Sound Research WIKINDX

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Displaying 1 - 18  of 18 (Bibliography: WIKINDX Master Bibliography)
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Breinbjerg, M. (2005). The aesthetic experience of sound: Staging of auditory spaces in 3D computer games. Retrieved January 24, 2006, from http://www.aestheticsofplay.org/breinbjerg.php   
Added by: Mark Grimshaw-Aagaard 28/08/2006, 13:30
Curtis, S. (1992). The sound of the early Warner Bros. cartoons. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 191–203). New York: Routledge.   
Last edited by: Mark Grimshaw-Aagaard 13/02/2020, 13:23
Familant, M. E., & Detweiler, M. C. (1993). Iconic reference: Evolving perspectives and an organizing framework. International Journal of Man-Machine Studies, 39(5), 705–728.   
Last edited by: Mark Grimshaw-Aagaard 24/08/2005, 14:22
Gaver, W. W. (1986). Auditory icons: Using sound in computer interfaces. Human-computer Interaction, 2, 167–177.   
Last edited by: Mark Grimshaw-Aagaard 08/01/2008, 08:51
Gaver, W. W. (1993). What in the world do we hear? An ecological approach to auditory perception. Ecological Psychology, 5(1), 1–29.   
Last edited by: Mark Grimshaw-Aagaard 14/10/2008, 00:12
Hermann, T., Hunt, A., & Neuhoff, J. G. (Eds). (2011). The sonification handbook. Berlin: Logos Verlag.   
Added by: Mark Grimshaw-Aagaard 10/02/2015, 14:54
Innocent, T. 2003, May 19–23, Exploring the nature of electronic space through semiotic morphism. Paper presented at 5th International Digital Arts and Culture Conference, RMIT, Melbourne.   
Last edited by: Mark Grimshaw-Aagaard 07/03/2006, 06:54
Kücklich, J. (2003). Perspectives of computer game philology. Game Studies, 3(1). Retrieved September 16, 2003, from http://www.gamestudies.org/0301/kucklich/   
Last edited by: Mark Grimshaw-Aagaard 04/09/2006, 15:02
Lastra, J. (2000). Sound technology and the American cinema: Perception, representation, modernity. New York: Columbia University Press.   
Added by: Mark Grimshaw-Aagaard 13/03/2006, 10:16
Lastra, J. (1992). Reading, writing, and representing sound. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 65–86). New York: Routledge.   
Last edited by: Mark Grimshaw-Aagaard 03/03/2006, 14:09
van Leeuwen, T. (1999). Speech, music, sound. London: MacMillan Press.   
Added by: Mark Grimshaw-Aagaard 22/09/2006, 15:16
Magnus, M. (1997). Sound dictionary. Retrieved December 5, 2016, from http://www.trismegistos ... terPage/Dictionary.html   
Added by: Mark Grimshaw-Aagaard 05/12/2016, 13:17
Metz, C. (1982). The imaginary signifier: Psychoanalysis and the cinema. C. Britton, A. Williams, B. Brewster & A. Guzzetti, Trans. Bloomington: Indiana University Press.   
Last edited by: Mark Grimshaw-Aagaard 14/12/2004, 12:37
Moncrieff, S., Dorai, C., & Venkatesh, S. (2001). Analysis of environmental sounds as indexical signs in film. Lecture Notes in Computer Science, 2195, 538–545.   
Added by: Mark Grimshaw-Aagaard 24/08/2005, 14:36
de Souza, C. S. (1993). The semiotic engineering of user interface languages. International Journal of Man-Machine Studies, 39(5), 753–773.   
Added by: Mark Grimshaw-Aagaard 27/09/2005, 12:17
Tusing, K. J., & Dillard, J. P. (2000). The sounds of dominance: Vocal precursors of perceived dominance during interpersonal influence. Human Communication Research, 26(1), 148–171.   
Added by: Mark Grimshaw-Aagaard 20/04/2005, 10:45
Walker, R. (1987). The effects of culture, environment, age, and musical training on choices of visual metaphors for sound. Perception & Psychophysics, 42(5), 491–502.   
Added by: Mark Grimshaw-Aagaard 06/03/2006, 13:30
Whalen, Z. (2004). Play along -- an approach to videogame music. Game Studies, 4(1). Retrieved February 20, 2005, from http://www.gamestudies.org/0401/whalen/   
Added by: Mark Grimshaw-Aagaard 06/12/2015, 19:50
WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)