Sound Research WIKINDX

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Displaying 1 - 20  of 45 (Bibliography: WIKINDX Master Bibliography)
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Ambrosetti, F. Urban Terror 2.6 released. Retrieved June 2, 2006, from http://www.gamershell.com/news/4383.html   
Added by: Mark Grimshaw-Aagaard 6/2/06, 7:49 AM
Bringsjord, S. (2001). Is it possible to build dramatically compelling interactive digital entertainment (in the form, e.g., of computer games)? Game Studies, 1(1). Retrieved September 16, 2003, from http://www.gamestudies.org/0101/bringsjord/   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 9/4/06, 3:00 PM
Burn, A., & Schott, G. (2004). Heavy hero or digital dummy? Multimodal player-avatar relations in Final Fantasy 7. visual communication, 3(2), 213–233.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 8/15/06, 3:13 PM
Canossa, A. (2009). Play-persona: Modeling player behaviour in computer games. Unpublished thesis PhD, Danish Design School of Copenhagen, Denmark.   
Added by: Mark Grimshaw-Aagaard 12/11/09, 8:50 AM
Crawford, C. (1997). The art of computer game design. Retrieved January 28, 2008, from http://www.vancouver.ws ... ame-book/Coverpage.html   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 1/29/08, 11:26 AM
DanC. (2006). Creating a system of game play notation. Retrieved February 21, 2006, from http://lostgarden.com/2 ... game-play-notation.html   
Added by: Mark Grimshaw-Aagaard 2/21/06, 5:01 PM
Danks, M. September 10, 2008. EAPd/Pure Data. (to: M. Dalgleish). [Email]   
Added by: Mark Grimshaw-Aagaard 9/10/08, 3:42 PM
Fernández-Vara, C., Zagal, J. P., & Mateas, M. 2005, June 16–20, Evolution of spatial configurations in videogames. Paper presented at Changing Views -- Worlds in Play, Toronto.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 8/5/05, 10:48 AM
Gamasutra: The art & business of making games. (n.d.). Retrieved October 20, 2006, from http://www.gamasutra.com/   
Added by: Mark Grimshaw-Aagaard 10/20/06, 9:08 AM
Gameaudiomix. (n.d.). Retrieved June 25, 2013, from http://gameaudiomix.com/   
Added by: Mark Grimshaw-Aagaard 6/25/13, 11:16 AM
Garner, T., & Grimshaw, M. 2011, September 7–9, A climate of fear: Considerations for designing an acoustic ecology for fear. Paper presented at Audio Mostly 2011, Coimbra, PT.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 7/20/13, 2:18 PM
Garner, T., & Jordanous, A. 2016, June 27, Emergent perception and video games that listen: Applying sonic virtuality for creative and intelligent npc behaviours. Unpublished paper presented at The 2nd Computational Creativity and Games Workshop, Paris.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 1/11/18, 5:08 PM
Grimshaw, M. (2001). Grim Shores 2: Devil's Island. [Computer Game].   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 7/30/06, 8:59 AM
Grimshaw, M. (2001). Grim Shores 3: Atlantis. [Computer Game].   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 7/30/06, 8:59 AM
Grimshaw, M. (2007). The acoustic ecology of the first-person shooter. Unpublished thesis PhD, University of Waikato, New Zealand.   
Added by: Mark Grimshaw-Aagaard 5/30/07, 4:07 PM
Grimshaw, M. (2012). Sound and player immersion in digital games. In T. Pinch & K. Bijsterveld (Eds), The Oxford Handbook of Sound Studies (pp. 347–366). New York: Oxford University Press.   
Added by: Mark Grimshaw-Aagaard 1/20/12, 4:28 PM
Güttler, C., & Johansson, T. D. Spatial principles of level-design in multi-player first-person shooters. Paper presented at Proceedings of the 2nd workshop on Network and system support for games, Redwood City, California.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 1/14/05, 12:29 PM
Guy, W. (2003). Design with music in mind: A guide to adaptive audio for game designers. Gamasutra, Retrieved September 19, 2004, from http://www.gamasutra.co ... 030528/whitmore_pfv.htm   
Added by: Mark Grimshaw-Aagaard 9/19/04, 11:13 AM
Hoover, A. K., Cachia, W., Lapias, A., & Yannanakis, G. N. 2015, April 8–10, AudioInSpace: Exploring the creative fusion of generative audio, visualsand gameplay. Paper presented at Evolutionary and Biologically Inspired Music, Sound, Art and Design, Copenhagen.   
Added by: Mark Grimshaw-Aagaard 4/9/15, 9:53 AM
Järvinen, A. 2005, June 16–20, Theory as game: Designing the gamegame. Paper presented at Changing Views -- Worlds in Play, Toronto.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 8/2/05, 2:59 PM
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