Sound Research WIKINDX

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Whalen, Z. (2004). Play along -- an approach to videogame music. Game Studies, 4(1). Retrieved February 20, 2005, from http://www.gamestudies.org/0401/whalen/   
Added by: Mark Grimshaw-Aagaard 06/12/2015, 19:50
Whittington, W. (2007). Sound, silence and horror. Offscreen, 11(8-9). Retrieved November 20, 2008, from http://www.offscreen.co ... /whittington_forum1.pdf   
Last edited by: Mark Grimshaw-Aagaard 20/11/2008, 09:57
Williams, A. (1992). Historical and theoretical issues in the coming of recorded sound to the cinema. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 126–137). New York: Routledge.   
Added by: Mark Grimshaw-Aagaard 26/10/2004, 12:45
Williams, D., Mears, J., Kirke, A., Miranda, E., Daly, I., & Malik, A., et al. (2016). A perceptual and affective evaluation of an affectively-driven engine for video game soundtracking. ACM Computers in Entertainment, 14(3).   
Last edited by: Mark Grimshaw-Aagaard 20/02/2017, 09:18
Wurtzler, S. (1992). "She sang live, but the microphone was turned off": The live, the recorded and the subject of representation. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 87–103). New York: Routledge.   
Last edited by: Mark Grimshaw-Aagaard 03/03/2006, 14:56
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WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)