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Displaying 1 - 19  of 19 (Bibliography: WIKINDX Master Bibliography)
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Audio mostly 2008: A conference on interaction with sound. 2008. Piteå, Sweden: October 22–23 2008.   
Last edited by: Mark Grimshaw-Aagaard 21/10/2021, 21:42
Berndt, A., & Hartmann, K. 2007, September 28–29, Strategies for narrative and adaptive game scoring. Paper presented at Audio Mostly 2007, Röntgenbau, Ilmenau, Germany.   
Added by: Mark Grimshaw-Aagaard 08/05/2008, 08:04
Braund, E., & Miranda, E. 2015, April 8–10, Music with unconventional computing: Towards a step sequencer from plasmodium of physarum polycephalum. Paper presented at Evolutionary and Biologically Inspired Music, Sound, Art and Design, Copenhagen.   
Added by: Mark Grimshaw-Aagaard 11/04/2015, 14:18
Bridgett, R. (2002). Interactive music. Retrieved November 25, 2021, from http://web.archive.org/ ... .org.uk/interactive.htm   
Last edited by: Mark Grimshaw-Aagaard 25/10/2021, 13:37
Bross, M. (1997). Effective music for games and multimedia. Gamasutra, 1 Retrieved September 6, 2004, from http://www.gamasutra.co ... 497/effective_music.htm   
Added by: Mark Grimshaw-Aagaard 06/09/2004, 17:53
Cruz, R. (2007). I-sounds emotion-based sound generation for virtual environments. Retrieved April 20, 2009, from http://isounds.files.wo ... .com/2007/04/report.pdf   
Added by: Mark Grimshaw-Aagaard 22/04/2009, 10:04
Deuel, T. A., Pampin, J., Sundstrom, J., & Darvas, F. (2017). The Encephalophone: A novel musical biofeedback device using conscious control of electroencephalogram (EEG). Frontiers in Human Neuroscience, 11.   
Last edited by: Mark Grimshaw-Aagaard 11/01/2018, 13:28
Harvey, T. S. (2014). Virtual worlds: An ethnomusicological perspective. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 378–391). New York: Oxford University Press.   
Added by: Mark Grimshaw-Aagaard 18/01/2014, 13:05
S. Huiberts, R. van Tol & K. Went (Eds.). Game audio lab: An architectural framework for nonlinear audio in games2009. London, UK. Kelly, M. Proceedings AES 35th International Conference Audio for Games. 2009.   
Last edited by: Deleted user 14/01/2013, 14:03
Huiberts, S., van Tol, R., & Went, K. 2009, Game audio lab: An architectural framework for nonlinear audio in games. Paper presented at AES 35th International Conference Audio for Games, Royal Academy of Engineering, London, UK.   
Added by: Deleted user 14/01/2013, 14:06
Jørgensen, K. (2009). A comprehensive study of sound in computer games: How audio affects player action. Queenston: The Edwin Mellen Press.   
Last edited by: Mark Grimshaw-Aagaard 23/05/2012, 09:02
Kiss, J., Dahan, K., Soueina, S., & Laliberté, M. 2006, November 22–24, Voice attack recognition for lyric singing learning gesture: An adaptive video game interface. Paper presented at 9th International Conference on Computer Games: Artificial Intelligence and Mobile Systems, Wolverhampton, UK.   
Last edited by: Mark Grimshaw-Aagaard 29/01/2008, 17:21
van Nispen tot Pannerden, T., Huiberts, S., Donders, S., & Koch, S. 2011, The nln-player: A system for nonlinear music in games. Paper presented at Proceedings of the International Computer Music Conference 2011, University of Huddersfield, England.   
Last edited by: Deleted user 15/01/2013, 11:45
Paul, L. J. 2003, March 6–8, Game audio: Coding vs. aesthetics. Unpublished paper presented at Game Developers' Conference.   
Last edited by: Mark Grimshaw-Aagaard 19/06/2008, 09:05
Proceedings of the 5th Audio Mostly: A conference on interaction with sound. 2010. New York: Interactive Institute. September 14–16 2010. 978-1-4503-0046-9.   
Added by: Mark Grimshaw-Aagaard 22/09/2010, 04:08
Rinman, M.-L., Friberg, A., Bendiksen, B., Cirotteau, D., Dahl, S., & Kjellmo, I., et al. (2004). Ghost in the cave -- an interactive collaborative game using non-verbal communication. Lecture Notes in Artificial Intelligence, 2915, 549–556.   
Added by: Mark Grimshaw-Aagaard 06/06/2005, 12:08
Scirea, M., Togelius, J., & Nelson, M. 2015, April 8–10, Moody music generator: Characterising control parameters using crowdsourcing. Paper presented at Evolutionary and Biologically Inspired Music, Sound, Art and Design, Copenhagen.   
Added by: Mark Grimshaw-Aagaard 09/04/2015, 10:10
Selectparks: Sonichima. (2005). Retrieved October 24, 2006, from http://www.selectparks. ... ?name=News&new_topic=29   
Last edited by: Mark Grimshaw-Aagaard 24/10/2006, 11:46
Sounding out!. (n.d.). Retrieved February 5, 2016, from http://soundstudiesblog ... mental-sound-practices/   
Last edited by: Mark Grimshaw-Aagaard 05/02/2016, 11:09
WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)