 12:13 PM |
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Super Nintendo sound clips: Audio bites and quotes on entertonement. (2009). Retrieved March 20, 2009, from http://www.entertonemen ... ons/1871/Super-Nintendo |
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Last edited by: Mark Grimshaw-Aagaard 3/20/09, 5:25 AM |
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World soundscape project. (n.d.). Retrieved December 8, 2014, from http://www.sfu.ca/~truax/wsp.html |
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Last edited by: Mark Grimshaw-Aagaard 12/8/14, 9:38 AM |
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Alten, S. R. (2002). Audio in media 6th ed. Belmont CA: Wadsworth/Thomson Learning. |
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Altman, R. (1992). Afterword: A baker's dozen terms for sound analysis. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 249–253). New York: Routledge. |
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Altman, R. (1992). Introduction: Four and a half film fallacies. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 35–45). New York: Routledge. |
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Altman, R. (1992). The material heterogeneity of recorded sound. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 15–31). New York: Routledge. |
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Altman, R. (Ed.). (1992). Sound theory sound practice. New York: Routledge. |
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Back, M., & Des, D. (1996). Micro-narratives in sound design: Context and caricature in waveform manipulation. Retrieved January 7, 2008, from http://www.icad.org/web ... ICAD96/proc96/back5.htm |
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Last edited by: Mark Grimshaw-Aagaard 1/7/08, 1:54 PM |
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Ballas, J. A. (1994). Delivery of information through sound. In G. Kramer (Ed.), Auditory Display: Sonification, Audification, and Auditory Interfaces (pp. 79–94). Reading MA: Addison-Wesley. |
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Last edited by: Mark Grimshaw-Aagaard 4/28/09, 6:34 AM |
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