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Displaying 1 - 19 of 19 (Bibliography: WIKINDX Master Bibliography)
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Audio mostly 2008: A conference on interaction with sound. 2008. Piteå, Sweden: Interactive Institute. October 22—22 2008.  
Added by: sirfragalot 11/06/2008 06:16:37 AM
Proceedings of the 5th Audio Mostly: A conference on interaction with sound. 2010. Piteå, Sweden: Interactive Institute. September 14—16 2010978-1-4503-0046-9.  
Added by: sirfragalot 09/22/2010 04:08:20 AM
Selectparks: Sonichima. (2005). Retrieved October 24, 2006, from http://www.selectparks. ... e=News&new_topic=29  
Last edited by: sirfragalot 10/24/2006 11:46:08 AM
Sounding out! (n.d.). Retrieved February 5, 2016, from http://soundstudiesblog ... mental-sound-practices/  
Last edited by: sirfragalot 02/05/2016 11:09:07 AM
Berndt, A., & Hartmann, K. 2007, September 28—29 Strategies for narrative and adaptive game scoring. Paper presented at Audio Mostly 2007, Röntgenbau, Ilmenau, Germany.  
Added by: sirfragalot 05/08/2008 08:04:44 AM
Braund, E., & Miranda, E. 2015, April 8—10 Music with unconventional computing: Towards a step sequencer from plasmodium of physarum polycephalum. Paper presented at Evolutionary and Biologically Inspired Music, Sound, Art and Design, Switzerland.  
Added by: sirfragalot 04/11/2015 02:18:27 PM
Bridgett, R. (2002). Interactive music. Retrieved August 3, 2003, from http://www3.sympatico.ca/qualish/interactive.htm  
Added by: sirfragalot 09/06/2004 05:16:13 PM
Bross, M. (1997). Effective music for games and multimedia. Gamasutra, 1 Retrieved September 6, 2004, from http://www.gamasutra.co ... 497/effective_music.htm  
Added by: sirfragalot 09/06/2004 05:53:16 PM
Cruz, R. (2007). I-sounds emotion-based sound generation for virtual environments. Retrieved April 20, 2009, from http://isounds.files.wo ... .com/2007/04/report.pdf  
Added by: sirfragalot 04/22/2009 10:04:09 AM
Deuel, T. A., Pampin, J., Sundstrom, J., & Darvas, F. (2017). The Encephalophone: A novel musical biofeedback device using conscious control of electroencephalogram (EEG). Frontiers in Human Neuroscience, 11,  
Last edited by: sirfragalot 01/11/2018 01:28:50 PM
Harvey, T. S. (2014). Virtual worlds: An ethnomusicological perspective. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 378–391). New York: Oxford University Press.  
Added by: sirfragalot 01/18/2014 01:05:02 PM
S. Huiberts, R. van Tol & K. Went (Eds.) Game audio lab: An architectural framework for nonlinear audio in games. 2009. London, UK. Kelly, M. Proceedings AES 35th International Conference Audio for Games. 2009.  
Last edited by: Deleted user 01/14/2013 02:03:52 PM
Huiberts, S., van Tol, R., & Went, K. 2009, Game audio lab: An architectural framework for nonlinear audio in games. Paper presented at AES 35th International Conference Audio for Games, Royal Academy of Engineering, London, UK.  
Added by: Deleted user 01/14/2013 02:06:21 PM
Jørgensen, K. (2009). A comprehensive study of sound in computer games: How audio affects player action. Queenston: The Edwin Mellen Press.  
Last edited by: sirfragalot 05/23/2012 09:02:37 AM
Kiss, J., Dahan, K., Soueina, S., & Laliberté, M. 2006, November 22—24 Voice attack recognition for lyric singing learning gesture: An adaptive video game interface. Paper presented at 9th International Conference on Computer Games: Artificial Intelligence and Mobile Systems, Dublin Institute of Technology.  
Last edited by: sirfragalot 01/29/2008 05:21:23 PM
van Nispen tot Pannerden, T., Huiberts, S., Donders, S., & Koch, S. 2011, The nln-player: A system for nonlinear music in games. Paper presented at Proceedings of the International Computer Music Conference 2011, University of Huddersfield, England.  
Last edited by: Deleted user 01/15/2013 11:45:30 AM
Paul, L. J. 2003, March 6—8 Game audio: Coding vs. aesthetics. Unpublished paper presented at Game Developers' Conference.  
Last edited by: sirfragalot 06/19/2008 09:05:29 AM
Rinman, M.-L., Friberg, A., Bendiksen, B., Cirotteau, D., Dahl, S., & Kjellmo, I., et al. (2004). Ghost in the cave -- an interactive collaborative game using non-verbal communication. Lecture Notes in Artificial Intelligence, 2915, 549–556.  
Added by: sirfragalot 06/06/2005 12:08:52 PM
Scirea, M., Togelius, J., & Nelson, M. 2015, April 8—10 Moody music generator: Characterising control parameters using crowdsourcing. Paper presented at Evolutionary and Biologically Inspired Music, Sound, Art and Design, Switzerland.  
Added by: sirfragalot 04/09/2015 10:10:55 AM
WIKINDX 6.4.10 | Total resources: 1097 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)


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