Sound Research WIKINDX

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Displaying 1 - 18 of 18 (Bibliography: WIKINDX Master Bibliography)
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Breinbjerg, M. (2005). The aesthetic experience of sound: Staging of auditory spaces in 3D computer games. Retrieved January 24, 2006, from http://www.aestheticsofplay.org/breinbjerg.php  
Added by: sirfragalot 8/28/06, 1:30 PM
Curtis, S. (1992). The sound of the early Warner Bros. cartoons. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 191–203). New York: Routledge.  
Last edited by: sirfragalot 2/13/20, 1:23 PM
Familant, M. E., & Detweiler, M. C. (1993). Iconic reference: Evolving perspectives and an organizing framework. International Journal of Man-Machine Studies, 39(5), 705–728.  
Last edited by: sirfragalot 8/24/05, 2:22 PM
Gaver, W. W. (1986). Auditory icons: Using sound in computer interfaces. Human-computer Interaction, 2, 167–177.  
Last edited by: sirfragalot 1/8/08, 8:51 AM
Gaver, W. W. (1993). What in the world do we hear? An ecological approach to auditory perception. Ecological Psychology, 5(1), 1–29.  
Last edited by: sirfragalot 10/14/08, 12:12 AM
Hermann, T., Hunt, A., & Neuhoff, J. G. (Eds). (2011). The sonification handbook. Berlin: Logos Verlag.  
Added by: sirfragalot 2/10/15, 2:54 PM
Innocent, T. 2003, May 19–23 Exploring the nature of electronic space through semiotic morphism. Paper presented at 5th International Digital Arts and Culture Conference, RMIT, Melbourne.  
Last edited by: sirfragalot 3/7/06, 6:54 AM
Kücklich, J. (2003). Perspectives of computer game philology. Game Studies, 3(1). Retrieved September 16, 2003, from http://www.gamestudies.org/0301/kucklich/  
Last edited by: sirfragalot 9/4/06, 3:02 PM
Lastra, J. (1992). Reading, writing, and representing sound. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 65–86). New York: Routledge.  
Last edited by: sirfragalot 3/3/06, 2:09 PM
Lastra, J. (2000). Sound technology and the American cinema: Perception, representation, modernity. New York: Columbia University Press.  
Added by: sirfragalot 3/13/06, 10:16 AM
van Leeuwen, T. (1999). Speech, music, sound. London: MacMillan Press.  
Added by: sirfragalot 9/22/06, 3:16 PM
Magnus, M. (1997). Sound dictionary. Retrieved December 5, 2016, from http://www.trismegistos ... terPage/Dictionary.html  
Added by: sirfragalot 12/5/16, 1:17 PM
Metz, C. (1982). The imaginary signifier: Psychoanalysis and the cinema C. Britton, A. Williams, B. Brewster & A. Guzzetti, Trans. Bloomington: Indiana University Press.  
Last edited by: sirfragalot 12/14/04, 12:37 PM
Moncrieff, S., Dorai, C., & Venkatesh, S. (2001). Analysis of environmental sounds as indexical signs in film. Lecture Notes in Computer Science, 2195, 538–545.  
Added by: sirfragalot 8/24/05, 2:36 PM
de Souza, C. S. (1993). The semiotic engineering of user interface languages. International Journal of Man-Machine Studies, 39(5), 753–773.  
Added by: sirfragalot 9/27/05, 12:17 PM
Tusing, K. J., & Dillard, J. P. (2000). The sounds of dominance: Vocal precursors of perceived dominance during interpersonal influence. Human Communication Research, 26(1), 148–171.  
Added by: sirfragalot 4/20/05, 10:45 AM
Walker, R. (1987). The effects of culture, environment, age, and musical training on choices of visual metaphors for sound. Perception & Psychophysics, 42(5), 491–502.  
Added by: sirfragalot 3/6/06, 1:30 PM
Whalen, Z. (2004). Play along -- an approach to videogame music. Game Studies, 4(1). Retrieved February 20, 2005, from http://www.gamestudies.org/0401/whalen/  
Added by: sirfragalot 12/6/15, 7:50 PM
WIKINDX 6.5.0 | Total resources: 1117 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)