Ambrosetti, F. Urban Terror 2.6 released. Retrieved June 2, 2006, from http://www.gamershell.com/news/4383.html |
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Added by: Mark Grimshaw-Aagaard 02/06/2006, 07:49 |
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Bringsjord, S. (2001). Is it possible to build dramatically compelling interactive digital entertainment (in the form, e.g., of computer games)? Game Studies, 1(1). Retrieved September 16, 2003, from http://www.gamestudies.org/0101/bringsjord/ |
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Last edited by: Mark Grimshaw-Aagaard 04/09/2006, 15:00 |
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Burn, A., & Schott, G. (2004). Heavy hero or digital dummy? Multimodal player-avatar relations in Final Fantasy 7. visual communication, 3(2), 213–233. |
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Last edited by: Mark Grimshaw-Aagaard 15/08/2006, 15:13 |
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Canossa, A. (2009). Play-persona: Modeling player behaviour in computer games. Unpublished thesis PhD, Danish Design School of Copenhagen, Denmark. |
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Added by: Mark Grimshaw-Aagaard 11/12/2009, 08:50 |
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Crawford, C. (1997). The art of computer game design. Retrieved January 28, 2008, from http://www.vancouver.ws ... ame-book/Coverpage.html |
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Last edited by: Mark Grimshaw-Aagaard 29/01/2008, 11:26 |
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DanC. (2006). Creating a system of game play notation. Retrieved February 21, 2006, from http://lostgarden.com/2 ... game-play-notation.html |
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Added by: Mark Grimshaw-Aagaard 21/02/2006, 17:01 |
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Danks, M. September 10, 2008. EAPd/Pure Data. (to: M. Dalgleish). [Email] |
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Added by: Mark Grimshaw-Aagaard 10/09/2008, 15:42 |
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Fernández-Vara, C., Zagal, J. P., & Mateas, M. 2005, June 16–20, Evolution of spatial configurations in videogames. Paper presented at Changing Views -- Worlds in Play, Toronto. |
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Last edited by: Mark Grimshaw-Aagaard 05/08/2005, 10:48 |
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Gamasutra: The art & business of making games. (n.d.). Retrieved October 20, 2006, from http://www.gamasutra.com/ |
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Added by: Mark Grimshaw-Aagaard 20/10/2006, 09:08 |
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Gameaudiomix. (n.d.). Retrieved June 25, 2013, from http://gameaudiomix.com/ |
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Added by: Mark Grimshaw-Aagaard 25/06/2013, 11:16 |
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Garner, T., & Grimshaw, M. 2011, September 7–9, A climate of fear: Considerations for designing an acoustic ecology for fear. Paper presented at Audio Mostly 2011, Coimbra, PT. |
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Last edited by: Mark Grimshaw-Aagaard 20/07/2013, 14:18 |
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Garner, T., & Jordanous, A. 2016, June 27, Emergent perception and video games that listen: Applying sonic virtuality for creative and intelligent npc behaviours. Unpublished paper presented at The 2nd Computational Creativity and Games Workshop, Paris. |
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Last edited by: Mark Grimshaw-Aagaard 11/01/2018, 17:08 |
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Grimshaw, M. (2001). Grim Shores 2: Devil's Island. [Computer Game]. |
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Last edited by: Mark Grimshaw-Aagaard 30/07/2006, 08:59 |
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Grimshaw, M. (2001). Grim Shores 3: Atlantis. [Computer Game]. |
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Last edited by: Mark Grimshaw-Aagaard 30/07/2006, 08:59 |
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Grimshaw, M. (2007). The acoustic ecology of the first-person shooter. Unpublished thesis PhD, University of Waikato, New Zealand. |
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Added by: Mark Grimshaw-Aagaard 30/05/2007, 16:07 |
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Grimshaw, M. (2012). Sound and player immersion in digital games. In T. Pinch & K. Bijsterveld (Eds), The Oxford Handbook of Sound Studies (pp. 347–366). New York: Oxford University Press. |
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Added by: Mark Grimshaw-Aagaard 20/01/2012, 16:28 |
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Güttler, C., & Johansson, T. D. Spatial principles of level-design in multi-player first-person shooters. Paper presented at Proceedings of the 2nd workshop on Network and system support for games, Redwood City, California. |
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Last edited by: Mark Grimshaw-Aagaard 14/01/2005, 12:29 |
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Guy, W. (2003). Design with music in mind: A guide to adaptive audio for game designers. Gamasutra, Retrieved September 19, 2004, from http://www.gamasutra.co ... 030528/whitmore_pfv.htm |
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Added by: Mark Grimshaw-Aagaard 19/09/2004, 11:13 |
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Hoover, A. K., Cachia, W., Lapias, A., & Yannanakis, G. N. 2015, April 8–10, AudioInSpace: Exploring the creative fusion of generative audio, visualsand gameplay. Paper presented at Evolutionary and Biologically Inspired Music, Sound, Art and Design, Copenhagen. |
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Added by: Mark Grimshaw-Aagaard 09/04/2015, 09:53 |
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Järvinen, A. 2005, June 16–20, Theory as game: Designing the gamegame. Paper presented at Changing Views -- Worlds in Play, Toronto. |
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Last edited by: Mark Grimshaw-Aagaard 02/08/2005, 14:59 |
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